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  2. Вывод из запоя в Сочи требуется, когда человек не может самостоятельно прекратить употребление алкоголя, испытывает тяжелое похмелья, симптомы ломки, тревогу, рвоту, бессонницу, слабость, ухудшение самочувствие и изменение поведение. Даже если запой длится всего несколько дней, риск осложнений для здоровья остается высокий: страдают сердце, печень, почки, нервного системы, психика и общее состояние организма. Изучить вопрос глубже - вывод из запоя клиника сочи
  3. основанием для вызова специалиста является неспособность человека самостоятельно выйти из состояния непрерывного употребления алкоголя и наличие признаков абстиненции. Углубиться в тему - помощь вывод из запоя
  4. Вывод из запоя на дому подходит пациентам, которым необходимо получить помощь в привычной обстановке. Вызов врача можно заказать в любое время суток: выездная бригада приезжает по указанному адресу, проводит осмотр, оценивает давление, пульс, степень интоксикации, риск психозов, галлюцинаций, судорожных реакций, инфаркта, инсульта и других осложнений. Получить дополнительные сведения - помощь вывод из запоя сочи
  5. выездная наркологическая служба оперативно приедет по указанному адресу, имея при себе все необходимое оборудование и медикаменты, в том числе для оказания неотложной помощи. Детальнее - вывод из запоя дешево в сочи
  6. Запоя вывод в клинике Сочи: лечение алкогольной зависимости, капельница, детоксикация, помощь нарколога на дому, кодирование и реабилитация анонимно Исследовать вопрос подробнее - www.domen.ru
  7. звоните круглосуточно по телефону горячей линии клиники: наши специалисты готовы оказать необходимую помощь в решении проблемы алкогольной зависимости. Изучить вопрос глубже - помощь вывод из запоя сочи
  8. You should check out Classical Warfare I think it might be the main reason people are "turned off" by it, reluctent to try it. Its not as simple, almost identical civs, play styles as you find in the current base game. It still has a lot of polishing to do of course.
  9. Запоя вывод в клинике Сочи: лечение алкогольной зависимости, капельница, детоксикация, помощь нарколога на дому, кодирование и реабилитация анонимно Разобраться лучше - вывод из запоя сочи
  10. How’s the performance? If I recall the reason the devs were hesitant to add something like that was because they didn’t think it could run well.
  11. The campaigns gave you a general overview of historical events, and the gameplay taught you about the technical development of technological advances, mainly resource management. He didn't teach you much about social progress and setbacks. It did not teach about the decline of empires. It's difficult to bring that trait to a game.
  12. Another thing that nobody mentions is the early game mechanics and build order. All civilizations start the same way. With a minimal difference from the Germans and Mauryas
  13. Today
  14. Will you reduce the entire cavalry or by class? Fanatics are very good for not having armor( and helmet). If we nerfed them with their capture rate and lack of armor... ========Post data=====< I'm trying to work on a new conceptual design, modifying the current gameplay after taking into account the feedback from the last few years.
  15. agree with @real_tabasco_sauce that cav in its entirety is too fast in this game, cav in its entirety is pretty op. one jav cav is about 1.5 or 2 times value of a jav inf depending on how it's used,for example. also,I don't know why @Thalatta went on a rant about units being banned in that first reply... that wasn't even what I talked about?? I just said naked fana is too good economically, they are cheap little cockroaches with high dps,high speed,high capture and they still win against a normal swordsman. the naked fanas should not be able to run around your base like some little- so yeah. that's why naked fana is banned in most games. cus they are annoying for anyone who faces it. it's not fun to play rn.
  16. Did you mean to put that on the other topic @ShadowOfHassen? Because this one just expands the number of teams from 4 to 8
  17. Hey there: If you do: git clone https://gitea.wildfiregames.com/0ad/0ad.wiki.git git checkout update/wiki_text You should see my branch. I can see it on: git ls-remote https://gitea.wildfiregames.com/0ad/0ad.wiki.git
  18. Have you tested the performance of having for teams? Does it work? If I recall there's an issue on the gittea where they were hesitant to expand the amount of players because of performance.
  19. maybe delete the bonus damage to cav for champ spear and pique cav ? for classic cav This is justified by their dexterity and light equipment, which allow them to inflict more damage on the rider.
  20. I'm not really for tech like that, maybe more a nature balance about resistance and point regen. Fortresses must become uncapturable if they have a military garrison of more than 10. City centers must be difficult to capture when defended by a military garrison of more than 10 troops, though it should be feasible for an army of 100 men within 40 seconds. impossible capture against 1 hero and 19 soldiers. Easy to capture if no garnison, medium easy if woman and easy if big army vs woman. Fully garrisoned (5/5) Phase 2 upgrade towers should be just as tough as a Town Center. Fully garrisoned (9/10) barrack should be medium difficult to capture. The regen rate is high high for garnison. Improve HP resistance of workshop siege kinda Tower phase 1 ; ok like that for capture but maybe nerf HP? Question: Do we lose control of our buildings if we no longer have a town center or a building acting as a territorial anchor? If no opponent claims the area as part of their own territory, why should Gaia take it over? Btw : team territory can helps you.. but where we can have this information without playing ton of game?
  21. Hello, thanks a lot ! I wanted 16 players , but lets say 14 is fine thanks ♥ you are so nice Hope we can play one game together
  22. Added Patched version for ModernGUI , fixed screen glich in moderngui Thanks for the feedback!
  23. Yesterday
  24. very cool. 1 thing that catches the eye is that chat and parts of the settings screen glitch together visually. I hope we can get some players to test this mod been asking for something like this unironically for a long time very excited thanks again @Asura
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