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  2. LET'S GO! This and some of @Vantha's PRs for campaigns are on my wishlist for things I want to see in 0 A.D. for the next release.
  3. Evitrol: En omfattende guide til et moderne vægttabstilskud Evitrol At opretholde en sund kropsvægt er blevet et vigtigt mål for mange mennesker verden over. Travle livsstile, usunde kostvaner og mangel på fysisk aktivitet gør ofte vægtkontrol udfordrende. Derfor søger mange efter løsninger, der kan støtte deres kost- og træningsrutiner. Et kosttilskud, der har fået stigende opmærksomhed inden for vægtkontrol, er Evitrol. Purimea Evitrol markedsføres som et kosttilskud, der er designet til at støtte vægttab ved at fremme fedtforbrænding, øge stofskiftet, reducere appetitten og forbedre energiniveauet. Når det bruges som en del af en sund livsstil, kan formlen hjælpe personer med at nå deres vægtmål mere effektivt. Denne artikel giver et detaljeret overblik over Evitrol, hvordan det virker, dets potentielle fordele, og hvordan det kan støtte en sund livsstil. Hvad er Evitrol? Purimea Evitrol er et kosttilskud udviklet til at støtte naturlig vægtkontrol. I modsætning til ekstreme slankekure, som kan føre til træthed og mangel på næringsstoffer, fokuserer Evitrol på at understøtte kroppens naturlige metaboliske processer. Purimea Tilskuddet er designet til at hjælpe kroppen med at: · Forbrænde lagret fedt mere effektivt · Omdanne mad til energi · Reducere sult og cravings · Opretholde stabile energiniveauer i løbet af dagen Evitrol indgår typisk som en del af en daglig rutine og er beregnet til at supplere sunde vaner som regelmæssig motion og en balanceret kost. I stedet for at fungere som en hurtig løsning, er Evitrol udviklet til at støtte gradvist og bæredygtigt vægttab. Hvordan virker Evitrol? Purimea Evitrol understøtter flere fysiologiske processer, som spiller en vigtig rolle i vægtkontrol. Disse processer omfatter stofskifte, appetitregulering, fedtforbrænding og energiproduktion. 1. Fremmer fedtforbrænding gennem termogenese Purimea En af de vigtigste måder, Evitrol kan støtte vægttab på, er ved at fremme termogenese, en naturlig proces hvor kroppen producerer varme og forbrænder kalorier. Termogenese hjælper kroppen med at bruge lagret fedt som energikilde. Ved at støtte denne proces kan Evitrol hjælpe kroppen med at forbrænde fedt mere effektivt i løbet af dagen, især når det kombineres med fysisk aktivitet. 2. Øger stofskiftet Purimea Stofskiftet beskriver, hvor hurtigt kroppen omdanner mad til energi. Et langsomt stofskifte kan gøre det sværere at tabe sig, fordi kroppen lettere lagrer overskydende kalorier som fedt. Evitrol er udviklet til at støtte et hurtigere og mere effektivt stofskifte, så kroppen bedre kan udnytte næringsstoffer og energi. 3. Hjælper med at regulere appetitten Evitrol En stor udfordring ved vægttab er at kontrollere sult og cravings. Mange mennesker oplever hyppig snacking eller overspisning, hvilket kan bremse deres fremskridt. Evitrol indeholder ingredienser, der kan fremme mæthedsfornemmelsen, så man føler sig tilfreds i længere tid. Dette kan reducere behovet for snacks mellem måltider. 4. Giver langvarig energi Purimea Lavt energiniveau er et almindeligt problem under slankekure. Træthed kan gøre det sværere at træne og være aktiv i hverdagen. Evitrol er designet til at give stabil og langvarig energi uden pludselige energidyk. Dette kan hjælpe brugere med at holde sig aktive og motiverede. 5. Reducerer væskeophobning Purimea Væskeophobning kan føre til oppustethed og midlertidig vægtøgning. Evitrol kan støtte kroppens naturlige væskebalance og hjælpe med at reducere oppustethed. 6. Understøtter fordøjelsen En sund fordøjelse spiller en vigtig rolle i vægtkontrol. Når fordøjelsessystemet fungerer effektivt, kan kroppen bedre optage næringsstoffer og udskille affaldsstoffer. Evitrol kan støtte en sund fordøjelse, hvilket bidrager til bedre næringsoptagelse og generelt velvære. 7. Forbedrer koncentration og humør Purimea Vægttab handler ikke kun om kroppen – det handler også om mental styrke. Stress og følelsesmæssig spisning kan påvirke resultaterne. Nogle ingredienser i Evitrol kan hjælpe med at forbedre mental klarhed, fokus og humør, hvilket kan gøre det lettere at holde fast i sunde vaner. Fordele ved Evitrol Purimea Når Evitrol bruges regelmæssigt sammen med en sund livsstil, kan det give flere potentielle fordele. Støtter naturlig fedtforbrænding Formlen kan hjælpe kroppen med at forbrænde fedt mere effektivt. Øger stofskiftet Purimea Et sundt stofskifte kan hjælpe kroppen med at bruge kalorier som energi. Kontrollerer appetitten Kan hjælpe med at reducere overspisning og hyppig snacking. Øger energiniveauet Purimea