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  2. Oh, you mean duplications as in using multiple bonuses for the same unit? Will have to test if e.g. giving a units a 100x multiplier against buildings but a 0.01x multiplier against heroes breaks anything.
  3. Pretty sure you can write whatever there, but may cause unexpected behavior with duplications (probably the last loaded template just wins). There is, but it isn't a "VisibleClass" so i understand your confusion.
  4. Today
  5. when you say drag and drop the mod, how do they get the mod? Do they still need to download/extract? I downloaded the zip, and then drageed to 0ad but I got a "failed to install mod" alert. <p class="error">ERROR: Failed to install mod C:\Users\emacz\Downloads\classical-warefare-aea-main.zip</p>
  6. How exactly do I add bonus damage? These are the two examples I found: <Bonuses> <BonusCavMelee> <Classes>Cavalry</Classes> <Multiplier>2.5</Multiplier> </BonusCavMelee> </Bonuses> <Bonuses> <Herocide> <Classes>Hero</Classes> <Multiplier>1.2</Multiplier> </Herocide> </Bonuses> What do "BonusCavMelee" and "Herocide" refer to? Can I write here whatever? My plan is to add an attack multiplier against Ships, Siege and Structures. x And I am seeing above, there is not "structure" class?
  7. Does anyone know where the interestinglog.html file was moved to for the R28 FlatPak? It's not in .var/app/com.play0ad.zeroad/config/0ad/logs anymore. Where was it moved to?
  8. I like the fact that you use .ods libre office user? Fanatics were op in A27 because of their speed, lack of counter and being able to annihilate any melee cav strategy. Also they are strong as just infantry meat shield. Maiden guard is just a regular sword champ until you get the upgrade Archer elephants are stronger than you think because of sniping and the fact that you cannot easily wipe them with sword cav
  9. Will have to try that with someone willing to test it out! thanks I sent an updated version to @Itmsduring a27 and never heard back. Im sure he/she/they is pretty busy
  10. _02 Cleaned up the table, and added a simple arena as the first sheet
  11. Maybe mod.io? If it still exists
  12. Well instead of making people do the extracting and installing, they can just drag and drop the mod on the running game in windowed mode it will install the mod correctly on all platforms.
  13. Sparta has no eco bonus and the buildings they use to train those champions are expensive. If you find a way to attack early with other civs that can boom faster such as gauls or germans or ptolemies then you might have a chance of not needing to fight the hoplites.
  14. They get armor but not dmg from the forge. Also the splash buff and unit preference behavior change they received in a28 is quite significant. In my opinion they can be very strong in this alpha.
  15. This is true, at lease by checking the stats in-game. Only Will to Fight affects Elephant melee attacks.
  16. soldier_attack_melee_0X.json "affects": ["Soldier !Elephant"], Test it out in-game. edit: Has been so in 0.27 as well, so that melee elephants are not affected by melee upgrades has been in the game for a while.
  17. One of the frustrating things about modding is how difficult it can be to get the mod to work with other people. I'm currently using git hub (kinda a newb) i share the git link: Emacz2/classical-warefare-aea and i have them download the zip, they extract to their mod folders, it shows up, they host games but still grayed out. I am aware of the naming issue. For example if one is called: Classical-Warfare-AEA and the other is classical-warfare-aea you cant join games.... but what if they are exactly the same and you still can't?!? What other issues could be causing it? Any help would be greatly appreciated.
  18. Since I've learn the power of coding I'll go pull request to nerf your elephants, their hp is set to 1 but their evasion stat is 99.9% with 10 damage with area of effect of megameters also they spawn smaller elphants that moves like a car and punches like a bee but only to allies.
  19. ????? they do receive all bonus of forge upgrades and will to fight as well seriously, who's been spreading misinformation about my lovely cute eles? deadly too :3
  20. P.S. I am also currently facing a problem with adjusting the normals. As you can see, it creates some strange-looking shadows. Maybe someone here has more experience with this and knows what might be going on.
  21. Hello everyone I’m currently working on a new olive tree model for the Erechtheion and the olive mill. It’s still a work in progress, but here are the first results. I attached the blend file down below! For the foliage, I modeled an olive branch, textured it, and turned it into a foliage card to use for the tree. This is my first time working on a project like this, so please don’t hesitate to give feedback, I would really appreciate it! Have a great weekend! - Emma OliveTrees.blend
  22. That melee elephants don't profit from melee upgrades does not help, either.
  23. Use masses of ranged units, preferably ranged cavalry. Once the blob of Spartan death comes close, simply run away until you're at the safe distance. Nothing worse than dealing with annoying hit and run attacks, trust me. Keep up with the upgrades as Spartiates have a lot of base armor.
  24. Spartain Hoplites are a bit overtuned at the moment. Swordsmen should be a cost-effective counter to spearmen, but due to the Spartain Hoplites haveing an 11% faster rate of fire it makes them already almost as good. And with then either the +10% health or the +10% damage upgrade they become a cost-effective counter to their counter. So the default strategy is to not fight them head-on, but to build lots of defenses, destroy their Rams with cavalry and / or swordsmen, raid them, and eventually win a battle of attrition. If your Civ has access to them you can try Elephants, but then they can do the strategy to avoid them and raid your economy instead.
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