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Then we should have countermining as well since there should be a way to... well... counter it.
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By Ultimate Aurelian · Posted
Another option could be undermining. It was used by the more technologically advanced civilizations too. Probably easier to do than ladders (just a guy with a pickaxe). -
By Grautvornix · Posted
Like this? (next release will have it) =============================================================================== == isles-r28 <- pack.zip output: C:\x\mods\isles-r28, 12 files copied mod.json: ... ---------------------------------------------------------------------------- maps/scenarios/greek_isles.xml renamed gaia/flora_tree_oak -> gaia/tree/oak (3x, r27) ---------------------------------------------------------------------------- maps/scenarios/delta.xml renamed gaia/flora_tree_oak -> gaia/tree/oak (3x, r27) ---------------------------------------------------------------------------- 2 maps: 2 changed, 0 needed nothing; ... =============================================================================== Result: no failures left - ... -
Ladders are a common early siege method. It may be a good way to compensate for erm... less complex civs in case siege tower has a prominant role for others.
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By Ultimate Aurelian · Posted
Aside from the Helepolis at Rhodes i'm not sure armored siege towers were that common. i think some factions could be able to uprade them to have artillery and to have rams (current model could be used for artillery siege tower since it has the firing port) Helepolis could be unique to Macedonians, a heavily armored tower with artillery (very expensive and you can only build one).
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