Hi @pixel24,
There are quite a few features and some differ depending on the version you got.
The closest to a summary of features is the "GUI Builder/Configuration Assistant" (gear icon near mini-map when playing) which walk you to the different options, and most of the mod's feature are options there.
Hi, @pixel24.
I'm not sure if there is a changelog but you can scroll a bit it's thread and look for @Atrik's post with the news of every release. Or maybe he knows where to find them all in one placeĀ
Hello @Asher @Grautvornix, here is a summary of the Embassy phases and diplomatic release controls:
Embassy Phases & Diplomatic Release Controls:
Phase Requirements: The Embassy can be built starting in Phase II (Town Phase), while "Sponsor a Colony" (reviving a completely defeated ally) requires reaching Phase III (City Phase).
"Grant Land & Infrastructure" Key: Allows the host to transfer ownership of a secondary Civic Center (or outpost) and its surrounding territory/buildings directly to the sheltered ally.
"Release on Host's Land" Key: Frees the sheltered ally's units while keeping them confined strictly inside the host's fortified borders so they can safely rebuild under protection.
"Release Permanently" Key: Grants full independence, allowing the restored ally to leave the host's territory and operate freely across the map.
I agree with the fanatics part. Reducing armor (since they are naked) and health makes total sense. However i wont reduce the damage personnally but i would lower the pierce armor to 1. It makes sense to have them have super-fast high DPS units but with no survivability.