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Showing content with the highest reputation on 2018-04-17 in all areas

  1. @stanislas69 This is the furthest it can go without recreating the image. Further enhancement might distort the quality. Spec map was added.
    5 points
  2. -Infantería y caballería pesada carolingia: a la izquierda siglo XIII, a la derecha siglo IX -Caballería carolingia contra vikingos. Autor Angus McBride -Batalla entre carolingios y vikingos. Autor Giuseppe Rava
    3 points
  3. I'd like corrals to work as they were initially designed and/or scrapping the annoying, micro-intensive animal training mechanic. A lot of the foundations for capturing sheep and other neutral animals are already in place.
    2 points
  4. Xiongnu faction committed, now it will be more easy to handle as it lays on github
    2 points
  5. The soldiers from Epirus proper would be largely indistinguishable from other Greek powers, such as the Macedonians, Aetolians, and Thessalians. Though, the Epirote kings did hire Gallic, Thracian, and Cretan mercenaries, and had Greco-Italic allied units during the Pyrrhic War with Rome. These would largely use the weapons and armor from their own ethnicity.
    2 points
  6. Procedural damaged metal: Procedural_Metal_Damaged.blend
    2 points
  7. i will activate them and here i leave the quote for the disable/enabling of civs switch false to true:
    2 points
  8. i'm cleaning and updating a bit the Abbey
    2 points
  9. considero que la infantería debería de llevar el casco de la primera imagen o que se mezclara con los que ya existen la segunda imagen muestra un guardia real y un infante , la tercera imagen son soldados carolingios
    1 point
  10. @wackyserious I really like the leather one
    1 point
  11. That's awesome! The franks should also haven an elite unit using a throwing axe (francisque)...
    1 point
  12. Nice ! Anyway you can make the coif texture sharper ?
    1 point
  13. We are experimenting with the coif at the moment. Helmet and shield by @Alexandermb
    1 point
  14. 1 point
  15. Defense tower test left sentry tower/ Right defense tower
    1 point
  16. Charlemagne is for sure mentioned in the first page by @niektb others may be available for discussion.
    1 point
  17. Swapping actors with a tech works pretty well, although there is a problem when the unit or building dies, as it reverts back to the old actor. Not sure if there's a Trac ticket.
    1 point
  18. People many modern termes it doesn't exists. think all Human developing since Martin Luther, then the movement of French revolution. We are think for example Romans enslave their enemies, and their slave revolt , finish in mass executions. The slaves were less than objects , even some less than a horse.
    1 point
  19. Only if you can't use it. Most of all modern games use it (i.e. GTA V, 16bit float per component, the pretty fast game). No, we don't have a "full" control yet in the pyrogenesis. Because in the first pass we render a scene into a simple RGBA buffer (8bit per component) and the "HDR" shaders works on the next pass with already clamped values. So the precision is low. I like changes, but there is a problem, we have many maps. And artists/modders may want to use different settings. So it'd be ideal to fully customise the shader.
    1 point
  20. It'll more than likely get its own option in graphics settings one way or the other. The only reason I've got it set to always on right now is because I don't know how to configure user options.
    1 point
  21. Apparently my definition is somewhat narrower than yours. Manslaughter, murder, and capital punishment are all different things, even though in each of them a person dies. The disappearence of a people is not necessarily genocide. The reason I called 146 BC exceptional, is because in these cases, the intent is clear. The Roman senate decided Carthage and Corinth were to be destroyed, gave Roman allies bordering those two targets carte blanche to provoke them, to grant Rome a casus belli, and subsequently Roman armies were dispatched with the destruction of those cities as the objective. Even according to Roman standards, what Galba did was wrong. Upon his return to Rome, he was charged for the atrocity he committed, but he bribed his way out. Later, as a consul, he was not allowed to return to Hispania when he tried to gain command of the Roman army there. Nevertheless, it could be argued Galba committed genocide. The Atuatuci were besieged by the Romans, they surrendered, opened their gates, handed over some weapons, and Caesar recalled his soldiers in the evening. However, the Atuatuci then launched a night attack on the Romans, during which many were killed, the Romans won, and retook the city. The survivors were sold into slavery. The sale of prisoners of war as slaves was common practice. As a consequence tribes could die out, yes. However, there is a difference between "to destroy that people, let's enslave them" and "we now have these prisoners of war, let's sell them". Was it Caesar's intention to destroy the Atuatuci? Not really, therefore I won't call it genocide. Correlation does not imply causation. If women are prevented from getting pregnant and giving birth, to make a population to die out, then it's genocide. If, on the other hand, all the men left on a military campaign and failed to return, and as a consequence their women did not have any more children, then it's not. Likewise, if crops were deliberatedly destroyed with the intention to cause famine to exterminate the enemy, then yes, it's genocide. If, on the other hand, all the men were fighting and had thus no time to work the land, with the result that there was no food next year, and their people starved, then no, it's not genocide. I use "Gaul" as a shorthand for "the area inhabited by various Celtic tribes that was gradually conquered by the Romans and eventually became the provinces of Gallia and Belgica". I certainly did not intend to imply it was a single political entity before the Romans, nor do I claim its inhabitants self-identified (primarily) as Gauls or Celts. Tribes that opposed the Romans were targeted, yes, but were they targeted because of their tribe (genocide) or because they opposed the Romans? Hard to say and hard to separate the two. To summarize, many things might be interpreted as genocide, but then again, they also might not. And innocent until proven guilty
    1 point
  22. Don't forget to allow users to disable it
    1 point
  23. I just got finished tuning up the new combined postproc shader. I posted some screenshots up here: https://code.wildfiregames.com/D1454 It's pretty epic.
    1 point
  24. Committed the greek quiver above.
    1 point
  25. Procedural wood planks: Procedural_Wood_planks.blend
    1 point
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