Støtter stabil energi til daglige aktiviteter og træning. Reducerer oppustethed Kan hjælpe med at mindske væskeophobning i kroppen. Forbedrer fokus og velvære Mental klarhed kan gøre det lettere at opretholde en sund livsstil. Sådan bruger du Evitrol For de bedste resultater bør Evitrol anvendes i henhold til instruktionerne på produktets etiket. De fleste kosttilskud tages én eller to gange dagligt med vand. Regelmæssig brug er vigtig for at opnå de ønskede resultater. For optimal effekt bør Evitrol kombineres med: · En balanceret kost · Regelmæssig motion · Tilstrækkelig hydrering · God søvn Hvem kan have gavn af Evitrol? Evitrol kan være relevant for voksne, der ønsker ekstra støtte til deres vægtkontrol. Det kan især være nyttigt for personer, der: · Har et langsomt stofskifte · Oplever hyppige cravings · Har lavt energiniveau · Ønsker støtte til fedtforbrænding under træning Betydningen af en sund livsstil Selvom Evitrol kan støtte vægttab, er det vigtigt at huske, at varige resultater kræver sunde vaner. Succesfuld vægtkontrol indebærer typisk: · Næringsrig og balanceret kost · Regelmæssig fysisk aktivitet · Stresshåndtering · Tilstrækkelig hvile Kosttilskud som Evitrol fungerer bedst som et supplement til en sund livsstil. Afsluttende tanker Purimea Evitrol er et moderne kosttilskud, der er designet til at støtte naturlig vægtkontrol gennem flere mekanismer, herunder termogenese, metabolisk støtte, appetitregulering og energiforbedring. Ved at fokusere på flere faktorer, der påvirker vægttab, kan Evitrol hjælpe brugere med at holde sig motiverede og konsekvente i deres sundhedsrejse. Evitrol Selvom intet kosttilskud kan erstatte sunde vaner, kan Evitrol være et værdifuldt supplement til en livsstil, der inkluderer sund kost, motion og balance i hverdagen. Officiel hjemmeside: https://evitroldanmark.dk/ https://purimea.dk/ https://purimea.ch/ https://purimea.se/ https://purimea.be/ https://purimea.org.uk/ https://purimea.fi/
  4. Today
  5. actually is https://gitea.wildfiregames.com/trompetin17/0ad-atlas-in-game/src/branch/main so if you are able to test would be great. you can read more details here: https://gitea.wildfiregames.com/0ad/0ad/pulls/7803
  6. no need to apologize, happens to me all the time!
  7. oh yeah, sorry i just got lost in my thoughts
  8. Ill take a look! And I agree, with "I think the citizen soldier concept in 0 A.D. actually reflects something that historically happened, something that other historical RTS games do not represent at all because they completely separate military units from civilian units." I was just questioning/wondering why the "male" version of the gender units were so much weaker at gathering resources!
  9. @trompetin17 I realize this is the same branch as the issue I have to test so I guess I have the chance to give it a try of this great project!
  10. you don't know how fast I am... what if I was Darren Jason Watkins JR and like to play video games in my spare time... im pretty sure i could beat Usain bolt wearing 70lbs of classical antiquity armor. I am having fun. You dont like to be questioned do you?
  11. Continuing with the initiative, I mention it so that it becomes visible.
  12. Usain Bolt is pretty fast. So fast that he’d beat you in a foot race if he was wearing heavy body armor while you streaked down the track with nothing but the wind and the finish line between you and him. Also, it’s a game. Have fun
  13. I think the economic tasks performed by soldiers in 0 A.D. can represent the kinds of economic activities soldiers carried out during military campaigns. Foraging, collecting grain from nearby villages, gathering wood for fires, building fortifications, and so on. I think the citizen soldier concept in 0 A.D. actually reflects something that historically happened, something that other historical RTS games do not represent at all because they completely separate military units from civilian units. They were probably not fully equipped when carrying out these kinds of tasks. I have read a bit about this here. I read about this here. https://roman-empire.net/army/roman-military-logistics-supply-chain-history?utm_source=chatgpt.com My source is probably very questionable, haha. I'm not a historian and I know nothing about all this. But discussing these topics is fun and you learn something along the way. =) edit: also i think that actually the champions are the kind of unit that represents a "higher more noble class" of soldier, and that's why they can't do economic tasks. different from citizen soldier that were probably more "common" folks. And also, there were other men that didn't went into fight and those are the civilians
  14. we have a separate thread with the git and everything.
