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Yeah i was misunderstanding that this was something needed to be put somewhere for defining "lithos-regular-14" so that you can use it.
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I don't know if that will make more clear or not: styles.xml files work a bit like CSS files. Let's consider this file to be mystyle.xml <?xml version="1.0" encoding="utf-8"?> <styles> <style name="TitleText" font="myfont-regular-14" textcolor="white" text_align="center" text_valign="center" /> </styles> for each gui page you need to include the style e.g mypage.xml <?xml version="1.0" encoding="utf-8"?> <page> <include>mystyle.xml</include> </page> Then you can reference it in stuff contained in that page e.g <?xml version="1.0" encoding="utf-8"?> <object name="pgToolTip" style="TitleText" type="text" size="100%-313 25 100% 200" /> or <?xml version="1.0" encoding="utf-8"?> <object type="text" name="campaignDesc" style="ModernLabelText" font="myfont-regular-14" size="10 10 100%-10 100%-10"> @trompetin17 unless I'm mistaken this does not exist: <text font="myfont-regular-14" /> and in config/mymod.cfg [fonts.myfont] regular = "DejaVuSansMono.ttf", "FreeMono.ttf"
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It never takes too long with jc..
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I’m talking about the topic in the title, referring to the impact of sound variety. There’s nothing confusing here. If you want, ask ChatGPT to explain in Spanish what I mean. Take care.
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Have you tried this instead: ./pyrogenesis .Also is that file executable ? chmod +x pyrogenesis && ./pyrogenesis Yes but, depending on the one who installs the mod, it might not work for them, because we haven't generated the cache files and compressed the textures and 3d models in that mod (if any)
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I mean, seriously. it really sounds like you didn't follow this thread at all. Have a good day bud
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ittihat_ve_terakki changed their profile photo
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Well then I guess it might have been more constructive to talk to them. Did they just wake up one morning thinking, “Hmm there’s a historical mistake here, let’s fix it” or was there another thought process behind it? Why was this historical “mistake” made in the first place and what was the thinking behind calling this unit “women”? That’s a different question altogether. If you happen to see this message, dear game gods, please reach out to me. Differentiating units in the game can contribute much more. When you click on a Forge, for example, you hear a different sound than when you click on a Storehouse and that’s excellent. Even clicking on different Forges, you can notice subtle variations among them. There are pitch differences, one might sound higher and another lower. That alone adds to the game. Birds, trees, the shimmering on the water, all of it reinforces the game.
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this is not what i meant but i seem to have misunderstood something anyway.
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Closing Old Issues
ShadowOfHassen replied to ShadowOfHassen's topic in Game Development & Technical Discussion
just @ me on the issue and I'll close it. -
How do I make new typefaces and fonts?
trompetin17 replied to Perzival12's topic in Game Modification
Well like stan said, we have the style.xml file concept so you can create your style file then include in your gui .xml file https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/gui/common/styles.xml#L12 https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/gui/common/styles.xml#L66 In 0.A.D we have the page concept where you can define what styles to use (you can examine all page_*): https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/gui/page_pregame.xml#L4 and after that the real GUI xml https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/gui/page_pregame.xml#L15 so when we define any element we use the xml tag "Object" + attrbiute "type" to define what object... and you can apply an style with attrbiute "style" https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/gui/page_pregame.xml#L15 or you can explicitly use the "font" attribute if you wan it. Let me know if that help you :). PD: you can test first adding the font you wanna test and replace/add the "font" tag in a particular object to see if that work, after that you can expand the idea with styles.xml and "style" attribute -
Would love to see an example because i can't find any on 0 a.d. gitea. And i hope we only have to define it once.
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Yes, the issue is that I cannot answer for the historical inconsistencies of the game or for the decisions made by the development team. I'm not even a member of the team. I'm just a civilian male ( just a joke ) I did not propose this change. However, I consider it a positive one, and I believe it aims to reflect what I already mentioned regarding agriculture. How many people do you think are actively working on this project? Many changes are proposed and driven by one or two individuals and later accepted by the team. Regarding Cleopatra, correct me if I’m wrong, but her reign was roughly around year 0 (there is no year 0, but you get the point). I’m not familiar enough with the exact temporal scope of the game to speak confidently about that. A quick online search places her reign between 51 and 30 BC. Either way, invoking a separate contradiction doesn’t really move this discussion forward. If this is an “insignificant change,” then it should not be a major issue either—unless it actually breaks something or has negative side effects (such as the lack of distinct voice lines). Some have argued that it adds clutter. But is that due to the lack of voice lines, or the models themselves? It could simply be a matter of personal preference. At this point, there’s not much more to add. What I questioned was the appeal to historical rigor taken to an extreme and that as this is a game "every change should affect gameplay". I believe that has been made quite clear.
