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Naval Boarding - seizure of ships
real_tabasco_sauce replied to CheckTester's topic in Gameplay Discussion
yeah, but you can't have RPS with two members. Trying to make siege ships participate in that system doesn't make sense, since they are available in p3 and would fulfill two roles too effectively if they countered some other ship in addition to working as siege. -
Naval Boarding - seizure of ships
wowgetoffyourcellphone replied to CheckTester's topic in Gameplay Discussion
They wouldn't be 'similar,' they'd fulfill the same 'role' which is "melee ship." A boarding ship would be a fourth option (monkey wrench) outside the RPS. But, this is your show. My show is elsewhere!... -
Civ: Ptolemaic Egyptians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I'm trying to see what techniques I can use to squeeze out the maximum amount of historicity and authenticity. A lot of the minor details will be wrong, but to get a broad stroke of authenticity is what I'm aiming for. Later, perhaps all of the minor details can be ironed out with subsequent iterations as the technology develops. For instance, it would take a few more iterations to get those pleasure cruise motor boats out of the harbor and to stop all of the people on the bottom right from wearing jeans and slacks. lol Not impossible to do already currently, but I decided to move on. -
Civ: Ptolemaic Egyptians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Naval Boarding - seizure of ships
real_tabasco_sauce replied to CheckTester's topic in Gameplay Discussion
With the price change, that is mostly true now. Also, they were not exactly the same to begin with anyway. But you are missing the point. What I outlined above would allow for 3 main warship types to coexist for all civs, rather than forcing the fire ship and ram ship to be so similar. -
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I think there could be some kind of camel unit as a mercenary unit, maybe for a Taxilia faction. It'd be a Bactrian camel though, and we have yet to include a Bactrian camel model into the game (much to my chagrin. Argh!).
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Naval Boarding - seizure of ships
wowgetoffyourcellphone replied to CheckTester's topic in Gameplay Discussion
My brother in Christ... the fire ships were supposed to be the "ram ships" for those without ramming ships, but you invented something else. -
Sure, but that's not what you said. lol But anyway, I agree there should be the ability to sort both ways at the same time.
- Today
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Naval Boarding - seizure of ships
real_tabasco_sauce replied to CheckTester's topic in Gameplay Discussion
balance-wise, it could be good to let boarding ships fulfill a role almost identical to ram ships, but for civs that don't have ram ships (that way we don't have to be historically inaccuracy of giving ram ships to the gauls for example). Then we could add fire ships to civs that lack those to properly build out the balance system for water. -
It was that the team bonus is utter shite and researching the specific tec is a 1k waste of res. (Did you search for my post with the forum search? That's useless.)
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I remember you ranting on that before, but I cannot find your post (I guess it was just a screenshot, no word 'Silk Road'). Was it, that the Team Bonus should have another name than the Civilization Bonus?
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This is easy. Add capture points to ships, with ships also having a (empty) capture damage. Units can then have an aura that works on garrisoned ships, giving them capture attack.
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Oh, it uses system nvtt, interesting. ActorEditor is an app and should be under some bin/ directory, probably /usr/games for Mint as that is where pyrogenesis lives, for example as pyrogenesis-actor-editor or maybe 0ad-ActorEditor or whatever the convention in Mint is, the current location means user won't be able to run it via PATH. Anyway the RUNPATH for pyrogenesis says it should see libs in /usr/lib/games/0ad and prefer them over those found in default paths.
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In Linux Mint, it works like this: mint@mint:~/0ad$ chrpath -l $(which pyrogenesis) /usr/games/pyrogenesis: RUNPATH=/usr/lib/games/0ad mint@mint:~/0ad$ ls -al /usr/lib/games/0ad total 11836 drwxr-xr-x 2 root root 120 Jan 12 18:53 . drwxr-xr-x 3 root root 60 Jan 12 18:53 .. -rwxr-xr-x 1 root root 14480 Dec 12 2020 ActorEditor -rw-r--r-- 1 root root 2206592 Dec 12 2020 libAtlasUI.so -rw-r--r-- 1 root root 1555328 Dec 12 2020 libCollada.so -rw-r--r-- 1 root root 8338440 Dec 12 2020 libmozjs38-ps-release.so mint@mint:~/0ad$ ls -al /usr/lib/x86_64-linux-gnu/libnvtt* lrwxrwxrwx 1 root root 16 Mar 31 2024 /usr/lib/x86_64-linux-gnu/libnvtt.so.2 -> libnvtt.so.2.0.8 -rw-r--r-- 1 root root 117576 Mar 31 2024 /usr/lib/x86_64-linux-gnu/libnvtt.so.2.0.8 After installing 0ad version 0.0.23.1 using method one.
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Well, someone could then create a repo with the "fixed" deb files making it easy for everyone coming later is the idea. The path seems more complicated on your system than expected, anyway where to put the libraries you can find with "chrpath -l $(which pyrogenesis)" for example. There you should find the altas and nvtt shared libraries as well.
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Hey everyone! The new release is out! Version 0.10.0 (sorry I didn't post the last three). It adds the Fairy Enclave civilization, Minor Factions, fixes Stealth and Camouflage, and adds a fully functional campaign (i'm looking at you, @Atrik). You can download it here: https://www.moddb.com/mods/hyrule-conquest-revival/downloads/hyrule-conquest-revival-0100#downloadsform.
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@Hyperion I found some time and tried your method. I unpacked the packages libicu67, libjpeg62-turbo, libtiff5, libwebp6, libwxbase3.0-0v5, libwxgtk3.0-gtk3 -0v5 and copied the files from their ‘usr/lib/x86_64-linux-gnu’ directories to the ‘0ad’ directory created in ‘/usr/lib/0ad’. From the ‘control’ file of the ‘0ad_0.0.23.1-5+b1_amd64.deb’ package, I deleted the phrases "libicu67 (>= 67.1-1~), libwxbase3.0-0v5 (>= 3.0.5.1+dfsg), libwxgtk3.0-gtk3 -0v5 (>= 3.0.5.1+dfsg)", because otherwise this package could not be installed. The attempt to run 0ad failed. 0ad still searches for ‘libicui18n.so.67’ in the ‘/usr/lib/x86_64-linux-gnu’ directory, where there are thousands of system files. I tried copying these files to the ‘0ad’ directory created in ‘/usr/lib64/0ad’, ‘/usr/lib/x86_64-linux-gnu/0ad/’, and even later to ‘/usr/lib/games/0ad/’. The result was the same – after typing 0ad in the terminal: /usr/games/pyrogenesis: error while loading shared libraries: libicudata.so.67: cannot open shared object file: No such file or directory Apparently, something else needs to be set up somewhere. But I don't know what. Generally speaking, if this method worked, it would be more complicated than the first method I described in the post above. If anyone is interested, I am attaching a list of the terminal commands I executed. Best regards. raport_mint_22.2_Hyperion_method_FAIL_2026-01-12.txt.zip
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I think these are artistic interpretations, not faithful reconstructions, but you can use them for your mod. I don't think so. Not before the Pratihara dynasty.
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I'll need to reproduce it myself, but I thought someone else said palisades and bamboo are allowed.
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Yes it does. This is just "default". Added more details in the opening comments for reference.
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Right, but there they're sorted side-to-side instead of front-to-back, not both.
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Shouldn't the sorting also depend on the selected formation?
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wowgetoffyourcellphone changed their profile photo
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