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    • I don't have much to add to what @Stan` and @ShadowOfHassen said. I do try to keep up with hot topics people are talking about here, but I can't always read everything.   @seregadushka Since this is an open source project, the best/fastest way to get an idea into the game is by implementing it yourself. When people suggested for you to do it in a mod, it wasn't meant maliciously. It is not uncommon around here for people to test their ideas in a mod first and then to get them into the base game eventually. If you don't want take that path, however, that is completely fine; contributing directly from the start is also possible. See: https://gitea.wildfiregames.com/0ad/0ad/wiki/GettingStartedProgrammers  https://gitea.wildfiregames.com/0ad/0ad/wiki/SubmittingPatches Keep in mind, though, that in any case, consensus has to be reached for a patch to be accepted and merged.
    • @blarp123 Just a fancy Greek word for bolt shooter. We have them in the game already:
    • I just heard about this from popular mechanics. https://www.popularmechanics.com/science/archaeology/a70698814/archeologists-uncovered-evidence-of-a-2000-year-old-machine-gunand-the-damage-it-did/ would be a cool thing to have in the game if it is real.
    • Thanks. But did this capability exist before  Release 28: “Boiorix”?
    • P.S. my experience about related topic: OpenRA Red Alert (open source CnC games project) as you know has infinite queues and it never runs out. As result, we have players that queue 1000 units in queue and never check it again. I ran experimental tournament with idea to reduce this queue sizes to 5 or something and there was intense discussions. Some people said that it's retarded change and some were for that. At the end people wanted balanced solution of 50 or 100 units.  Most of competitive players were FOR the change and smaller queue sizes. Unlike casuals.
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