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[Devlog] Burning Heart (a narrative campaign for 0 A.D.)
Ultimate Aurelian replied to lilypoppy's topic in General Discussion
@lilypoppy This mod has the Lusitanians think the current version is only compatible with alpha 29 @Lopess @Duileoga- 26 replies
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[Devlog] Burning Heart (a narrative campaign for 0 A.D.)
lilypoppy replied to lilypoppy's topic in General Discussion
Hi @Ultimate Aurelian what is the mod ? Yes, I'll make sure I have the Lithuanians- 26 replies
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Of course it bothers me when you say things like this: I can't understand how you can say that SC2 is slower. I doubt you even play it. But it doesn't matter. You’ll find very few people on this forum pointing fingers at those they believe are responsible for this project’s lack of success, and you’re one of them. And I’m not even sure you know who you’re pointing fingers at. That’s perfectly fine. You don’t have to be interested in it. A challenge that originated within the community itself, presumably lacking the credentials of representativeness that, for some reason, you have the authority to assign after some months roaming the forum. Very similar challenges can be found in undisputed successes of the genre, just have a look at the aoe2 challenges. But to you, this is an example of why people leave this game: “because it’s too fast, poor devs whose hard work was co-opted by an unrepresentative group.” Well, I don't find anything funny about it
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[Devlog] Burning Heart (a narrative campaign for 0 A.D.)
Ultimate Aurelian replied to lilypoppy's topic in General Discussion
Or ask to use mod assets from Duileoga maybe. Ideally the Iberian civ could be reworked to be purely Iberian in the future (I think there is still potential for a purely Iberian campaign focusing on Indibil ).- 26 replies
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Ah yeah this map, I guess it has to mercator-project even harder for proper balancing.
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lol wasn't this thread originally just about some map editor thing with a provocative generalized title? now this thread was "hijacked" to match that title. still, maybe these topics could be separated. Fast clicking is not the same as building out fast btw. Even in old turn-based games like Civ1 you're gonna lose if you "idle" (though admittedly you'll be much more aware of "idling") and you learn to optimize your build-out-strategy. So in principle there is no way around learning to build fast enough in this type of game. Also for the AoE series I see a lot about "booming" doing web searches. Maybe there could be different game modes, but these will require different balancing. 1vs1 is already quite different than 4vs4. I like to play against many (allied) AIs on a giant map because I just like the epic-ness of that, the "history" and tales that may unfold in your head here. The game is not very balanced or fine-tuned for that but I can "improvise". Finally you get to meaningfully build walls and all for better protection of your bases while most of your army is campaigning away, that sort of thing. But maybe this is the experience some players are looking for and what the original documents (things should never be set in stone btw anyway) hint at when referring to "historic accuracy" and things like that. Problem of course, it's an open source project, and for general gamers not familiar with that, this sort of "free games" have a reputation of not being very polished, and it's true in the case of 0 A.D., the staff is lacking to cater properly to newcomers, and there isn't authoritative quality control. One of my opened issues was closed (perhaps I should have discussed in the forums first admittedly) even though it is a CLEAR AND OBVIOUS thing for anyone even remotely interested in good game design. But yeah, "typically open source".
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@guerringuerrin I do think it takes some nerve to say I've demonstrated so little when for months I've gone through dozens of books to properly source fixes for historical mistakes. For days now I've been updating a PR fixing Ancient Greek language guidelines, with @Vantha's help. What do I have to demonstrate? That I can reach 100 pop in less than 7:30? There are things I'm interested in, and there are things I'm just not, and I've just tried to help with the first. And honestly, I don't think I have anything to demonstrate to you before expressing my opinion anyway. You like to assume I've been reading just since I signed up, when I've done it for months before that, and I've read plenty of posts going back years. You like to assume I'm looking for posts that fit my own view of the game, when they just pop up often (like this over two-months-and-a-half old thread, in which only now I posted! Maybe think about that if you think I'm SO bent to "telling everyone how things should be done"), or are referenced by something new (like the 100 pop thread), so hardly cherry-picking. If you and others just want to ignore them then that's your choice, but it's just not mine and I'm in my absolute right to support them. The statistics mentioned are for AoE2 as reference (no matter if you want to portray that as if I "conducted some kind of data analysis study of the community"), that those speeds are 3x faster than SC2 is a fact (and pointed out by many in the past), and the foundational documents state what I've quoted, and more (I recommend everyone to read them, actually). And I'm sorry if something I've said offended you, some stuff was meant more as humorous than aggressive, but it seems you took some things the wrong way for then to completely disregard what's being said (which, again, is what I just stated in the previous sentence) and basically attack me.
