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  2. I prefer looking at original AoE2 and AoM era graphics, as those just work for a RTS. Too much detail, and you get washed out or saturated assets that are hard to look at. Sometimes, it takes too long to recognize which structure you're looking at, which only amplifies the eye strain. Just take a look at old AoM videos. The art style was amazing for its time.
  3. I arrived to this game thanks to Linux ElementaryOS App Store
  4. @wraitii had some ideas on this as well. I do think just not stopping the units as in the second video is a decent short term solution. Typically, you are not often telling your whole army to do a 180° turn compared to turns of 90° or less. And even in the case of the 180 degree turn, the effect is not really worse than before. It could go in com mod when i have time to put one together.
  5. Not an easy decision for me. Romans, Chineses, Gauls, Persians I find are very good civs. But if I have to choose just one, I would choose Carthaginians. Just because of their style (Also I find very good).
  6. That's very frustrating By simply disabling pathfinder on turn 0. Best performance gain, while keeping perfect responsiveness of units Intuitive behavior when spamming clicks : units head for the direction where you clicked In MP, a player spamming clicks don't slow the game for all We could make it also even smoother maybe: Turn 0 : Pathfinder disabled Turn 1 : Raw A* pathfinder Turn > 1 : Make some pull the string passes I was planning on making a PR for something like the above but I need to make some more research and also gather stats on real game replays to have an average of the "life time" of a walk order. If a good enough portion of the walk orders are only live for a few turns, then would maybe be worth to implement progressive path refining. I hate that currently units make this hokey cross shape paths...
  7. Today
  8. If it's my monitor, it'd not be case ONLY with 0AD. Re FPS limit, I have same limit in OpenRA (another RTS) to 55 fps and I don't have any issues. Now I check FPS and it actuallyu drops way below 55, to like 15-20... Now i lowered all Graphics settings to lowest so now 0AD looks like ugly Minecraft Will see how it works for my eyes.
  9. Ok, I will make it a bit bigger. I think what makes the proportions odd is that I have just one floor/story, but with two levels of elevated ground. The wooden floor were the presses are placed is a little higher than the stone floor. That's why I need the ramp in front of the door. Then there are the two roofes with different elevation. As a result the bigger wing has a height of something in between a one-story-building and a two-story-building. I will figure out a way to fix it. But I don't want to loose the general layout, because it's kind of unique. Different from most of the other buildings, the olive presses are the main part and should somehow be in the middle. So it's not a closed building with props around it, but rather an "open" building with the main props right in the center.
  10. ok, will scale it by 0.5 or 0.25, I'll see. I could exchange even more ao space for little more geometry: The ground floor is one big quad face, where only the sides are visible. I could spare the unvisible part inside, but this would mean 4 quads instead, so 2 tris -> 8 tris. I think that's worth it.
  11. Nah that's actually pretty common in games to have a smaller second floor. Something we don't depict though is buildings usually had small doors because they kept the heat better that way.
  12. No text sounds like it's failing to find a font for your locale. Do you know which one it is ? See Gpu skinning is a new option that was enabled by default. You should try to switch from opengl to vulkan first then if that doens't fix it disable gpu skinning. That will fix the issues.
  13. You should yes Hopefully the added triangles won't be too bad.
  14. Romans if you play with my bugfix mod. Being able to produce Civilians from Houses from the start of a match is crazy strong. Ptolemies also feels very strong due to cheaper buildings. I have read that most top-rated players judge Macedonians to be among the strongest Civs, but I don't fully understand why.
  15. Its a sign its boring to watch. Basically equivalent to hearing history lectures if your not into it. Well it happens to me to various gameplay videos a lot especially if it goes beyond 1 hour.
  16. I do think it looks proportionally small compared to that farmstead. A person definitely have to duck to pass through the arch or to stand under the backside awning. With 0ad buildings, the first floor should look about 90% the correct height next to a civilian, while 2nd floors are only something like 60-70% height accurate. That's the "0ad proportions."
  17. When I ever do play any Playstation games my head also become hurt possibly from low frame rate, around 30fps, can also be motion sickness, or that your monitor has too much contrast/brightness the colour is tiring you, eye strain or could be anything really. Actually your fps is throttled both in menu and games, so increase it to 60, if you want precise use the scroll too. I think thats what causing you tired.
  18. We currently calculate paths immediately for only 40 units, while the remainder figure out their path in time for the next turn. What this means unfortunately is that the remaining units have to stop for a whole turn and then accelerate from 0 m/s. Screen Recording 2026-03-28 195209.mp4 Instead, we can let units continue on their previous path so that they don't stop and have to re-accelerate. The downside here is that units will continue in the wrong direction a little if you tell them to make a 180 degree turn. Screen Recording 2026-03-28 194829.mp4 There are probably better long-term solutions, like giving large selections a really quick and dirty "guess" path before calculating the new paths. seem like an upgrade?
  19. This needs a custom decal and a new ao without the plants. It's a little dark inside so I'll try to bake it without the roof. Would you make a pull request then@wowgetoffyourcellphone? I can't really follow, the proportions are looking fine to me? I can add details to the back but I'm afraid it might look overcrowded.
  20. Yesterday
  21. My personal choice would be the Romans. Reason being that they have strong melee unit base, and solid cavalry. Their ranged units are lacking, for the lack of a better word. Marian Reforms unique tech can be powerful when timed correctly. I prefer their playstyle the most, and their units are very detailed. If I were more objective, the choice would be either Seleucids or Athenians.
  22. I feel very tired, unlike with other things on my PC. Why could it be? Are my settings correct? What I can do to fix it?
  23. I could manually scale down the hidden faces before packing
  24. What do you think is the best civilization in the game currently? You can say several criteria, personal choice, the most powerful,... And what is the functionality or unit that you preferred and which has disappeared. I have been playing 0AD for over 9 years now. Thank you for your work!
  25. No warnings in log (if we're talking about those texts that show on the top left corner when the game becomes bugged). I haven't tried disabling GPU skinning, I don't remember ever tweaking with it. I've switched to Vulkan rendering ever since I downloaded A27 a while back, my GPU worked fine with it (I'm using a mac catalina). I really wish I was able to play A28, Delenda Est seems to be back, I think it's a great mod.
  26. Do note that it reduces AO quality since the pieces take some space there
  27. I'd really love to make them work like the Einherjar character from AOM.
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