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  2. Yes, I disabled all mods but feldmap now and will report once it shows up again. However: -RangeOverlayManager is not serielazed (see the Serialize function) -I was in the game from the start (no rejoin) -the binary dumps were identical
  3. Regardless, testing of new software should be done in a blank-slate state, without any additional code. This is an established practice in software development, to better detect and isolate buggy code. Doing it any other way is just a waste of time, as you're all finding out now.
  4. @wowgetoffyourcellphone would be great for your Roman Principate civ in DE.
  5. Today
  6. There are no counters to Sele/Pers champion cavalry spears (but you having more champ spear cav then your opponent). Even if you had spartiate or any champion infantry polearms. They have extra range (7m) so if your enemy fight with them in formation with some melee infantry, now the champs fight behind the infantry (who have 4m range), therefor your champ spears aren't counters. Tested it against borg in tg recently even him can't do anything.
  7. On: garrison order (button or key), off: click on units or the number on the ship's panel when near shore.
  8. @Jan it's easy to make a mod which changes the food icon. This way you can have it any way you like, immediately, without having to debate or wait till next release. Try it yourself
  9. > Your personal preference Yes it is definitely a personal preference matter. That is why I am perfectly happy having only an in-game option to change this, rather than changing the default. Another thing is a historical accuracy. I am not an expert here (or even advanced), but I read multiple times that in majority of ancients civilizations (except the mountain ones) proportion of meat consumption was much lower than it is nowadays. Technically it is well represented already in 0ad in its gameplay, where majority of food is being sourced from farms. So it is only the icon that diverts from this due, as I believe, the "standard" food icon that was coined by AoE. Anyway, as I feel there might be many voices of not supporting such a futile change, I would focus my feedback just on adding an in-game option for "alternate food icon". Eventually then will be easier to survey gamers about their preferred icon, in case community would be considering changing the default. > How is that working out for you? This is a real, honest question, btw. I think it is better to move such a question into separate topic.
  10. Hello, How do you get soldiers on and off boats ?
  11. Town phase - Mass Triarius (Veteran Spearman) City phase - Consul Bodyguard cavalry/Marian Reforms spearmen/Marian Legionaries. Make sure you have Centurions nearby.
  12. How to counter Selucid elite cavarly when playing Romans? Most units are ineffective.
  13. How is that working out for you? This is a real, honest question, btw.
  14. When I run my replay (not riccis) again with my (the same) mods I get the hash of ricci (and the others) and I am OOS. I'm sure I didn't flare at that time. I was observer and may toggled team colors. But when I toggle team colors in other replays I don't get OOS. So I think the ranged overlay mod is not causing the OOS.
  15. well we also slowed infantry down a little too, just not quite as much as cav, closed the gap slighlty since it does say "walk"speed Plus again if you think of it in historical context and you have an army marching to a pitched battle location, they all march together same speed. Now in some cases they would send the cavalry off to run in front, scout, distrupt etc. but otherwise it makes no sense for the cavalry to get to the battle first if your gonna fight with Heavy Infantry and then use the cavalry on the flanks and to attack heavy infantry from behind.
  16. Indeed. But sticking to what other rts are doing just for the sake of being the same is useless aswell.
  17. Yesterday
  18. I like other things in historical, but the slower cav speed there did make me realize that it is a exciting part of playing cavalry. Trying to get the most out of the mobility seems pretty normal. I'm not sure it will be well received by most players to reduce cav speed. Making counter damage actually punishing is probably all that's needed, and what will make the game more interesting. You shouldn't be able just rely on having a big number of champ cavs and bump into any army. As they have mobility and strength, they need a weakness, and that weakness should be being mediocre at holding a front-line against inf spears. Suggestion : restore old counter multiplier values (x3 inf spear vs cav and x2 spear cav vs cav).
  19. So wheat it is. At least that's what my peeps overwhelmingly eat. In earnest, I think a mod would be fine for changing icons etc, I don't see the need to change that in vanilla. I don't eat meat myself, but also I'm not habitually committing genocide IRL... As an aside: a while ago I had a suggestion to increase the visibility of the berry bushes, alas the art department failed to appreciate it:
  20. Maybe the game should ask about your dietary preference at the start. If you are a meat eater, a piece of meat will be used for the icon. If you are vegetarian, it will show an omelette as the icon and hunting will be disabled for you. If you are vegan, it will broadcast a message telling everyone about that for your convenience.
  21. becasue the walk speed comparrison of cav to infantry is not very realistic But then again how run is used in game is not exactly realistic either, but that is where cav have a much better advantage over infantry.
  22. Why nerf the speed of cavs? The whole point of cavs is being fast. If cavs are slow then just use infantry instead. We do need strong units but at reasonable quuantities.
  23. Currently, the RangeOverlayManager is serialized, so a difference will create OOS. Take a look yourself at the difference between the two oos_dump.txt files.
  24. too bad ur afraid to explore historical, they have slight speed nerf there
  25. Maybe an unpopular opinion, but I think all cavalry should get a slight speed nerf — or alternatively, pikes and spearmen should move a bit faster — so that cavalry players can't always choose when and where to engage. Additionally, the damage multiplier of spears and pikes against cavalry should be increased to make them more effective counters. I think cavalry should be a more tactical or support role unit, rather than being the main army core — unless a specific civilization or historical context justifies otherwise.
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