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By Veridagorin · Posted
Wicker Baskets under Specific Technologies in Mauryas civilization overview. -
By Ancient Naturalist · Posted
Hi everyone, I’m currently working on a map of Persepolis. I’ve used DEM data for the landscape and traced the river in the region on a grayscale image. I’d like to add a tributary river, but since I’ve already made changes to the elevation in the editor, I can’t simply re-import the original grayscale image (plus the tributary river) without losing my progress. Is there a way to export a grayscale elevation image from the editor or directly from the .pmp file so I can continue working on it? Thanks in advance for your help! -
By Perzival12 · Posted
Sadly, It seems that I will not be able to make the Darknuts, at least not at the moment. Almost of their buildings require the plot code, and so they would look ugly unless players built them directly off if the civic center. I will probably combine them and a few other lesser races into one Ancient or Automaton race. Now, look out for the Deku Scrubs! -
By Perzival12 · Posted
Okay, so I encountered a problem with the Darknuts. TUN had added some special feature called plots, where some civic centers could be added to to improve them and increase space. I can’t do this, since I actually am not a Java programmer, and edit Java through trial and error. If anyone want’s to help, let me know and I’ll post TUN’s code. (It is probably dated, so good luck if you decide to help). -
By Perzival12 · Posted
I hope that no one downloaded that file to play it, it is just to show off the art and GUI. Most of the stuff was glitchy and broken. Sorry. -
By Perzival12 · Posted
No, at the moment I am only going to post releases here. When I’ve got few races done then I’ll make a GitHub page. -
By Perzival12 · Posted
Not sure which thing I said your responding to, so I’ll answer both options: The other project just has a Discord, no other way to reach them, and are using some horrible downloading sites that expire really often. As a huge fan of the Zelda series, when I discovered the original Hyrule Conquest, which modded one of my favorite games, I was obviously thrilled. But, the only release of 0ad that I could download was for A26, and so I set about modding it to be playable on the version that I had, A23. Then, when I recently installed A27, I just thought that others should be able to enjoy TUN’s creation. So, I PM him at Spacebattles, got his go ahead to update it, and now am making it. By the way, the Darknuts, as well as my edited AI, will be done by the end of the week, so expect a new release on Monday.
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