Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. For now, if you use autociv with ModernGUI, please stack your mods in this order: Otherwise it will crash during gamesetup. The game is playable like this and you have most of the past features restored to get you back into action! I will gradually work on fixing the other autociv bugs ...
  3. Today
  4. Hello, many thanks to @Atrik, I fixed the buttons issue. Also I believe that his ModernGUI has overlay so you can use his mod for the stats for now. Most of the other features of autociv are here. I have tested that these are working, at least for me: Automatically changing civ names Limit corpses Hotkeys Disable eyecandy autociv.zip
  5. The population has surpassed 1800 by the Iron Tortoise bot, the highest I've ever seen. The match isn't over yet, and the population continues to grow.
  6. https://gitea.wildfiregames.com/0ad/0ad/issues/8571, do they use a patched spidermonkey?
  7. Here are some of Eco Master's stats when battling Petra.
  8. Try it and let me know what you think bot_EconomyMaster_v2.zip
  9. Reported at 0ad Arch user reports crash on multiple computers and New version: v0.28.0 (alpha noted). cc @ffm2
  10. I've published v0.28.0 and it should be available to download from 0ad as soon as it's signed Some changes: Reduced Armor multiplier of Heroes from 3 to 2 Added Extremeness (3.0 multiplier) to Siege units
  11. Post Eco Master and I’ll include it in my Bot Pack.
  12. That's also what I want, bots with different styles will make the game more interesting.
  13. It's A27's Petra (actually, it's someone else's Petra Expert, but I found the Petra Expert's attacks too constant and not strong enough, so I decided to reverse the style to a defensive counter attack. Iron Tortoise rarely brings troops into enemy territory, but when it does, it's devastating. Because of this difference, I separated it into a separate bot. In addition, I also created a bot with similar economic power to Iron Tortoise called Economy Master).
  14. Try to get a stack trace but I suppose this should be reported on their bug tracker. Thanks for letting us know though.
  15. The version is also wrong, since it's not alpha anymore: https://archive.archlinux.org/packages/0/0ad/ 0ad-a28.0-1
  16. Yesterday
  17. This might not be the best channel, but: The build from the arch repository gets a segfault after a few minutes gaming. This happens for me on 2 different pcs and each game, not like there is one game where it didn't happen of about 5 attempts on each pc. The appimage or compiled git version works reliably.
  18. Alguma atualização desse mod ?? Notei ele meio abandonado
  19. They are not supposed to have these. EDIT: #8746 EDIT: #8747 I'll create Issues for this on Gitea in a few. The links will be added later to this reply.
  20. Hi, is that a circle placement with random player positions? i think thats not possible in the current state, but thats what i was talking about… am i wrong here? in case of misunderstanding: this is about teamwise shuffled positions in circular placement.
  21. I think gerbilOFdoom is the guy who owns/runs the website domain.
  22. This is pretty cool. Did you base this off of the A27 Petra or the R28 Petra? (with the amount of new bots on this forum, I’m thinking about compiling a mega bot pack.)
  23. They are not supposed to have these. The were previously able to build like mercenaries, hence the classes, but the champion designation helps clearly separate them from normal CS. I should have also re-created the icon in a red style, but I forgot to do this In general, I don't think the class of champion should be so constrained (by cost, attack, armor). So this is an example of a unique champion that isn't so expensive, but has a particular role.
  24. I have seen you asking for a mod, there are many maps that already have the option for random placement (thanks @BreakfastBurrito_007) (th
  25. When I first tested German Civilization, I trained some of them for eco, cause they are called worker. Then I had no use of them. Sure next time this does not happen to me again. Albeit I think they should be usable like mercenaries as builder when not full workers. But it seem not to be necessary to make germans stronger.
  26. Looks like a very fast p1 unit to rush civic centers. it's same as p2 kushit maceman but weaker Also looks like a good combo using them along with log rams on p2
  1. Load more activity
×
×
  • Create New...