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By ShadowOfHassen · Posted
My favorite sea map was the Caribbean from age of empires III. Everyone would start on a separate island and there'd be another island with treasure on it. -
By wowgetoffyourcellphone · Posted
We need to surrect a clone of @Stan` to improve the ship models. 1. Reduce their size by about 20%. This requires their animations to be re-exported. But would definitely help with pathfinding! 2. Ramming Ship animations. Something akin to the battering ram actor moving back and forth, while the entity itself doesn't need to move. The whole affect only needing to occur in the animation and no need for new unit motion code. 3. The Roman and Carthaginian Quinquiremes are pretty ugly compared to the Ptolemaic one. Probably just need an all new model. -
By wowgetoffyourcellphone · Posted
This kind of attitude prevents improvement. Siege Towers are pretty weird at the moment, but because some folks have managed to use that weirdness to their advantage we shouldn't improve them? -
By wowgetoffyourcellphone · Posted
At least one good random map for naval play is sorely needed. Something good enough that it could be played semi-regularly in rated. There are some great skirmish maps, but they are mostly limited to 1v1 or 3 players. -
i hope he doesnt change siege towers atleast.
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By Gurken Khan · Posted
From my experience ships will aggro on anything enemy, and have been for ~all versions; this includes chasing, so if you don't want your ships to move (because you're currently repairing them or not to get lured) you have to put them on standground. -
We have maps that are functional enough. The most popular land map is mainland because it is just wide open space for battles. That more or less exists for naval maps. Ships are just clunky to move, which isn't very fun. Naval battles also don't lend themselves to reinforcements which make the battles frustrating because it is either one short winner take all battle or it is a never ending battle where the player that wins the first fight becomes weak and cannot cross the remainder of the sea and land troops before fresh enemy reinforcements can arrive to wipe out the low health (and not repaired) victor from the first fight. Right now, ships are most fun when their primarily used as water-based siege that fight against land units/buildings.
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