Who can help him to do this. He seems too busy to check mod .
Please check my mod : zzzzeroaoc UI for 0 A.D. - mod.io
Mod status: Pending (waiting 4 days)
Thanks.
Hotkey 1) Split unit by 1/2 = Alt + Z
Hotkey 2) Split unit by 1/3 = Alt + X
Hotkey 3) Split unit by 1/4 = Alt +C
Usage:
10 woman are ordered to make a field.
Use hotkey 1, the remaining 5 will make another field.
30 spearman, I have 3 ways for the enemy to enter my territory.
Ordered all to go to location A
Using hotkey 2, remaining 20 will go to location B
Using hotkey 1, remaining 10 will go to location C.
Nuance/Problem;
- If number is odd say 3/7/11/101, and then I hotkey 1, I guess the expected selection will be rounded 2/4/6/51.
Add a setting to not round the number for those who want even number of units. or make it default if the number is higher then your choice.
- What about having units comprising of 2 types in the mix. simply separate the entity then in (group1)x1/2 and (group2)x1/2.
If I had 3 different types= do the following above but (group)x1/3 instead and so on and so forth.
- Heroes are always included in the first divide just to avoid coding/math shenanigan, if you don't want to include them, just exclude them first.
For example I have hero + 10 spearman, hotkey 1 = 5 spearman + hero will be in my control.
Or... just add setting to always exclude them from getting divided. like I have 5 spearman controlled. Hero will need to reselect again to regroup later on.
So to put in my peanut brain of a scenario(using odd splitting setting+Hero exclusion setting); 3vs3, both my allies need help;
1 Hero, 25 Arthenian Hoplite, 25 Arthinian Slinger Militia, 25 Cavalry Javavalineer, 25 swordsman = 101 units.
Selected all to march towards my enemy, then hotkey 3, 6/6/6/6=24 units are selected to sent to Ally A.
Return select remaining 76, hotkey 2, 7/6/6/5=24 units are selected to sent to Ally B.
My 52 unit + Hero is now in battle against the enemy. what are those remaining 2 you might ask?
It can be either arthenian hoplite or champion hence my explanation below.
Another nuance.
- Should I have my weaker unit or stronger unit to be in the main battle, make it another setting,
for my preference weaker unit would go for allies so I can win with stronger tier units on my side.
So in conclusion, this hotkey will help make micromanage easier and make things more competitive...
There could be 2/4/8 battles happening from splitting units in 1v1.