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  2. Вывод из запоя на дому в Сочи подходит пациентам, у которых нет признаков острого психоза, тяжелого отравления, судорог, потери сознания и других состояний, требующих немедленной госпитализации. Врач нарколог приезжает по адресу, проводит обследование, уточняет, сколько дней длится запой, какие препараты человек принимал, есть ли хронические болезни, аллергии, ограничения по здоровью и документы, подтверждающие прошлое лечение. Исследовать вопрос подробнее - вывод из запоя
  3. Вывод из запоя в клинике Сочи: лечение алкоголизма, капельница, детоксикация, помощь нарколога на дому и в стационаре анонимно, круглосуточно. Узнать больше - вывод из запоя капельница на дому сочи
  4. Вывод запоя на дому позволяет сохранить приватность: соседи, коллеги и знакомые не узнают о визите врача. Наркологическая служба работает анонимно, поэтому постановки на учет не происходит, а информация о пациенте не передается третьим лицам. Гарантия конфиденциальности особенно важна для тех, кто постоянно работает с людьми, занимает ответственное место или переживает за репутацию близкого человека. Выяснить больше - вывод из запоя недорого в сочи
  5. Вывод из запоя в клинике Сочи: лечение алкоголизма, капельница, детоксикация, помощь нарколога на дому и в стационаре анонимно, круглосуточно. Подробнее можно узнать тут - вывод из запоя цена сочи
  6. Today
  7. What do you mean you weren't even trying? In my headcanon it was literally because of being at the top.
  8. Ngl this is so true. picked sparta for the exact same reasons but their vanilla balance is kinda a clear disappointment when you actually try to fight end-game macedonians 1v1. the community mod definitely fixes that vibe though making micro-managing a small elite squad actually viable against huge eco groups. honestly this whole high-risk high-reward elite infantry playstyle always reminds me of min-maxing a warrior in wow.
  9. Ah thanks for clarifying that @real_tabasco_sauce because i was literally clicking around the fort waiting for units to spawn lmao. honestly paying that much metal/wood just for extra default arrows feels kinda bad in a27. unless you are hard turtling those mats are way better spent on your actual army or rushing town centers
  10. Classic-Burger is absolutely right, the core capture system needs a major overhaul before we even think about adding complex mechanics like faction unit recruitment. Right now, without a proper cooldown or assimilation process, introducing cross-faction recruitment would just lead to insane snowballing or broken 'cheese' strategies in high-level matches. I love the tactical depth it could bring to protecting key tech structures, but the balance nightmare of mixing faction bonuses and counters might be too much for the current meta to handle.
  11. In theory, tunnels are a point A and a point B.They don't always appear as such, but they are more common in sci-fi or magic RTS games.
  12. Good point. 5-6 teams may be useful, if using different ai levels though
  13. So, isn't the advantage of cavalry their high health? They cost extra due to their superior speed, but they also have a massive amount of extra health.
  14. Is it? I can remember proper tunnels one could make only in Earth 2150, and an underground level in Heroes of Might and Magic… but then barely anything else, the Zerg tunnels in StarCraft, which I don’t think 0 A.D. should aim for (to avoid a teleporting effect).
  15. I guess you didn't understand what I said in the first place, which was: no unit should be so OP as to have some gentlemen's agreement not to produce it, and when there's a misunderstanding regarding that, to have people whining about it, as it happened recently. So, if you say "champ cav is nonsensically fast", "naked fana has capture speed of a champ despite not having any of the drawbacks of a regular champ", and what you now added, I'd assume you agree with those complaining that they are OP, so I was agreeing that they should be nerfed, at least to the point of no ban needed to even be considered.
  16. What's the point of more teams? When there are more then 4 teams at least one player is a lone in a team. So it has the same effect as to assign no team to that player.
  17. This is a good way of reasoning. Is neutrality a kind of cosmic chaos in nature? There should be capture conditions for those buildings. That religious buildings contribute "morality" or "loyalty" The Houses too, the family that lives in the houses, and the gods are also part of the land.
  18. there's not one right now @diagonalo as I've been very busy. I'd like to make a release, but I can't guarantee when.
  19. I'm not sure where else to find this info but will there be a community mod where one could preview any of these changes for R28 ?
  20. yep, the fact that map size and playable area so strongly affects cavalry balance is good evidence that their speed is too great a share of their balancing. I think it would be good to bring them closer to infantry units and differentiate their roles (as opposed to just being faster, better infantry for the most part). This is made much more difficult by the fact that CS infantry are economic assets while CS cavalry are not, but improvements are still possible.
  21. You forgot to add a well or some central element. I'm looking for references and ideas and doing research. There's always a central object, like a well. Houses of different sizes. Sheds and warehouses. Pens for goats, sheep and chickens. Orchards and small cultivated fields. Wooden fences and low stone walls. Simple workshops (carpenter, blacksmith, potter). Bonfires, benches, carts and piles of firewood. A composition needs to be made.
  22. Hey, @Itms I just submitted my mod to mod.io and was wondering if you could approve it. The mod adds a unique Māori civ to the game. Thanks, Zach
  23. Definitely the fana should not be exclusively a counter-champ cav unit nor be stripped of its cav damage multiplier. Reduction of unit stats will suffice. HP and or a little speed and maybe one more armor value. Speed nerf for cav would be great. People are trying to play 7v7s right now and its definitely even more clear that the speed of cav could be nerfed substantially and the mobility advantage would still be enough.
  24. Not 100% true. We add pop bonus to ssystion before it was added into base game. We also used ram garrison to add speed/acceleration to rams before it made it into base game.
  25. its actually been good, i have already played some matches. Few players disconnected some times, but overall the game was smooth
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