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By wowgetoffyourcellphone · Posted
Looks like pickRandom was deleted as a tech research option in https://gitea.wildfiregames.com/0ad/0ad/pulls/8468/files#diff-982d380b40dc36243a91196999bdea61854236ba But I use it in DE's researchManager: if (tech[0] == "gather_lumbering_ironaxes" || tech[0] == "gather_mining_pickaxes") return { "name": pickRandom(["gather_lumbering_ironaxes", "gather_mining_pickaxes"]), "increasePriority": true }; if (tech[0] == "forge/techs_forge_cost" || tech[0] == "forge/techs_forge_speed") return { "name": pickRandom(["forge/techs_forge_cost", "forge/techs_forge_speed"]), "increasePriority": true }; Could this cause the problem? I really want the AI to choose a tech out of these pairs. It worked well enough in R28. If that's true, then base game's researchManager is bugged too at line 91: if (tech[0] == "traditional_army_sele" || tech[0] == "reformed_army_sele") return { "name": pickRandom(["traditional_army_sele", "reformed_army_sele"]), "increasePriority": true }; -
Hello Is it worth making the effort to report users on that forum? I mean, does anything actually happen to users who cheat? (For example, if they get banned or have their account disabled for repeated offenses; or if the win is awarded to the affected user.) Thanks! @Dunedan
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By Grautvornix · Posted
Never saw this before. Is this rwoing or "staking" forward so it can even be used in water ? Reminds me of the robot in the movie "Interstellar".... Or is it used to stabilize when moving against a hard target?
