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Its fixed I think. I let petras play 7 min. because it's late here, but I think it's fixed. Thanks if you read this
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Thank you for the clarification @phosit I think the info you just provided should be added to this guide: https://gitea.wildfiregames.com/0ad/0ad/wiki/PortA27ToR28 And possibly to this guide too: https://gitea.wildfiregames.com/0ad/0ad/wiki/Modding_Guide Porting mods to R28 is not straightforward without this piece of information.
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By real_tabasco_sauce · Posted
Feldmap 3.0.0 feldmap.zip Added a button to turn on/off balancing Added a button to turn on/off team shuffling NEW (and returning) MAPS Lake: Wrench (partially bugged): Cross: River Island: Enjoy -
The "append" keyword has to be used where modules are used. It's tracked here. Note: Modules are enabled in the GUI doesn't mean that in the whole GUI modules are used (IIRC in R28 only in pregame and splashscreen). I wouldn't make .append the default. It serves as distinction between appendixes and plain files. @GrapjasYes that's the (my) desired way of doing it. And it's weird that it doesn't work. (I tested appending multiple files. I think it's something about the content of the files. The next line is appended without a newline. Maybe the implicit semicolon doesn't work at the end of a file.) When the file would get to big you could also import some variables: import { menuEntry } from "gui/pregame/grapjasAdditions.js"; mainMenuItems.unshift(menuEntry);
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I was following: https://gitlab.archlinux.org/archlinux/packaging/packages/0ad/-/issues?show=eyJpaWQiOiI2IiwiZnVsbF9wYXRoIjoiYXJjaGxpbnV4L3BhY2thZ2luZy9wYWNrYWdlcy8wYWQiLCJpZCI6MjI0OTY4fQ%3D%3D but they didn't let me create a account due to heavy traffic or so. Toolybird said: "Can you reproduce the problem? Where is the log file? If it's crashing, where is the backtrace?" Can another arch user reproduce it? Or can another arch user say that they could play for a bit longer? I just started a single player game, let some gaia fight and waited 2 minutes and 10 seconds for the next crash. Here are some log files from .local/state/0ad/log If you tell me how I can run tools tracing it, but wouldn't it be easier if the person that investigates it just lets the game run themself for just max. 5 minutes? log.zip
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