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  2. Thanks for the reply Stan, Cool, yes. I agree that patches speak louder than forum discussions. Unfortunately, I don't currently have the skills (nor the time) to produce one. Truthfully, this was just a thought I had and figured I'd put it out there. Thanks for helping to coordinate development on a pretty cool game.
  3. Same reason, the cost of integrating, testing, bringing up to standards has not been undertaken.
  4. Hey, I'm Stan. I'm technically no longer the leader though. Regarding changing this gameplay mechanic aside from convincing some people you'll have to make a patch on Gitea. There are a lot of great ideas, but developper timer is scarce, and patches speak louder than words Do note however that having a patch doesn't mean it'll get merged.
  5. Hello everyone! We just branched for R28. The nightly-build tracks the state of R28 and can be used to test the new version. It is generated weekly, and you can get it using SVN. Detailed information can be found on the wiki Mock Release Bundles are also generated weekly, from the nightly build. They can be downloaded from our Jenkins build system. Future RCs will be taken directly from here. A higher overview of the release process can be found at [RELEASE PROCESS] Release 28 The contribution work-flow is not stalled during the process. We are still merging the work of devs and contributors into the repository, for inclusion in the future releases. The preparation of Release 28 is made in parallel, and not blocking. That said, most of our energy is dedicated to the release, and you will experience delays in us reviewing contributions. Please make sure no mods are enabled when testing the game. What should I test? While we encourage you to test everything, we expect most regressions to be related to those changes: In the match-setup a player can be removed and might interact badly with joining player or so. The size of Strongholds have been refined. The Germans have been introduced and might not be balanced well. The font rendering changed. Especially non-Latin fonts should be tested. Some parts of the game now use js-modules. We want to know whether it's still easy to mod those. There is now a x86-64 and an AppImage build. What should I report? Not everything. We know about two apparent issues related to sound: #8342 #8426 Apart from that we must fix regressions (stuff that used to work, but doesn't work any-more) and critical issues that would prevent the users from playing. We cannot reasonably fix all the existing bugs in the release. Critical issues include crashes and multi-player OOS. How to report them is detailed in the ReportingErrors wiki page. With the weekly generation of testable game versions, it is absolutely necessary to check you use the same nightly build (version is displayed in the main menu) without any mods when testing for OOS. Happy testing!
  6. From what his previous posts said, it seems that porting the campaign isn't an easy task. BTW, I still don't know why this one hasn't been integrated in the main game, since it would have been a big - even if high maintenance - asset.
  7. Noup, I solved changing my laptop bc I wanted a Mac so long ago.
  8. That happened to me when I was using Linux, and had to restart the game until it fixed itself xD When using Windows or macOS never happened to me...
  9. Yesterday
  10. I think it's better to convince @wowgetoffyourcellphone or @real_tabasco_sauce
  11. This South Parka episode sums it up pretty well (I couldn’t find the actual episode, so here is someone talking about it): https://m.youtube.com/watch?v=bbu-1fSB__o
  12. They plan to take over the world. First, they will simply post adds. Then, they will begin to take on a human form. Before long, half of the world’s population will have been replaced with bots and adds. Eventually, they will be finding OUR posts and pointing them out to other bots…
  13. Thanks, will do when I'm infront of a machine that isn't my phone. I wonder if the logic of the patrol mechanism could work for this. I don't know how the resource acquisition would work though. Haven't thought it through that carefully.
  14. Here is a link to his profile. Try sending him a PM. He’s the 0ad project leader. https://wildfiregames.com/forum/profile/12287-stan/
  15. Forgive my ignorance, but who's Stan and how would I get in touch with him? Kev.
  16. I didn’t even know this hot key existed, thank you!
  17. Hey, Sci-Guy42, if you still care, can you update this campaign for A27? A25 is pretty outdated.
  18. Unfortunately many. Too many. Far too many. And for what? Seriously.
  19. maps with random player placement use a clustering algorithm to divide spawning position between teams, so, if you make yourself a lot of enemy AIs in one team, you will not spawn in the middle of them, but on one side. make it a small map and you will have the chance to start immediately to harass and dominate the neighboring AIs while also having to prepare for attacks from further AIs. This will make for a game full of action.
  20. Excellent point! Forgot about it completely - thanks for reminding ! So far I always did that manually...
  21. *removed quoted ad here* Man, this is the fourth bot I’ve found. How many are there?!
  22. That sounds like a good idea. You should talk to Stan about adding that to the game.
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