Current elo and current rank are all in order:
Highest rating is greater or equal as the current rating.
Maybe you think the win rate should correlate to the elo, but that depends on elo of the enemy that the players faced which are not shown here.
To understand the elo distribution maybe this video helps:
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I’ve been bringing this up lately as well. Mainland is a good map, but it’s definitely overplayed.
What I don’t like about circle placement is that borders consistently get the hardest role, and in practice it almost always ends up the same way: strongest players pocket, weaker players border. That makes teamgames very predictable.
Border is more demanding, you’re often exposed to early pressure or even 2v1 situations, which is exactly why most players want the pocket position. But that raises an interesting question: if border is the most challenging role, shouldn’t the strongest players be the ones taking it?
This feels similar to formations in football, changing positions changes the entire dynamic of the game.
That’s why lately I’ve stopped playing circle placement altogether and switched to RANDOM GROUP placement (for science). It forces adaptation and makes matches feel less scripted.