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Closing Old Issues
Stan` replied to ShadowOfHassen's topic in Game Development & Technical Discussion
Nah you need to have to be added to the contributors group (This because we had a lot of defacing on Phab and Trac). Else you can just post a comment on the ticket and we'll see if it makes sense to close it. -
Usually styles.xml but some gui files have it inline iirc
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I’ve really stepped out of debate mode, at least with you, because what you said is valuable and you made it clear you want to focus on the conversation. So my question was sincere. I’m curious about your thoughts on having units in the game that didn’t exist in the time of 0 AD. I don’t want to drag the topic out so I completely understand if you’d rather not go into it. I usually see you guys playing regularly together so I mentioned friendship but really, you could replace the word “friendship” with anything you like, it doesn’t matter. Yes you’re not responsible for his words, but you are responsible for your contribution to how the general discussion evolved, but you’ve already noticed that.
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He is not my friend, nor is anyone else who has spoken here. What we all have in common is that we are part of this community. In that sense, we are colleagues. I am not responsible for their opinions, and I am not responsible if members of this community who agree with you choose not to explain to the rest of us why they think it’s a bad change. You did, and that’s valuable.. We simply disagree on what adds something and what doesn’t. End of story. I agree with you, and I have tried to remain focused on the substance of the issue, despite some unfortunate wording on my part. Yes, it is very annoying to have to respond to many people at the same time. I would feel overwhelmed. I also hate 3v1 unbalanced mainland, by the way I think we have both made our arguments very clear. I don’t believe there is anything to gain from continuing this discussion just to repeat them.
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I commend your self-reflection here. Maintaining a certain level of discourse is crucial. Take a look at your friend's approach for example: He is reducing the issue to something trivial, invalidating it with irony and mocking it, acting like a high school student. But none of that addresses the core of the matter: what has this change actually added to the game? Is it necessary? While I’ve been focusing on these thoughts, someone else chimes in with, "When I woke up, he was ranting about the topic and he’s still ranting when I’m back lol. It's really funny seeing him trying to counter the 'woke agenda' XDD." Maybe we're not realizing it but through all the hype, groupthink and attempts to trivialize the issue, the quality of the conversation is genuinely declining. Birds add something to the experience. Even if they don't directly affect gameplay, they serve as "eye candy", those subtle details that enhance the feeling the game gives you. Sometimes you can just look at games as you're gazing at a landscape painting. Or even the variety of tree species, it's valuable and it's richness. Personally, I don't see the removal of "Women" as a positive development because it doesn’t elevate anything. Replacing "Women" with a mixed-gender unit doesn’t enrich the game. Men were already present, so this doesn’t add diversity. Do you think Cleopatra should stay in the game? If so, why?
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You are right. I should have chosen my words carefully and not be part of unneccesary jokes and comments that only added noise to the discussion. I'm sorry for that. I mean it. That was my fault. I have no problem with free expression. Critiquing an argument is not censorship. Here I need to defend my position, because I genuinely think this is an exaggeration. Does having a few birds flying around really add nothing to the game? Or having three different models for the same unit? By your definition, none of that would add anything, and I disagree with that premise.There will always be a cut-off point somewhere. You can always argue that something is unnecessary. That’s why I don’t think it’s a strong argument, because by that logic, something will always be “missing.” This project aims to be historically accurate. And I do believe this adds something to the game. It may be meaningless to some people, perhaps even to the majority; we don’t really know. But I think it helps reflect what I mentioned before about families and communities being central to agricultural life. But you are right, we can disagree. Have a good day.
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I meant the timestamps, baka
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louder please XD me! and its just been like 2 weeks, give it some time and it will be alright when i woke up, he was ranting about the topic and he is still ranting when im back lol. its really funny seeing him trying to counter the "woke agenda" XDD
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Love the idea to give to Center Civ Maurya the elefant garnison For regicide, maybe create a model of prince with 1000 hp, no bonus and a basic sword attack. Love the idea to increase requirement of city guards xp by 15%, same for rome or not?
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