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That's because it first chooses the placement, without knowing whether the map supports it.
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By wowgetoffyourcellphone · Posted
Beautiful! You're doing a lot better with UV mapping. Just try to minimize texture stretching and maintain texels -
By wowgetoffyourcellphone · Posted
There are several ways to make Hamippoi work. I opted to make them all 1 actor and unit. Other ways could be: Cavalry can train cheap melee footmen called "Hamippos." Either as a default feature or unlocked with a tech. A tech called "Hamippoi" which boosts cavalry. A "Hamippos" infantry unit with a strong aura benefiting cavalry. Mix and match any of the above. I went with the one unit option for this release. Next release I could try something else. -
By wowgetoffyourcellphone · Posted
In the pull request, they are simply called "Achaemenids" because of the current 1-word nomenclature for civs in the base game. I would like to change this where applicable (specifically when using dynasties for distinction as is the case for Achaemenids), but that's a different Pull Request and requires some discussion.
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