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	Do you know how to install through a flatpak?
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	There are distributions that have gaming as a core part. Then there are those that are just bleeding edge for being bleeding edge. Rolling distributions are also more likely to have the lasted versions around. On the other hand if it's a distribution meant to provide a solid and stable base to work of from then it usually takes time for versions to tickle down. Based on some Ubuntu telemetry 0ad has probably some 300'000+ installs on Linux. Single player don't need the latest version, certainly not zero day bumps. There is also the option to build from source. While that may sound daunting most long term linux users (or open source user on other platforms) will start doing it at some point and realize it's not harder then learning to drive a bicycle. That will allow you to use a fix to one of your issues right after it got committed without having to wait for a release (every day is release day ). Also instead of the some 20'000 packages your distro offers you have the whole world of open source software at your tip. That said, there is a Flatpack for 0ad and an AppImage will be provided for the next release as well.
 - Today
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	This is the same issue:
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	According to https://en.wikipedia.org/wiki/PureOS In my opinion, it's time to choose something else. This is what the 0ad versions supported by Linux distributions look like. https://repology.org/project/0ad/versions I suggest stable Debian 13.1 Trixie: https://cdimage.debian.org/cdimage/release/13.1.0/amd64/iso-dvd/ https://packages.debian.org/trixie-backports/0ad Regards.
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	AlexHerbert started following 0 A.D. $1000 1v1 Tournament
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	0 A.D is always in this top.
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	Yes, but they don't focus on helping the few projects like these. There aren't many successful cross-platform open-source games. https://github.com/vi3itor/GameplayFootball This project has been abandoned several times. I don't even know who's developing it.
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	I'm a little confused what you mean by "projects like this" Also, Linux isn't a single entity, so I don't know what they on a whole would do. And sometimes some lesser known distros take longer with updates.
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	TellyChristian joined the community
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	A few weeks ago I researched other projects like this and there aren't many. I don't know why Linux doesn't get ready to incentivize gaming.
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Classic-Burger replied to Deicide4u's topic in Introductions & Off-Topic Discussion
Funny, I like how they don't know the context yet. They're going by the title, and it's about a different game. - 
	That would be something to contact PureOS about. You could open a bug tracker here: https://tracker.pureos.net/ and see what they say, though it seems pretty inactive. They'd have to implement a patch of some kind or get Debian to update the 0 A.D. version in testing (which is what I think PureOS pulls from)
 - Yesterday
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	I’ll just wait till one of them replies to this thread, rather than DM them all.
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	@andy5995 @hyperion and @ShadowOfHassen
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	@fabio maybe knows. @Obelix Know many things.
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	Hey, I want to have the PureOS software repositories updated for 0 A.D., since they still have A23, not A27 (or even A28), but I don't know who I should talk to. Do I contact @Stan`, or do I have to contact PureOS? It would really make life easier for me, and many others.
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	I got tired of making a new thread for every new question and error, so I thought that I would make a thread for all questions and answers (along with guides) to post on. If you need help doing something for your mod, want help with errors you generated, or want to post some guide or tutorial on how to do something related to modding, and don't think it deserves/needs it's own thread, post it here.
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	I found this a few months ago, replaced the Plane model with the Dragon, makes the game much more fun when you turn it on. Neither is the Mustang airplane, but that's in there as well. It's a dragon. (And, the Mustang plane is overpowered too). Not really, no.
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	Many early RTS games came p with some reason why your army was so small to start, like Warcraft, Starcraft, and several others. I have actually never found a RTS where you can carry over units from one map to another, but that would be cool if we could somehow add that in the future. One thing I always wonder is: why are there only nine people to start my civ? I could see nine people could build the civil centre, but it still feels to small. Maybe 12 to 16 people would be more appropriate, with a house or two.
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	The best solution, in my opinion, is to enable friendly fire for ALL missiles, just like real life. Then, if you want to have a squad of archers, you actually have to think: Is it worth the risk of my soldiers getting hit by arrows? Is it better to put my archers to the side, and have them shoot at reinforcements? Or should I train a whole bunch of guys that are resistant to pierce, and have my archers fire into the melee? These would make the game much more exciting, and also more realistic.
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	The Sarmatians are very closely related to the Scythians. They share a similar language that belongs to the Iranian language family. The real differences between the Sarmatians and the Scythians stem from the fact that the Scythians dominated the steppes between the 8th and 3rd centuries BCE, while the Sarmatians dominated the steppes between the 3rd century BCE and the 4th century CE. From an archaeological point of view, the material is divided chronologically into different periods: The Sauromatian period (6th-4th century BCE). The Early Sarmatian period (4th century BCE-1st century BCE). The Middle Sarmatian period (1st century BCE - 2nd century CE). The Late Sarmatian period (2nd century CE - 4th century CE). There is one iconic site for the first two periods: the Filippovka kurgans. As you can see below, it is quite close to the Scythian material culture. There are two known characters from the early period: Tasius, a king of the Roxolani (Strabo, Geographie, 7.3.17) Amage, a queen of the Sarmatians (Polyaenus, Strategemata 8.56)
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	Can you make some of the buildings shown here?
 
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