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Who's Online 1 Member, 1 Anonymous, 258 Guests (See full list)
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In someways this is already how the game works no? I mean you start with a few men and military units, but you cant really have a big army and get reinforcements if you dont have a strong eco I havent check the mod out yet, but Ill at least look at some of the files and give some feedback at some point this weekend.
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By Alexandermb · Posted
Eventually. Same for Cloth hood's and if its possible a new toga texture with normal map. because cloth can be done easily if its plain for a cape. At least now that my current CPU and Ram amount can handle cloth physics. -
By wowgetoffyourcellphone · Posted
Cape looks great, ngl. The game needs a better variety of capes, too. We essentially use 1 cape texture for 90% of units. -
By wowgetoffyourcellphone · Posted
Not quite there, but a little bit better Bonus, Infantry Archer:
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