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    • I don't know much about the .CEM format. From my little understanding though, a tool exists that will allow you to export to .CEM from Blender. In Pyrogenesis, the engine behind 0 A.D. meshes only support one material at a time. So for that reason and for modularity meshes are split into lots of pieces. For static meshes I wrote an importer from the game to Blender assuming you use the development version of the game. For animated meshes, I would not recommend using the blender importer, so it's better to use the blend files, provided they exist in the art repository    
    • If you can't take criticism, don't participate in a community project. Besides the two Cuman statues, yes I think the others are not anachronistic. 
    • True. I was afraid it wouldn't look "wonderly" enough Maybe in this case elevate the gravel base a bit?
    • As I said, I started this over a year ago, so when I took it back up, I might have forgotten details about earlier discussions. As far as what I remember, although these stone babas aren't necessarily scythians, the scythians had similar ones too, so I figured if there's not much artistic difference, we could use a HP model from later times. Sculpting is a ton of work, so if there is an existing similar model, it's always welcome, even if it's not 100 % accurate. What about the other sitting baba, is it also historically wrong? Anyway, I spent a lot of time to recreate the other steles you suggested here: https://wildfiregames.com/forum/topic/20550-civ-scythians/?do=findComment&comment=561420 I'm open for references and historical advice
    • I'm not able to compile a28 or main, the compilation fail with this error: ../../../source/scriptinterface/ModuleLoader.h:86:15: required from here /usr/include/c++/11/bits/stl_pair.h:218:11: error: ‘std::pair<_T1, _T2>::second’ has incomplete type 218 | _T2 second; ///< The second member | ^~~~~~ In file included from ../../../source/dapinterface/DapInterface.cpp:30: ../../../source/scriptinterface/ModuleLoader.h:50:15: note: forward declaration of ‘class Script::ModuleLoader::CompiledModule’ 50 | class CompiledModule; | ^~~~~~~~~~~~~~ make[1]: *** [atlas.make:233: obj/atlas_Release/MiscHandlers.o] Error 1 make[1]: *** Waiting for unfinished jobs.... JSInterface_GameView.cpp JSInterface_Renderer.cpp make[1]: *** [engine.make:390: obj/engine_Release/CConsole.o] Error 1 make: *** [Makefile:122: engine] Error 2 AtlasObjectJS.cpp make[1]: *** [graphics.make:417: obj/graphics_Release/FontManager.o] Error 1 make[1]: *** Waiting for unfinished jobs.... CCmpMotionBall.cpp make[1]: *** [simulation2.make:371: obj/simulation2_Release/CCmpAIManager.o] Error 1 make[1]: *** Waiting for unfinished jobs.... AtlasObjectText.cpp CommonConvert.cpp make[1]: *** [dapinterface.make:142: obj/dapinterface_Release/DapInterface.o] Error 1 make: *** [Makefile:92: dapinterface] Error 2 Some time ago I already had this error when compiling main, and though it was because of some WIP, but now I'm guessing the problem is on my end since it's still here. What am I doing wrong? Debian build Thanks
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