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Jotianor joined the community
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I'm reading some strange comments. Of course, cavalry should be faster; that's the principle of the unit. It already has minor penalties, such as reduced capture attack and suffering damage multiplication. The solution isn't to have a common citizen unit with a lance destroy a very expensive champion unit! The champion cavalryman is one of the most expensive units, so it must be one of the strongest units. Furthermore, I believe it's necessary to balance champion units between each civilization. If I'm not mistaken, the Persian and Selucid champion cavalrymen are better suited to long melee combat than other civilizations because they have better range and armor. Their range needs to be nerfed and made sure they can't stack too much in a small space. For example, champion chariots already have this feature. This will allow the infantry to do their job. Additionally, it is absolutely necessary to remove the 20% extra life tech on champions.
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The game was balanced for having CS from the start, so they should stay. However, we should still get rid of the Female citizens and replace them with the generic two-gendered citizen unit with slightly altered gather rates. But, I won't get too much into off-topic.
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Always great to watch : (https://www.youtube.com/watch?v=1GzQPxblnxg )
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This mod allows you to build on the entire map, without restrictions. It also removes the territorial border. If you encounter any bugs, contact me somewhere. Maybe on the Wildfire games forum. What’s New: Fixed Civilian Selection Bug – Resolved issues with unit selection panels. No More Gaia Decay – Structures built on neutral territory are no longer decayed by Gaia. Downloads: GitHub Repository: Download the Latest Version Here ModDb.com: Download the Latest Version Here Feedback Welcome! Found a bug or have suggestions? Open an issue or discussion on the GitHub page. Enjoy the mod!
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Aren't you the guy who fights against CS? So Cavs aren't CS so we want to encourage people to use them instead CS, don't we??
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Coxxpage joined the community
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CS jav cav was op in A25. But now they are not as OP because of the acceleration mechanic and the buffed spear cav hard countering them. And speed is exactly why we make cavalry in the first place This is a good idea in my opinion
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@BeTe, I put it, please remove the quoted spoiler part.
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Spoiler?! :p
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"QUICK! Nerf the champion spear cavalry!" Meanwhile, CS javelin cavalry: Exists The main reason ALL cavalry is OP is speed. They're simply too fast when compared to spear infantry (which should be their counter). Either increase hoplite armor, or decrease the cavalry speed.
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Don't forget this is real-time strategy, not turn-based strategy game.
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Soved!
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Spartan Olympic Champions renamed to Hippeis
alre replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
so maybe there were about two olympic champions in the spartan army who served as elite soldiers, while hippeis were an established elite contingent. name should be changed already. -
Well apparently if people claim that Vulkan is faster than any Linux rendering API (which it clearly is) then I'll try switching to that. Also thanks a lot for the info EDIT: It works! I changed from OpenGL to Vulkan and things seem to be great. The game loaded and I got to play with the friend I told you about in the OP. Thanks a lot!
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No no, it's a known bug with OpenGL. IIRC the patch has been backported in the flatpak. It will also be in A27.1 which hasn't yet come out.
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Two more replays against the Hard AI, one playing as Rome and other as Carthage. RomeVSSele_H.zip CarthVSAthens_H.zip
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I'll try switching to Vulkan once I come back home. If it still doesn't work then it could be a bug in the engine itself and not the rendering stack.
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help with collecting 3 resources on the same animal
Stan` replied to Adriano0ad's topic in Help & Feedback
You need more code to be able to gather multiple resources at once, and you need more code to make it drop a random resource. Your best bet would be to create three wolves templates with different resources OR to use loot as a way to have multiple resources (but then units won't carry the resources they'll be added directly to your resources) -
Hey yeah this is a bug that will be fixed in the next patch release. Sorry for the inconvenience. In the meantime you should be able to switch to Vulkan in the game option
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Spartan Olympic Champions renamed to Hippeis
Genava55 replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
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charlotteemma changed their profile photo
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Naomi Smith changed their profile photo
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Naomi Smith joined the community
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Anzed44 joined the community
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@Deicide4u yes, every thing i mentioned can be solved by just having more apm. but then the challenge of the game becomes quickly and accurately clicking instead of making strategic decisions about how to have units behave.
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Adriano0ad started following Lopess
- Last week
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@user1 I was playing a rated game with mushal and he ended the session as he started to lose. Attaching the replay files here. My lobby name is gandalf_deluxe. commands.txt metadata.json
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I like Rome the way it is. Marian Reforms tech introduced in A27 added an unique twist to them.
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Adriano0ad started following help with collecting 3 resources on the same animal
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I'm trying to make animals give 3 resources, meat, leather and bone. However, it's giving an error. Can someone help me how I can solve this problem or if there's any way to do this? If it's not possible to collect the 3 resources from the same animal, can I make it choose a resource at random to drop? For example, I kill a wolf and it drops meat and the other wolf drops bone.
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Johnlor5 joined the community
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Spartan Olympic Champions renamed to Hippeis
Deicide4u replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
Yeah, I thought you wanted them to suddenly promote to cavalry, lol. "Olympic Spartiates" sound better, honestly.
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