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  2. Thank you. Everything's fine now. I found version 0.27.22 at: https://mod.io/g/0ad/m/0ad-spirv I know this can be done in 0ad settings, but I prefer to do it manually. I unnecessarily suggested the address: http://releases.wildfiregames.com/rc/ Thank you again and best regards.
  3. Today
  4. You need to update the 0ad-spirv mod, the latest version is 0.27.22 from January 15, 2024.
  5. if bolts had even worse move speed, but no unpack time they whould be balanced i agree, because u can always kill it, they could not be op like slingers, who snipers use hit and run tactics to kill even champs, because they can't retreat if meatshield dies, like slingers, also they whould be a way to counter snipers. i disagree with the last part, because more splash range whould make then too op, since u could just spam meatshield and they whould kill everything, rn they only kill 1 unit and damage 2-3 as u said to me, which is good, but not op o/ and if u increase theyr pop use from 2 to 3, or even 4, with needing p3 etc, they whould be only op in a really late game stage, which everything becomes op if u have enough time, like ecobot for 16 minutes or more scenarios
  6. agree with bolts, they are viable for turtle or defence, which is the playstyle of atrik who uses it, atleast against me in tg, but in general they are a very high risk unity for u to bother building siege tower are not ridiculously op, u don't play enough tg or 1v1 chrstgtr, i already tested it with some players and cav counters it, army + ram, champs etc etc etc, everything can become op if u can ecobot for 16 minutes
  7. AOE4 has this with the ninjas and they can damage/destroy buildings and drop smokes and run fast. I don't recommend this kind of mechanic. Now, it might be cool for a civ to have a unit equivalent of the scout tower. I think that would be cool for an american civ.
  8. The settlers 5 had that too. It would show up as a miner while it was a hero for the other player.
  9. So that disqualifies me from making points here? What are you talking about? siege towers can attack while moving. Bolts and catapults cannot. That is a masssssssive difference. This was probably historical accuracy. Also, this would be a very simple fix to make them balanced: Keep the low movement speed, adjust damage and accuracy. challenging for the wrong reason: you have to wait 10 sec + (2 sec prepare time) to shoot. They have never been OP because of their mobility and they wouldn't even if the pack time was removed. A better challenge would be to focus on rewarding manual targeting to make the most of passthrough damage by increasing linear splash and decreasing the single unit damage the same amount.
  10. @Atrik both bolts and catapults have been op before, but not because of their pack time. it was because of their damage. What would happen is a ball of 30 or so bolts could be formed that basically became invulnerable but immovable.
  11. Siege towers can be a bit annoying because they are hit and run units. If you remove the pack/unpack time of bolts, that would also allow hit and run.... But with much more range, and aoe... Bolts are the most interesting units right now because they are challenging.
  12. Some "old acquaintances" in this one, but I don't think I heard about e.g. Warren Field or Liu Hui before.
  13. Bolts are strong. But their use is mostly limited to turtling due to their movement speed and pack time, which makes them slow to retreat, slow to push, and extremely vulnerable to move. I vote to reduce the pack/unpack time. It’s just an annoying feature. It feels like you’re constantly playing with awful lag and it is the main cause all of the three problems I identified above. On siege, siege towers are ridiculously OP now.
  14. You don't play/spec enough games. If you can plan repack few seconds ahead of infantry movements, they are even op on open terrain. In dense terrain, it's easy to place them in a neat spot. The wheeled onagres will be problematic for the same reasons if they don't have any weaknesses of the same kind. If you have a ranged aoe unit that can retreat easy, then you don't give much counter actions possible to your opponent. Siege weapons should be carefully trained as support for main forces, if the meta would be to spam any of them, I think it's a fail of balance.
  15. Here is the patch: https://code.wildfiregames.com/D5269
  16. I would say just high risk. Its pretty rare to get them in a position you actually get the rewards (because they are so clunky). Yeah, they are rarely seen in TGs and almost never in 1v1s (except for when vali pulls some wizardry).
  17. Yesterday
  18. They are used. They are just high risk high reward units. Easy to lose, but if you manage to get them on a good safe spot, they are extremely effective. And they are indeed effective against compact enemy formations. If they didn't have pack-unpack time, they will just be broken, and a too easy replacement for ranged units. I guess this is why hans don't have access to their wheeled bolt shooters, they are just too op.
  19. bolt shooters are not used in "high level" Tg's, because they are too expensive both in time, since u need to get p3 and in res, since u can get more upgrades/ and spam soldiers easily with barracks, i think bolt shooters should have no unpack time, but theyr speed and used pop to make increased to 3-4 per bolt, so they become viable as a support unit, to help counter blob fights, like some players use "press formation, wait for then to organize, and Press H, so melee like 40 spears will act like 10 units and attack all at same time, instead of they looking for a path to attack if u use "Ctrl + right click"
  20. yes and I have these set to nothing. Can you successfully make batches? hold shift -> press 1111111111
  21. But you're aware there's seperate hotkey entries for setting, selecting, and adding control groups, right? Uninstalling and reinstalling... but I'm a bit clueless. Can anyone else on Windows reproduce the issue?
  22. hmm, using shift+1,2,3 etc? I can use the numbers to queue single units, but not batches. You mean restarting the game, or uninstalling and reinstalling?
  23. Using numbers to queue up units (in place of making control groups) works fine for me as well. Have you tried reinstalling the game?
  24. ok so since this is a general siege discussion, I would like to post about siege pack times. Currently catapults and bolt shooters take 10 seconds to convert between packed and unpacked. I think this is a needlessly long conversion time and it basically makes the use of catapults and bolt shooters highly clunky and annoying. Also, it massively reduces the surprise factor, which is important in 0ad. Often I see players prefer to use rams even when up against turtled civs that heavily counter rams like iberians. Lastly, pushing a player with siege ends up taking too much time for most games. in team games at least, the rest of your team may have lost the game before your catapults have made progress. I'd like to reduce the pack time to 5 seconds and the pack time upgrade to -50% prepare time, so they come up to 2.5 seconds.
  25. on "officer" type units, I don't really see the need to simulate these except for civ - specific reasons, like the centurions. Other than for special cases, there is really no point in simulating officers and lower level military leadership. It just seems like a complication that may as well be baked into the soldiers anyway.
  26. Well I unassigned the control group hotkeys, and this is also something you can do on mac. Now that I am on windows I am surprised this is different.
  27. no i mean more like a civic equivalent of the heroes we have. The ministers are more like an economic version of the trumpeters.
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