Jump to content

Search the Community

Showing results for tags 'request'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome
    • Announcements / News
    • Introductions & Off-Topic Discussion
    • Help & Feedback
  • 0 A.D.
    • General Discussion
    • Gameplay Discussion
    • Game Development & Technical Discussion
    • Art Development
    • Game Modification
    • Project Governance
    • Testing

Found 5 results

  1. The destruction and foundation visual actors often do not match the sizes of their corresponding structures. E.g. the Persian, Ptolemaic, and Punic wonders all use a 8x8 although respectively 12x12, 9x12, and 6x12 would better match their footprints, obstruction, and visual actor sizes. It would be nice if someone could create visual actors for more different sizes. Here is a list of nice to have and existing sizes: art/actors/structures/destruct_stone_* [currently 8] 1x1, 1x2, 1x3, 1x4, 1x5, 1x6, 2x1, 2x2, 2x3, 2x4, 2x5, 2x6, 3x1, 3x2, 3x3, 3x4, 3x4, 3x6, 4x1, 4x2, 4x3, 4x4, 4x5, 4x6, 5x1, 5x2, 5x3, 5x4, 5x5, 5x6, 6x1, 6x2, 6x3, 6x4, 6x5, 6x6, 8x4, 8x6, 8x8, 8x10, 4x12, 5x12, 6x12, 7x12, 8x12, 9x12, 10x12, 11x12, 12x12. art/actors/structures/fndn_* [currently 12] 1x1, 1x2, 1x3, 1x4, 1x5, 1x6, 2x1, 2x2, 2x3, 2x4, 2x5, 2x6, 3x1, 3x2, 3x3, 3x4, 3x4, 3x6, 4x1, 4x2, 4x3, 4x4, 4x5, 4x6, 5x1, 5x2, 5x3, 5x4, 5x5, 5x6, 6x1, 6x2, 6x3, 6x4, 6x5, 6x6, 8x4, 8x6, 8x8, 8x10, 4x12, 5x12, 6x12, 7x12, 8x12, 9x12, 10x12, 11x12, 12x12.
  2. ===[COMMITTED]==Mauryan Ram

    Here's the maur ram @Nescio without reference images it's kinda hard to imagine how it was so i follow they architecture design and used the same textures of the buildings. maur_ram.7z
  3. Being able to rotate the view and admire structures from all different sides and angles is certainly a visually pleasing feature. However, it can also be quite annoying and undesirable; the numbers of times I accidently rotated the map far exceeds the number of times I intentionally did this; the result is disorientation. Therefore I would really appreciate it if there were a quick and easy option to return to the default 0° angle rotation, e.g. a “re-orientate to the true North” button at one of the unused corners of the minimap. [EDIT: bb_ pointed out simply pressing “r” does the trick.] Something like that would also be nice to have.
  4. Gastraphetes

    Gastraphetes Started to work on the gastraphetes request asked by @Nescio Progress
  5. I want some mechanic for mods or forvthe game itself. @s0600204 its possible adding a selector screen like AoE to the GUI? im pettry sure can be useful in mod in later stage of the game. the instructions are simple. chosse between several portraits 1 of 2-3 if you when you make the selection appaers new icons for units and new technologies, even the buildings can change(example Egyptian styles like New Kingdom vs Hellenistic) this save much room of space in icon of buildings and icons of units. second request. This for simulation Turn on and turn off features like territory system? And adding extra features for mods but not necessary for the game. im sure @wowgetoffyourcellphone Will agree with this. this you can create other type of game like CBA or free placing of buildings.
×