  15. I WAS TRYING TO CREATE BAIT TO MARKET IT FOR YOU!! WHY DIDN'T YOU JUST POST A LINK THERE SMH
  16. yes, agreed but if citizen soldiers represent a higher more noble class, why would they even bother with the labor? And if you are wearing armor, holding a shield and a weapon, dont you think that would slow you down compare to another man who works the fields all days and wears nothing? Its not like the laborer is obese.... thats definitely an american and 20th century problem. You aren't a historian are you?
  17. I’m a lawyer. I sit around at a desk all day reading and writing. I became a lawyer because I’m pretty good at reading and writing. I’d even say that I can do lawyer work better than your typical marine. But guess what? If you put a pack and boots on me I bet I’d be a lot slower on a trek than those same marines. All men aren’t the same and can’t do all jobs equally.
  18. The new version has mainland balanced fixed. It is also on the mod downloader now: feldmap.zip This is version 3.0.1
  19. So i actually like what 0ad is trying to do, I just think it needs to be tweaked, at least to make more sense in my had. I like the complexity. We had already played around witth the idea of a male eco unit in preveous alphas, create "serfs". But now we have taken it one step furthing I think, although it needs some testing. women gather rates 1.0 .75 3.0 .5 .25 .25 (Now only cost 40 food, 40 health) Gender rather rates 1.0 .5 3.0 .8 .43 .43 (50 food 50 health) CS gather rates .75 .25 3.0 .75 .4 .4 and then Serfs.... I think the game misrepresents the role of slingers in Classical Antiquity. Talking to some of the historians who have helped on the game, a lot of the civs didnt have slingers per say.... they were more like low class citizens who were the laborers, but sometimes would need to skrimish throwing rocks or other small objects at the invaders. So the civs that have women only all have a serf unit. For slingers its 50% less dmg, 25% less range but only cost 40F 10S and 10W their gather rates are: .75 .25 3.45 .86 .46 .46 (Berries, farms, meat, wood, stone, metal)
  20. Ensemble Studios knew something when they were making AoE1. Yes, ancient societies were dominated by men. The original game developers of 0 A. D. didn't give an explanation why they chose to represent women as a separate unit. Citizen-Soldier concept surely played a part in it, but they could have done this without representing women as farmers. I've played almost all of the original first 10 releases, and even created a mod for one of them. The economy then wasn't so focused on wood, so you could distribute your income more efficiently. The game always had a pure eco unit that costs only food, but this unit isn't efficient at its job. It's also unfortunate that unit was literally a woman. Now that this unit has both male and female variants, the developers could try creating a real, effective economic unit by R30, for example. Hope this makes sense.
  21. Neither did most of us, but Gitea isn't too hard to figure out especially if you use something like VS code or codium
  22. Yesterday
  23. I have a pretty "clean" updated version now (link above). If anyone is interested in testing out with me that would be greatly appreciated! If you test on your own via single player and notice anything off, please either pm me or post here! Thanks
  24. indeed this is somewhat a strategy in mid/late games. unfortunetly is not very seen these days
  25. Interesting. Seems if you want to use Corrals for passive income the most efficient strategy is build one Corral, slowly fill it up with Goats as they recuperate their investment the fastest, then build another Corral until you have 6-7. If you only produce from 1 Corral you are never more than -100 Food and are in the positives after 5 minutes. If you also produce from full Corrals and the newly build one you also never more than -100 Food but in the positive after 6 minutes. If you want even more passive food income you start to replace Goats with Cows. x If you use Corrals for active Food collection it is annoying that the auto-queue is stopped after hitting 50 cattle. Otherwise you could set your Corrals to 2 batch of Cows and have 2 cavalry constantly gather them without any need for micro. You are in the positives after about 140 seconds. In the late game it seems to be really worth it as for every Corral and 2 cavalry you can delete 12 farmers have about the same food production. x Now that I think about it maybe you can transition from berries to Corrals. Build a Corral, have it auto-queue Goats or Sheeps. In batches if you have the resources for it. Reduce the batch sizes of Civilians for it. You will have less Civilians overall but as 2 hunters gather as fast as 5 farmers (or 4 with the first upgrade) you still have the stronger eco. 0AD_Fields_vs_Corrals.ods
  26. Yeah, if I have some time, I could update it or anyone with the script and a LLM. Just describe the stats in full detail. But to me this seem to be too obvious to put in that effort of typing the stats and debug it. First comes the berrys, then hunt/fish, then transition to fields. Corrals with slaughtering seems not to be the meta atm.. In earlier alphas I liked to have corrals, a temple nearby, wounded cav could work and heal by aura. But it was never a question of either farm + upgrades or corrals. Farms are a must. ... (well one exception was survival of the fittest were there were once no farms, but corrals)
  27. That was a thread about a mod, not a discussion thread. I hope a mod moves all the garbage posts from there to here.
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