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Micket

===[COMMITTED]=== Tuna

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I know this wasn't an actual reqeusted task, but there is a "tuna" model in the map editor, and it's pretty far off (just a copy of the general "fish" model).

So, I made model for a big, bluefin tuna.

My current problem is, I'm not sure exactly which species of tuna I should go for. Something from the mediterranean sea should fit I think, but even there, googling for references I can't even 2 references with the same number of fins... :search:

post-15430-0-46400900-1413648831_thumb.p

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The size, shape and the amount of fins is probably related to the species indeed:

500px-Tuna_Relative_Sizes.jpg

Seemingly most Tunas live either in the South Atlantic or in the Pacific. An exception to this is the Atlantic Bluefin Tuna, which happens to live in the Northern Atlantic as well as the Mediterranean Sea and (before they became extinct) the Black Sea. This specie seems most suited to me:

model-studies-bluefin-tuna-populations_1

tunfiskur.jpg

I think the shape of the fins on top of your model needs to be slightly adjusted to match these pictures.

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I just took a quick texture projection from the image posted above (though it is nonfree, so we it can't be used).

Gives an idea what it would look like though.

310 triangles

Rigged

Unwrapped

I'm calling it done now. Might try and texture paint it if noone else cares to.

post-15430-0-26125400-1414200242_thumb.p

bluefin_tuna.zip

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@Alexandermb Can you help me ? I'm trying to export the shoal. I've successfully baked the constraints and everything but the game keeps complaining it cannot find the prop points... I tried adding parent bones to no avail... Any idea on what I'm doing wrong ?

 

animal_tuna.png

tuna3.blend animal_fish_shoal.dae fish_shoal_armature.xml tuna_shoal.xml fauna_fish_tuna.xml

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18 minutes ago, LordGood said:

parent bone has to manipulate geometry, I dont think the prop bone needs to though?

I tried without parents but then all the fishes were in one place.

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2 hours ago, LordGood said:

 

The main mesh should also have in the Vertex weight groups the prop bones parents, as well as those parents linked to other bone such as root bone. Otherwise it will tell you that and won't find the prop bone.

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