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The team is preparing for R29! Feature freeze for R29 is approaching and we need to decide what balance changes will be merged from the community mod into the game. Here are a few proposed changes from the community mod and other balancing proposals we are considering, please help by giving your opinion! From the community mod : I didn't list the capture rebalance because it was already polled : https://wildfiregames.com/forum/topic/162972-capture-rebalance-poll/, but you can still share you thoughts if you tested it. The items that aren't in community mod : Wall Tower Rebalance https://gitea.wildfiregames.com/0ad/0ad/pulls/8886 Catafalque Rebalance https://gitea.wildfiregames.com/0ad/0ad/pulls/8900 Spartan Civilians Stance https://gitea.wildfiregames.com/0ad/0ad/pulls/9036
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You are touching the C++ ? I tried a while ago to see if we could do bridge in JS, unfortunately, it needs c++ here is the research the LLM did. context.zip
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Implementation of improvements to training 1130628589_formao.mp4
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Photocraft : The opensource Photoshop
Nicolaus_von_Kues replied to Nicolaus_von_Kues's topic in Art Development
I hate depending on the internet. Photopea is good for using on Android or on some mobile device. -
Well git allows you to download specific files and issues could be used to have people broken files (and close them when they're fixed).
- Yesterday
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Inam Ullah joined the community
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Photocraft : The opensource Photoshop
wowgetoffyourcellphone replied to Nicolaus_von_Kues's topic in Art Development
Photopea works just fine for me and has a version of the AI selection tools, "Select Subject" and "Remove Background." Both super useful. -
Gravando 2026-11-11 170327.mp4 I am implementing some improvements to the combat system.
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No, because I’m modifying the game’s entire engine. These new tools are being created within the engine itself.
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Could we use that in vanilla as well?
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With my idea, all of the maps would be included as well, both .zip collections and .pmp/.xml files. That would be interesting, but the main point of my idea is to allow forum members to easily scan for files, without having to download an entire git of them. Also, having it forum-based would allow people to report on broken files.
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Yes, I plan to build bridges, and I’m also going to create a wall system, *Stronghold*-style!!! I really hope I can pull it off, haha!
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@Adriano0ad Thanks - that's phantastic! Now we need to have the same for bridges (roads on water, built by fisherboats, cannot be crossed by ships, but destroyed by them).
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Thank you for your comment. Roads will be built by players. They can also be attacked and destroyed. Currently, they are already clickable; they provide a speed bonus and alter the environment by leveling the terrain.
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Cool! Thanks for the excellent idea! Will have a look how this can be implemented. What I also remember from the old times as a (younger) newbie: I always forgot how and where to install a map. This is a service that could also be provieded by the map converter. Thanks a lot!
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Asher started following Forum File Repository and Newbie Questions - I can't beat Easy AI as Romans
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Newbie Questions - I can't beat Easy AI as Romans
Asher replied to Satevis's topic in Gameplay Discussion
They are probably using a mod like modern gui -
Hey, just made me think of something for your map converter. If there was some repo or directory or something of maps, you could have a map browser in your tool that browses that, and then you can download and convert them all within your tool
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...but isn't that an additional option ? Personally i would like to have a maps repositiory somewhere so that I can start converting old maps to make them playable with current versions. (Have been crawling through the past and found some interesting ones already)
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@Adriano0ad That's phantastic! Obviously you solved the pathfinder challenge for roads! Can the roads also be built by the players in game or are they pre-defined in the map? when existing, can any player use them?
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Newbie Questions - I can't beat Easy AI as Romans
pixel24 replied to Satevis's topic in Gameplay Discussion
Hello, everyone, I've known about 0ad for a while, but I rarely play it. I watched the video. He builds various buildings without selecting them with the mouse in the menu. How does that work? In the game, I looked under: Menu -> Keyboard Shortcuts. I can't find any keyboard shortcuts for different buildings there. I'm using 0ad 0.28 on Siduction Linux -
I have another update regarding World Rising. I am creating a system of paths and roads that will serve as routes for merchants, allowing them to travel at higher speeds. Armies will also see their movement speed increased when traveling along these roads. My goal is for units to recognize the roads; if a road passes near their intended destination, the unit should prioritize using that road for its journey. 1645826108_Gravando2026-11-11013130.mp4 Keep in mind that it is still in the initial phase.
- Last week
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Another option is if we want to archive things we could have a gittea instance to archive some of those WIP models for future use.
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So, over the 15+ years that this forum has existed, people have come and gone, showing up to post a model, map, or mod, and then lost interest and disappeared. Many of these are still useable or could be updated for use on the more modern 0ad versions (R28 currently), especially in the way of art/maps. So, I propose for a dedicated subforum to be added, and inside of it smaller, locked threads where .zips, .daes, .pngs, etc. can be archived for viewing/use/download by members. In other words: General Discussion Gameplay Discussion Game Development & Technical Discussion File Repository - Zips - Images - Models Alternatively, it would be nice if the search engine (which I know is third-party and buggy) be expanded to be able to search for file types.
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mod LocalRatings mod - evaluate players' skills based on previous games
ffm2 replied to Mentula's topic in Game Modification
Note that it is true for LR only. Note that it is true for LR only. For OpenSkill (results + statistics) this is not up to the user. (And the other one don't use any statistics). If more upload all their game it will get better but also I could recalibrate to what has the best prediction results. I'll do the next iteration when replay pallas has a big jump in number of games. Maybe one could include civ selection too in the team rating. -
Plation joined the community
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New 0 A.D. player, hardware question
Mentula replied to jamedavid's topic in Introductions & Off-Topic Discussion
Remember you can speed up your ram by garrisoning units inside it. -
mod LocalRatings mod - evaluate players' skills based on previous games
Mentula replied to Mentula's topic in Game Modification
Yes, it is correct. The exploration score is calculated as a percentage of the explored map. The economy score is calculated as a fraction of the total amount of resources, and the military score is similar too. See functions calculateEconomyScore, calculateMilitaryScore, calculateExplorationScore at https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/gui/summary/counters.js
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