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  2. @NiRa Muso MIOZOTO It depends—whether it's a narrator's voice or the characters' voices. The script hasn't been decided yet for Scenario 1; we're still in the early stages. Example : Iberia, 147 BC. Three years after Rome's treacherous betrayal, the legions strike again and nothing stands in their way. Trapped and surrounded, the Lusitanians face a choice: surrender, or stand and fight. Out of the ashes of massacre steps a shepherd turned warrior — a man who has seen what Roman promises truly mean, and will never trust them again. His name is Viriathus. He has no army. No city. No crown. Only the will to fight, and the courage to lead a people that refuses to break
  3. Today
  4. @lilypoppy Can you send me a script ? What kind of accent are you looking for ?
  5. Why the ping lol? Am I part of the team now? The two biggest problems I have with the Atlas are that Trigger scripts must be written outside of the atlas, while I enjoy coding them it’s annoying to have to open 0ad a hundred times to test them. The other is that I can’t seem to be able to pan the camera up and down, I’m stuck at one angle. I’d prefer something to Blender where you can freely fly through the map.
  6. @NiRa Muso MIOZOTO Thanks for the mention! I'm working on a narrative campaign about Viriathus and the Lusitanians. I was actually looking for someone to do voice-over, and a promotional video sounds interesting too this is volunteer work, and I give credit to everyone who contributes. Let me know if you're interested!
  7. In 0AD 0.28 english version says indeed Scenario editor (from within the game): And so does Atlas itself: @ObelixAre you on a different version or language?
  8. I would very much like to create a promotional video detailing the progress on tutorial and campaign design, and calling for help on what is needed. For example, we probably need concept artists for the historical segments to look more polished and immersive.
  9. It's called Atlas Scenario Editor (hover over the Scenario Editor button and read the tooltip on the upper right). The opened window is titled "Atlas - Scenario Editor". That's weird... I'm on Win 11, game is 0.28.0 a2cae.
  10. I think @Vantha was onto this, @lilypoppy's campaign goes straight away to business.
  11. Greetings.. welcome we don't have many voice actors. 0AD uses ancient languages in their voices. And it will use (in theory) vernacular languages for the campaign.The campaign design is still in its early stages. @Stan` @Obelix
  12. Hello ! I would like to introduce myself. I am NiRa Muso MIOZOTO, my name is Esperanto for: "This Ra's mouse FORGET-ME-NOT". I would like to narrate historical segments before and after campaigns as well as promotional videos. I can edit the videos myself if necessary. I don't have a large portfolio yet but I plan to post my work here: https://ccmixter.org/people/eaterjolly . I am an Esperanto and Toki Pona fanatic and would like to contribute by translating the project to both. I am a Computer Science student so I can also contribute some code if necessary. I believe that a slow tutorial campaign with dynamic voice acting is crucial to the success of the project. Fun Fact: In 2020 I archived a version of the Cicada 3301 scavenger hunt: https://archive.org/details/@8434337 Who should I speak to about making content for the official 0ad youtube account ? Also, I am a little lost regarding language support. I made a Transifex account but how does final review and addition to the game work ? Thank you for your time and consideration, -Muso
  13. In theater where the spectator is far away, movement must be exaggerated to be appreciated well; this applies to the visual aspect in video games. The animation should be more exaggerated and less realistic.
  14. I don't want to advertise too much, but we obviously found similar issues in using atlas (the built-in map editor of the game). I started writing a tool around that helping me in defining things more easily. I named this tool "mercator" according to the guy who used original antique maps, improved them and published the first map collection as a book named "atlas". You can find it here: https://wildfiregames.com/forum/topic/169940-new-atlas-helper-tool-mercator/ @lilypoppyThe mercator tool allows filling an area with a defined mix of trees each with a random rotation. This should address your first issue on the list. @eZamus In mercator, you can define basically the game and player conditions as requested in your first issue. Also you can place entities as described in your item no.5 . I am still working on terrain sculpting features, defining cliffes, roads, hills, water levels etc. (works already, but the GUI is still too cluttered for me) This will be the next major release of mercator. I do appreciate your ideas and observations, eagerly taking on board your wishlist. Let me see what can be done...
  15. Three away (from Spartans, Athenians, and other general stuff): Text improvement proposals: https://gitea.wildfiregames.com/0ad/0ad/issues/9308. Arguable text improvement proposals: https://gitea.wildfiregames.com/0ad/0ad/issues/9309. Icon improvement proposals: https://gitea.wildfiregames.com/0ad/0ad/issues/9310.
  16. Obviously, it needs human intervention to be great. Having an idea of how something works will serve a passionate mind or group of enthusiasts very well.
  17. Actually - the only protection large softeware houses I can image to have against decompilation/re-creation is to ship only a small loader and GUI frontend and provide all other functionality exlusively online. Even then there will be ways to reverse engineer fucntionality from screen videos.
  18. You might try to look at it from a game angle too to see if it's visible enough. Also there are many run animations, this one is only used in a mod called pyrogenesis 1877 which is misisng a lot of building and unit assets
  19. Please also see the discussion in another thread:
  20. Maybe make the hat slide/bounce on his head a tiny bit? Otherwise that looks amazing.
  21. I am starting to build structures for the factions (the rebel factions already have buildings, but they were AI generated, they are quite simple and I didn't want to put too much effort into them). These are the first structures for a faction inspired by real world South Korea: the National Assembly building, a hospital, and two types of apartment buildings. I am modeling them in SketchUp because my Blender skills are limited.
  22. O tempora o mores! While all this appears phantastic at first glance, it is also raising quite some concerns - who would take the endeavour of inventing and creating a complex tool or an app anymore if it is decompiled and recreated so (relatively) easily? Why should anyone develop anything serioulsy if it cannot be sold but rather easily copied/recreated. All the beautiful services around a product (the Red Hat model?) can probably also be implemented by AI soon. All this is not only about the invested effort for the "coding" itself but also all the real software solution engineering, from specification and definition to design, testing and documentation that is now being copied and "harvested" quite easily. I know: because it is possible it will happen anyway. I just expect another round in the fight for IPR protection etc. No solution in sight as it seems. Sorry for the rant.
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