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- Past hour
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@Stan` Reduced bones count by 3, currently 29, 5 are IK's. but i belive blender have an export "deform" bones only option so probably 24
- Today
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once it was for selecting a large group, another time it was for building palisades, and another time I just took a few slingers who were firing, and dragged them back into a hand made crescent formation with my mouse
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It's a vanilla bug, happens very very rarely though. Probably 1 out of 1000 games or even less. Happened 2 times to me but I think was in a26. It's something that has to do with selecting a very large group of units, you can mitigate this by selecting smaller group for a while. @Arup if you have the replay where it happens would be op.
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Wanted to share some feedback after playing a couple of games with Kushites and Imperial Romans. I've mentioned this before, but the hero portraits should be smaller, IMHO. With that said, I like this mod a lot. All changes seem logical, and the addition of two new resources seemed overwhelming at first, but it's really not. Glad that I don't have to reset the rally points of my Barracks every couple of minutes. The new economy model takes a while to adjust. Market is a relevant economic structure now, which reminds me of AoE 1 a bit. Using slave labor for optimal boom is almost essential, but fields might need a build speed boost. Or else you have to bring more Citizens than necessary to prepare them for slaves. The phase up mechanics are much more interesting than in the base game. The AI needs some work in order to make it more challenging. Half of the time I didn't know what I was doing with the Kushites at first, but still managed to win that game. For the sake of visual consistency, I'd try to make each portrait adhere to a standardized style. What you did for the Persians and Seleucids looks like a good pattern to follow. Overall, great job. You managed to make the game better in nearly every aspect.
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For Delenda Est only or base game?
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I'm able to use the bug tracker right now.
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another thing atleast for me is that during crucial moment of the game in a TG(so, high pop and all) when I'm trying to send a huge army to fight or something it makes me lose connection,even though until then my connection was perfectly fine. if I rejoin it will be fine until I try to do the thing I lost connection for.this is very annoying indeed is there a possible explanation for this?
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I think there is possibility that the problem of "bad connection" has gotten worse in this release also,the problem of "rejoining as spec" has become much,much more common than in A27 (It was almost eradicated in the last alpha, but now it's every game you lose connection in)
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Check out CHESS VISION RUSH, and other unique chess adventures for casual play: https://chessalicious.com/ (iOS and Android)
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Gitea - Failed to authenticate user
AlexHerbert replied to guerringuerrin's topic in Help & Feedback
it is up now -
Not really a bug, but could we get smaller hero portraits on the top left? It takes a lot of the screen space in that corner, and it's often distracting. I can bind a hotkey for my scout, no need for him to have a hero portrait.
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Gitea - Failed to authenticate user
guerringuerrin replied to guerringuerrin's topic in Help & Feedback
Just wait until devs have time to fix it -
The order flow will be very similar to what you have for foundations when you already have the resources : You select a bunch of units : the builders. Select the building from construction panel and place it. Once you'll have enough resources, the preview will become normal foundation and builders will be called in to build it. Since they're called with pushorderfront, they will actually also go back to previous task (e.g. farming) once done building. So it's almost the same to how it's done with vanilla construction Still need to refine some details, but I make this kind of features trying to introduce neither technicalities nor arbitrary behaviors that's not user-defined... Although it's sometimes unavoidable to make some design choices.
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Gitea - Failed to authenticate user
AlexHerbert replied to guerringuerrin's topic in Help & Feedback
o.O still get err 500 -
Still down?? o.O
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Who starts building, and when? Since having idle workers is not a good thing, did you code it such that workers have queued tasks that are done when resources are available? (I know I could test it myself, but I've barely played these last weeks).
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This civ with this building set should be added to Millennium AD as well IMHO. P.S.: don't think i did not notice that the Egyptians opened a franchise there
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I am still having this issue too. Is there a solution?
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Cute little update : I. Handicap setting Now possible to set a handicap just like petra has, for player. Type : /handicap PlayerName Difficulty Example : /handicap Atrik Easy For SP or MP where others have ModernGUI too (will OOS if not). II. New leaderboard section You can now read kills scored by classes of units in this leaderboard section. Very useful as observer. Reminder the kill counter only initialize when actively in the game. Rejoining game will only display kills from when you joined. III. New queue system It is now supported to queue units globally directly in the selection panel. You can queue the units before having the resources, and the production will begin as soon as it can, across owned production buildings. Works also with techs. You also have a hotkey massproduce (same default as vanilla masstribtue; massbarter etc, being Ctrl), for techs, it will research all techs of the chain. You can also queue constructions. Units have this new construction queue and will start building as soon as you can afford the building. Items in queues can be promoted to priority item (Gold color in queue panel). This will have as effect that other items in global queue will not consume resources that the priority item is awaiting. This global queue system is enabled by activating EcoPanels setting. Otherwise the panel is unchanged. Hoping to get feedback on this proposed new system! I personally enjoyed it a lot this past few days while testing it and I think it's amazing, It gives the feeling of serene control I like most when playing. Have fun!
- Yesterday
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Based on the work of @Duileoga & @Lopess
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How to play Online with a friend without troubles?
Obelix replied to Henry852's topic in Help & Feedback
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How to play Online with a friend without troubles?
Henry852 replied to Henry852's topic in Help & Feedback
When i click that link it says: 404 not found The page you are trying to reach either does not exist or you are not authorized to view it. and when i try to register it appears a white screen and i can't do nothing, its a problem from the server? -
I'd be banned as well ... Let's guess the server admins are already notified.
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How to play Online with a friend without troubles?
Henry852 replied to Henry852's topic in Help & Feedback
No se, quizas? pero no estoy seguro de como comprobarlo, y si no lo tengo no se como configurarlo -
yep, I still get "Failed to authenticate user" Am I banned?
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