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Civ: Ptolemaic Egyptians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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How do I make new typefaces and fonts?
trompetin17 replied to Perzival12's topic in Game Modification
IM not sure if you already read this page https://gitea.wildfiregames.com/0ad/0ad/wiki/Adding_font_support Let us know if that help -
===[TASK]=== Athena Parthenos Statue
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Official tasks
Already fixed. - Today
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Cough* I tried to but its not available for me, since its my first contribution, and I don't know github works other then sending report issues. I'm not a coder.... compiling is too difficult for my brain... commit guideline, I'll be sure to understand it later. Understandable, thank you for giving me a reality check, I must weep near the ocean. Oh sea swept me away~!
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Map: Mainland Players Involved: ffm (Germans), JulioC23 (Macedonian) Description: After capturing an enemy cc (belonging to JulioC23), I trained units and attempted to set the CC waypoint first to ground, then to the cc, so newly trained units would garrison. Despite multiple attempts changing the waypoint to different spots on the ground in front of the CC, on the CC’s corner, and beside it, units spawned outside, did not garrison, and were killed by a nearby enemy tower (still owned by JulioC23). Attempts to reproduce: Replicated the situation in a new game with unassigned players on Mainland, but the issue did not occur. The original game was saved and rehosted, so no working replay is available. Note: If someone is interested, it might be possible to combine the two replays by adjusting turn numbers to investigate further. This is at least a report for awareness; perhaps others can upload if they encounter the same issue commands1.txt commands2.txt
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Playing around with the Scenario Editor. Read the Manual here: https://gitea.wildfiregames.com/0ad/0ad/wiki/Atlas_Manual What I am not finding are triggers. Like Research Tech.
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Hey @Tapothei!, thanks for working on this. If you'd like, you can even go a step further and open the Pull Request yourself. That would make things easier, since you wouldn’t need to rely on someone else to do it. Of course, this isn’t mandatory. Here is a guide to get the latest code and how to compile it And here's the commit guidelines Keep in mind that opening a PR doesn’t guarantee that the code will be merged.
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Best way to get it in A29 is to make a pull request on Gitea
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So A28 has been updated for my linux, then I'll be updating German's CC Boundary Box. For the future me or any linux modders(Debian), to obtain the zip file for 0AD(flatpak-3.5gb) which you can disect later. Go to terminal type nautilus admin:/ then in files go to var/lib/flatpak/app/com/play.0ad.zeroad/current/active/files/share/games/0ad/mods/public. Then copy public.zip to anywhere you want, in my case its download and there you have it. Hmm when I go to editor, it crashes, I've checked CC changes and Rome is the only effected. Fixed it, now its working properly as well as included German's CC. I mean the code can be clean but I'll leave it to the programmers grey beard's wisdom of placing it properly. Please integrate this to A29, so I can play it in multiplayer. To be honest, the CC is big so the height being 1.0 is pretty much enough, all you need is clicking the ground. Edit: Followed Stan's suggestion and made one. bet-civ-cen-bou.zip
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Can you take a picture ? EDIT: Also please upload the logs if you can https://gitea.wildfiregames.com/0ad/0ad/wiki/ReportingErrors
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I can't log in to gitea right now, but that _lp suffix that @Stan` mentioned there was just for me to distinguish between highpoly and lowpoly model, we can rid of it
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I've installed Release 28,but why all the menu text is XX? All the text in other program in my Windows11 is OK.
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Yeah because previously we generated the font atlases manually and you had to edit the python script to do it for you now the game can do it for you but it still needs to know what you want.
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He should be able to install through the Windows Store now which would remove those issues. That being said insulting people is not the way to go @anyád
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Peaceful Mode/Male Workers - 0 A.D. Release 28
Stan` replied to t.ekema's topic in Game Modification
There is already a no violence mod which removes blood and combat. Just needs an update https://mod.io/g/0ad/m/noviolence-mod#description -
That's just a mockup so far. With the other texture it doesn't look so bad either.
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Closing Old Issues
ShadowOfHassen replied to ShadowOfHassen's topic in Game Development & Technical Discussion
I closed more old/outdated issues and issues I'm pretty sure were actually fixed and other issues. If Devs think it's annoying feel free to ask me to stop. -
Peaceful Mode/Male Workers - 0 A.D. Release 28
Tapothei replied to t.ekema's topic in Game Modification
You can always change the map to larger then >large. Making traders then trade from the other side of the world can always be an option late game where stone, metal, wood are no longer. Or just pick maps with high amount of wood, to atleast cover 2/4 resources. Even modding out stone, metal and or wood to 2x/3x/4x/5x/10x/15x the amount individually to your taste. -
yeah u got scammed on food @Meister Ok so basically, because these came from a PR, I needed to add "_balanced" to a bunch of things, and I forgot it for mainland balanced, which caused mainland balanced to use the old script even though the "balanced" checkbox was present. The issue is exclusive to mainland_balanced.
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that's... literally what I just said but sure buddy.
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Hola moderadores, Le escribo para denunciar al jugador RevengeOfPimpalas (rango 1191) por una violación de los Términos de uso con respecto a los partidos clasificados 1vs1. Contexto del incidente: Este partido fue una revancha entre nosotros. En nuestro juego anterior, perdí y actué de manera justa al renunciar y darle los puntos de victoria. Durante este segundo juego, iba claramente ganando. Sin embargo, el jugador se negó a ceder. Me presionó para que "renunciara" con excusas como "tengo que ir a dormir" y "necesito orinar". A las 20:02, en lugar de renunciar, simplemente se desconectó ("ha dejado el juego"), negándome los puntos de victoria. Pruebas aportadas: Registros de chat: capturas de pantalla adjuntas que muestran la conversación donde le recuerdo: "Te di la victoria la última vez, hermano" . Prueba de desconexión: captura de pantalla que muestra el mensaje del sistema cuando abandona el juego. Datos de repetición: he incluido el commandsarchivo de la carpeta de repetición 2026-03-02_0003para verificación técnica. Como se indica en las reglas del lobby, abandonar una partida 1vs1 puntuada sin renunciar constituye una infracción. Solicito que se revise este caso para garantizar la equidad en la comunidad. Gracias por su tiempo.
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