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nmv joined the community
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bot PETRA_Expert.More active bot, compatible with A27.
nmv replied to mod_3d's topic in Game Modification
Thanks for the quick fix. Works great! Though I had to uncomment headquarters.js:925: let maxCitizenSoldiersMelee = 40; Otherwise 'undeclared variable' warning was popping up all the time -
And, if anyone cares, here is the Github link: https://github.com/Perzival123/Hyrule-Conquest-Revival/releases/tag/0ad
- Today
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Hello! I am pleased to announce that the Deku Kingdom is finished! Here are some pictures of the gameplay and art: As you can see, there are a lot of monsters and plant life in the Deku Scrub army. A few units are missing, including Dekupults, Scrubrams, and other siege machines, as well as two more heroes. Also, I havn't touched the techs, so some may not be compatible with the Deku Scrubs. However, here is a quick breakdown of the Deku: - They don't cost any food, replacing food cost with wood. To add to this, their farmsteads are dropoffs for wood, and their farms generate a trickle of wood and farm wood. - They are weaker than average troops, but their monsters and champions tend to be equal to or stronger than vanilla units. - They have a cool feature: Deku Babas an be carried (turret) on top of Scrubs, allowing you to add extra attacks to every scrub. However, this breaks formations, as the Deku Babas have no movement rate of their own. Formations will stand there, trying to move but reduced to the speed of the carried Babas. This does not affect individual carrying however. - The beetles can carry Scrubs and Babas by turreting, though only the archers are carryable currently. - The Deku Crawler can carry Deku Babas and Scrubs. - Scrubs can carry other scrubs, allowing for some hilarious Scrub Towers. - The Scrub Thopters can fly above the enemy and drop bombs on them. - The Scrubs have a new type of hero: Titan. Every planned race will have a Titan, and the Scrubs have Stagnox, a massive beetle nigh invulnerable to pierce damage and resistant to hack damage. He can be trained at their wonder. Also, I have included my own, slightly more historically acurate bot, Hyrule Bot, and a new map (Deku Forest) featuring my Wandering Gaia Soldiers, as discussed in another of my threads. Well here it is for download: Hyrule-Conquest-0.2.0.zip
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Civ: Germans (Cimbri, Suebians, Goths)
Arup replied to wowgetoffyourcellphone's topic in Delenda Est
DO IT PLEASE -
No, I disliked that there were mesh variants for quality, just makes the coding to complex, maybe add them in the future, though that isn’t a priority. The textures are able to be simplified though.
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If you really want to see details, press Alt+D to see the developer panel, then disable restrict camera in the panel at the right. This allows you to zoom in as close as you want, and rotate to any angle.
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Thanks, Stan already gave me a link to download the files, but now I know why I didn’t have them
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What are the Graphics Driver Requirements?
Perzival12 replied to Perzival12's topic in Help & Feedback
Yeah, it’s an AMD. -
HavocBlade joined the community
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theodosiustaxi joined the community
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@ffm2 I dont think it's about the usage of my ram bc I have 64gb and I usually play with everything closed. I'll start playing with the system monitor to check if the crashes occurs when the game reaches it's maximum supported ram for my system (which is 4gb, on win32 build)
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If I replay it I go OOS (to the hash in the replay). My Ram usage is in fast forward: minute | RAM in GB 7 | 1 18 | 1.5 26 | 1.74 30 | 1.82 But there's no chat or network stuff going on with the replay. If this is because you run out of RAM you could add a swap to your system (close everything else etc.). Or open a system monitor parallel and if it happens again have a glance at your total RAM usage at that time.
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bot PETRA_Expert.More active bot, compatible with A27.
mod_3d replied to mod_3d's topic in Game Modification
UPDATE: Version 0.7.5 Thanks for the report. - Yesterday
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@ffm2 I think this is the one we talked today commands.txt
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bot PETRA_Expert.More active bot, compatible with A27.
