@Stan`was this addressed ?
I see your comment in https://code.wildfiregames.com/D4669#203984 :
In A26 we added another code path that uses the SDL instead, to check if functionality stays the same so it's okay if that particular code returns unplugged CPUs for now. It's only for the optin hardware detection on https://feedback.wildfiregames.com/
However _SC_NPROCESSORS_CONF is still in current master:
https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/source/lib/sysdep/os/linux/lcpu.cpp#L61
That makes makes it more.... interesting. On one hand it satisfies the turtle and rewards the offensive side too, this makes civs with cheap houses overpowered since they can produce villagers faster. But what about their stats? They are great with food but does stone, wood, metal stay same? Those into military first will need to strike fast before getting overwhelmed by eco score...
Lets introduce the mod and see how thing goes. Obviously the AI would need to tweak again if this idea ever applies as well as there will be less army(100 civilian:100 soldier) which in turn you could manage somehow in 200 pop limit...