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Hello @wowgetoffyourcellphone, At the moment, I’m more interested in focusing on environment art, especially flora and landscape-related assets. Since this is my first time working on a project like this, I’d like to first settle in and get a feeling for how everything works. Once I’m more familiar with the workflow and the project in general, I can definitely imagine contributing to buildings and props as well. I will reach out to you when I am ready. Is that okay with you?
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Hi @Stan`, Hi! Thank you for reaching out! I’d prefer to get in touch via Telegram. That would be great for me. Let me know how I can add you there. I’m definitely interested in contributing, especially with environment art and improving flora, I’ll take a look at the SVN and the art documentation you shared. Thanks again for the guidance, and I’m looking forward to working together!
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By wowgetoffyourcellphone · Posted
The tutorial could definitely be a "lead in" to a full fledged narrative campaign. I think that is how a lot of games structure their main campaign now. The first few scenarios are for learning, more than anything else. -
By wowgetoffyourcellphone · Posted
@Emma, I wonder if working on German buildings and props would interest you. The new German building set is fine for a first draft, but I think could either use some iterating or additional drafts to bring those assets up to the quality of all of the others. No rush and no stress. Just something to look at. -
By wowgetoffyourcellphone · Posted
It would be great if the game (and in Atlas) there was a map filter for "Real World" maps as opposed to the regular more abstract maps in the game. The filter (keyword) can be used for skirmish and random maps.
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