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By Frederick_1 · Posted
In the Debian section I found a remark to spider monkey, so I tried: ./update-workspaces.sh -j3 --with-system-mozjs And then it compiled. Guess using spidermonkey Version 128.14 from Debian instead of 128.13 which is bundled. The test runs.... were 99% sucessfull, starting pyrogenensis finishes with a Seg-fault. Although I can not find the dump file. This is the test output: gamer@Nanox:~/bin/0ad-0.28.0$ binaries/system/test Running cxxtest tests (471 tests).................................................................................................... In TestDapInterface::test_dap_interface: /home/gamer/bin/0ad-0.28.0/source/dapinterface/tests/test_DapInterface.h:55: Error: Expected ((g_VFS->Mount(L"", DataDir() / "mods" / "mod" / "", VFS_MOUNT_MUST_EXIST)) == INFO::OK), found (-110100 != 0) /home/gamer/bin/0ad-0.28.0/source/dapinterface/tests/test_DapInterface.h:57: Error: Test failed: DAP entry script not found at tools/dap/entry.js /home/gamer/bin/0ad-0.28.0/source/dapinterface/tests/test_DapInterface.h:57: Error: Expected ((DAP::Interface{address, port, *g_ScriptContext })) not to throw, but it did ../../../source/dapinterface/tests/test_DapInterface.h:44: Error: Test failed: DAP entry script not found at tools/dap/entry.js ................................................................................Skipping map generator tests (can't find binaries/data/mods/public/maps/random/tests/) ................................................................. In TestNetComms::test_dummy: /home/gamer/bin/0ad-0.28.0/source/network/tests/test_Net.h:57: Error: Expected ((g_VFS->Mount(L"", DataDir() / "mods" / "public" / "", VFS_MOUNT_MUST_EXIST)) == INFO::OK), found (-110100 != 0) .................................................................................................................................................................................................Skipping globalscripts tests (can't find binaries/data/mods/public/globalscripts/tests/) .Skipping component scripts tests (can't find binaries/data/mods/public/simulation/components/tests/setup.js) .............................. Failed 2 and Skipped 0 of 471 tests Success rate: 99% I attached the log file from ~.local/state/log: mainlog.html -
By LetswaveaBook · Posted
That is a question about faction identity. Currently, Persians have 220 population and each unit has as much power the average population of any faction. So the solution would be simple: make Persian units to be in the end less valuable per unit than those of other factions. But honestly, I feel that feels off topic to me. I hope the community can support creative ideas to give each faction its own style and then fix balance afterwards. -
I think I already wrote these, but lemme write it here too x) - Performance, especially in TGs then few spaces empty and then: - Fewer units in general, ie. less/slower units spam so you can micro a bit more (like in Starcraft, AOE, etc.) - Matchmaking - Ladder website - more 1v1/2v2 tourneys