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What strikes me is the confidence with which you talk about a community you don't even know, lurking around threads and cherry-picking opinions that fit your own view of the game. What's more, you have the audacity to make arguments based on percentages as if you had conducted some kind of data analysis study of the community, when in reality, you're interacting with barely 10 people on the forum. It takes some nerve to come here and tell everyone how things should be done when you've demonstrated so little. And I'm genuinely surprised by how someone can be so confident in their opinions while telling everyone how things should be done when they've demonstrated so little, let alone making claims about an MP community and player base they don't know at all.
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Well, it's not the profile of most people here, considering the nature of the game, you might have more luck in a roleplaying forum (or maybe something on Reddit?), or, you could make a mod where it makes sense to have more complex diplomacy, commerce, and so on, and hope for the best (or you could check existing mods for one that is more aligned with that).
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phosit started following Review request: PR #9291 – OOS diagnostic dumps
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Review request: PR #9291 – OOS diagnostic dumps
phosit replied to Ceres's topic in Game Development & Technical Discussion
I didn't took me the time yet to review them. -
Here is my improved Mediterranean skirmish map, spent lots of time on this so hope you enjoy. Factions are pre set: Carthage, Roman Republic, Egypt, Iceni, Macedonians, Seleucid Empire, Lusitani, Germanic Tribes. mediterranean_diplomacy.zip
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I think it all boils down to the fact that 0ad is a great game in essence but does not have such a great online community, a lack of willingness to try new things or enthusiasm to do anything but rush build, fight, win or lose style matches, take my roleplay discord for example, i started that with a lot of enthusiasm thinking people would be interested in trying it out but apart from 2 people mainly just one person the lack of enthusiasm has been saddening and has also resulted in myself losing enthusiasm to do it, not meaning the forums or any you guys of course.
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Ceres started following Review request: PR #9291 – OOS diagnostic dumps
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Hi, I have PR #9291 ready for review for issue #3348. It has been ready for review for about two weeks. CI is green and the PR is currently mergeable, but I have not received any review comments yet. Could someone take a look when convenient, or let me know who would be the appropriate reviewer for the networking/OOS changes? Thanks.
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[Devlog] Burning Heart (a narrative campaign for 0 A.D.)
Ultimate Aurelian replied to lilypoppy's topic in General Discussion
Only issue is what civ to represent it Lusitanians were a different culture from non-indoeuropean Iberians and current Iberian civ is some Iberian/Lusitanian/Tartessian/Celtiberian hybrid. There is a mod with Lusitanians though.- 26 replies
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0 A.D. Is Wasting Its Potential !
Ultimate Aurelian replied to lilypoppy's topic in General Discussion
Millenials were insulting each other on Xbox Live think it may just be a case of the game being less popular (or at least with that sort of audience) back in the day. -
0 A.D. Is Wasting Its Potential !
Ultimate Aurelian replied to lilypoppy's topic in General Discussion
I dont think every generation is an exact copy of previous ones. So se some generations will be worse than others and in some cases it might be right (not the case regarding players of this game IMO). -
0 A.D. Is Wasting Its Potential !
Nicolaus_von_Kues replied to lilypoppy's topic in General Discussion
Many years ago it wasn't like that, Stan once subtly hinted to me: "those people weren't even born back then". Now I understand what he meant. -
The current youth of today is always the worst that ever has been, for thousands of years. There's plenty of "DJs" who play that record in every age, but of course Socrates is very prominent and reaches far back. I'm old and conservative, but you won't catch me selling you that evergreen as the freshest release.
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0 A.D. Is Wasting Its Potential !
Ultimate Aurelian replied to lilypoppy's topic in General Discussion
tbh that was common in MP games for a while maybe its just the game getting more popular. -
0 A.D. Is Wasting Its Potential !
Ultimate Aurelian replied to lilypoppy's topic in General Discussion
i dont know enough about society in that specific period to know if he was right. Might well be one of those recurring issues. - Yesterday
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I wouldn't use Hibernia, what have the Romans ever done for them? Erin is a modern English form of Éirinn, the dative of Éire, which comes from Old Irish Ériu, still not old enough, but since it was just the name of a map maybe that wasn't much of a problem.
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For this timeframe you could use the Roman name Hibernia. Or some earlier reconstructed Celtic form (Iuerion, Iuernion, Īweriyū).
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[Devlog] Burning Heart (a narrative campaign for 0 A.D.)
lilypoppy replied to lilypoppy's topic in General Discussion
@rossenburg The S1 will be a playable mission ! It is a way to showcase the project from a technical perspective to help other projects !- 26 replies
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[Devlog] Burning Heart (a narrative campaign for 0 A.D.)
lilypoppy replied to lilypoppy's topic in General Discussion
As for the voice-over and the promotional video, @NiRa Muso MIOZOTO @Nicolaus_von_Kues I’ve got that covered—pending the arrival of version 1. In the meantime, I suggest you keep doing what you’re doing—especially talking about *Burning Heart* and bringing people together. Thanks again! I’m going to gather some data to find out what people would like to see in a campaign.- 26 replies
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