Set the behavior to "Aggressive", it should attack more often and sooner.
Yeah, I was also surprised to see that many units. Crossbowmen destroyed me.
EDIT: Here is one for the revenge. What changed, is I increased the average batch size of units, to keep resources low.
PersiaVSRome.zip
So far the AI feels rather toothless to me.
I have not seen them attack before the 12-14 minute mark, and they usually only attack with like 40 units max. Never seen them attack with 80 units like in the replay above. That's a good value for that state of the game.
Would love if the AI also sometimes attacks after 2-4 minutes and 6-8 minutes to keep you on your toes.
Good afternoon,
I recently played the map Flood which has a really interesting mechanic where the water slowly rises as the game progresses. However there are only 3 possible level of water (high, low, rising) and the water rises very slowly.
Would it be technically possible to add an option to select the rising speed (such as a slider) to make the map more challenging ?
Thank you,
LeJardindEpicure
How exactly does attack moving works?
I feel like the moment you press attack move the units will target the nearest enemy unit, and if that unit dies they stop moving.
At about the 18 minute mark I give the archers in the south the attack move command into the woods between our bases several times, but eventually they always just stop moving.
skip to about 18.zip