yaroslav replied to mod_3d's topic in Game Modification
Hi! I've got a following error after some time playing: ERROR: JavaScript error: simulation/ai/petra_expert/attackManager.js line 1132 army is not defined PETRA_EXPERT.AttackManager.prototype.switchDefenseToAttack@simulation/ai/petra_expert/attackManager.js:1132:20 PETRA_EXPERT.DefenseManager.prototype.checkEvents@simulation/ai/petra_expert/defenseManager.js:563:35 PETRA_EXPERT.DefenseManager.prototype.update@simulation/ai/petra_expert/defenseManager.js:23:7 PETRA_EXPERT.HQ.prototype.update@simulation/ai/petra_expert/headquarters.js:3508:22 PETRA_EXPERT.PetraExpertBot.prototype.OnUpdate@simulation/ai/petra_expert/_petraexpertbot.js:118:11 m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:7 The error repeats every game tick. Also, there is a bunch of warnings like these: WARNING: PlayerID 6 | Petra Expert error in incrementBuilderCounters for structures/iber/civil_centre with count < 0 WARNING: PlayerID 6 | Petra Expert error in incrementBuilderCounters for structures/iber/crannog with count < 0 WARNING: PlayerID 6 | Petra Expert error in incrementBuilderCounters for structures/iber/military_colony with count < 0 WARNING: PlayerID 6 | Petra Expert error in incrementBuilderCounters for structures/iber/house with count < 0 WARNING: PlayerID 6 | Petra Expert error in incrementBuilderCounters for structures/iber/ice_house with count < 0 <... much more like this ...> -
yaroslav joined the community
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Yes
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To reach an intermediate level, I think the game is one of the easiest, but it's still an RTS, so if you're not used to it, it's still a bit difficult, but you'll be very satisfied when you succeed. What you should prioritize is economy! So follow the advice and why not watch the first 8 minutes of a game played by good players.
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Itms started following Adding new passablity classes
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The file is still present. In the vanilla game, it was moved from the "public" mod (the 0 A.D. game files) to the "mod" mod (files needed by the engine). But in your mod, you shall keep defining new passability classes in your_mod/simulation/data/pathfinder.xml.
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Cool, a question on that though, do we have to wait till the next release for that fix to take effect or how does it work?
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Hi, @bulbeni. Welcome to the game! 0 A.D. has a pretty steep learning curve (though I wouldn’t say it’s much harder than AoE2’s). Still, some basic tips can really boost your level. I’d recommend checking out this basic economy guide video — it teaches you the fundamentals you can use with any civ for a standard eco build. Even though the video was made for a25, it still works perfectly in the current version. Throughout the video he gives a lot of useful tips, so I recommend paying very close attention to what he says. Once you’ve got the basics of early eco down, you can focus on improving your mid/late game economy and the military side of the game in a much more consistent way.
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Civ: Dominate Romans (late Rome)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Saw them randomly on Reddit. Maybe one of the "Romans" subreddits. I subscribe to several. As far as I can tell, those images are pretty accurate. Probably would be a good stand in for an Imperial Field Army, rather than Limitae. -
Spearmen are very ineffective in this Alpha. Both spearmen and swordsmen infantry can suffer greatly against a massive force of ranged units.
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i reinstalled it and it works fine now, many thanks to all of you
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This game is different than standard Age of Empires games. You need to adapt to the Citizen Soldier system. First thing to know: boom is King. Forget about champions. Forget about cavalry if you don't intend to rush or there's no hunt around. All you need are your Melee and ranged Citizen Soldiers. Spam them alongside your females and get them to work. Focus on food and wood before you reach 100 population. Then, advance to the Town phase and shift some of your male workers to stone and metal. You will need them to build your second Civic Center, your Temple and research all economy upgrades. By this time, you should have a minimum of two Barracks, but build one more still. Build a Forge for upgrades. The key here is to focus on three units. 1) Your melee tanks. This can be basic spearmen. 2) Ranged support. These are your killers at range. 3) Your utility unit of choice. This can be your melee cavalry on Defensive stance. You will use it only to rush into the enemy's ranged units, flank them or harass their workers. Anything else will just steal your focus and APM. Focus on macro and getting those upgrades, expand into the unoccupied areas before your enemy, and you will win. Getting siege is situational. Getting your Hero is a bonus. Getting healers is a waste. If you need to heal your troops, garrison them inside the Temple.
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Another idea that came to my mind after writing this post was to add a new button for unloading and selecting to the ship ui.
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Animations?
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Selecting units leaving ships
Classic-Burger replied to paczek's topic in Applications and Contributions
It would be more practical to just select the destination and have it appear as you say. Basically merge steps 2 and 3.
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