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sarodop618 started following Choosing a Kitchen Cutting Board: A Closer Look at Vanotium
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[Devlog] Burning Heart (a narrative campaign for 0 A.D.)
Nicolaus_von_Kues replied to lilypoppy's topic in General Discussion
And if we start dividing the Iberians into separate factions? That's it, what about that? That's what you did with the Celts and the Greeks in the past.- 34 replies
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[Devlog] Burning Heart (a narrative campaign for 0 A.D.)
lilypoppy replied to lilypoppy's topic in General Discussion
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[Devlog] Burning Heart (a narrative campaign for 0 A.D.)
lilypoppy replied to lilypoppy's topic in General Discussion
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Well it would hopefully be ~5 threads: Images (png, jpg, dds) Models (blend, dae, obj) Zips (zip) Text Files (txt, xml, js) Or you could sort by file type, with an individual PNG thread, an individual Blend thread, etc.
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Map making support and conversion tool: post-Atlas
Grautvornix replied to Grautvornix's topic in Scenario Design/Map making
Here is a bugfix update post-atlas 1.18.0 . Fixed Two programs keeping versions of one map at the same time lose none and reuse no number. The record is changed under a lock that holds between programs. The versions window greys out The whole map and says why when the version cannot give both the text and the terrain (hold the pointer over it); Pin and Delete say so when a version cannot be changed. The list of what a mod replaces in the game is found once the game is closed, not remembered empty while it ran. Changed The Help menu, the civ emblems and the preview buttons are the same code as Mercator's, and the words that still spoke of a .bak copy in the design and the manual say "a version". README.md CHANGELOG.md post-atlas-1.18.0.zip - Yesterday
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New Atlas helper tool - Mercator
Grautvornix replied to Grautvornix's topic in Scenario Design/Map making
Sorry for the flooding - there is another stabilizing release fixing many things and make the entire package a bit easier to maintain and review. As usual, the release is available from the first post of this thread. Fixed Mercator and post-Atlas can keep versions of one map at the same time without losing one or giving two the same number. The record of a map's versions is changed under a lock that holds between two separate programs (tested with four processes at once). Putting a version back as The whole map is refused when it would mix two versions - a version that holds only the text, or only the terrain, while the map has the other file now. File > Versions of this map... greys the choice out and says why when you hold the pointer over it. Pin and Delete in the versions window say so when a version cannot be changed, instead of failing silently. The Summary's list of what the map's mod replaces in the game is no longer empty while the game runs. Keeping a version and Also make a .zip read and write less at once: the record is read once, and the .zip is written to disk as it goes. Changed underneath (nothing should look different) The players, the Map box, the lasso and the dialogs of the Terrain tab, and the Entity Placer's list are parts of their own now; Find and Replace and Convert walls are plain code with tests of their own. One Help menu serves both tools. -
My bad rm /Users/xxx/Documents/GitHub/0ad/build/workspaces/gcc or run make clean
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I'm still not convinced it will not be hundreds of threads with no way to get files.
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Garrison space is measured by population, so an elephant (which is 2-3 pop iirc) takes up as much space as it costs pop.
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My idea (hopefully) wouldn’t require duplicating all of those files, rather each post/thread/whatever would have links to those files for direct download (or if thats not possible, links to the threads the files are in).
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I did that and also ran update-workspaces.sh, still getting the error. Do I need to delete the old dependencies?
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run build-libs-macos again so deps were updated.
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I like the propositions but they seem too brutal. I agree we should nerf cav somehow but -15% speed is too much. About garrissoning elephants. Is there a way to make the elephants take 2 garrison spaces ?
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I just was rebuilding the game, and got this: 1 error generated. make[1]: *** [obj/network_Release/NetFileTransfer.o] Error 1 make[1]: *** Waiting for unfinished jobs.... make: *** [network] Error 2 BinarySerializer.cpp CCmpAIManager.cpp CCmpCinemaManager.cpp fatal error: file '/Users/xxx/Documents/GitHub/0ad/build/workspaces/gcc/../../../libraries/macos/fmt/include/fmt/core.h' has been modified since the precompiled header '/Users/xxx/Documents/GitHub/0ad/build/workspaces/gcc/obj/simulation2_Release/precompiled.h.gch' was built note: size changed from expected 71282 to 107187 note: earlier input file validation has covered only user files fatal error: file '/Users/xxx/Documents/GitHub/0ad/build/workspaces/gcc/../../../libraries/macos/fmt/include/fmt/format.h' has been modified since the precompiled header '/Users/xxx/Documents/GitHub/0ad/build/workspaces/gcc/obj/simulation2_Release/precompiled.h.gch' was built note: size changed from expected 132746 to 113399 note: earlier input file validation has covered only user files fatal error: file '/Users/xxx/Documents/GitHub/0ad/build/workspaces/gcc/../../../libraries/macos/fmt/include/fmt/core.h' has been modified since the precompiled header '/Users/xxx/Documents/GitHub/0ad/build/workspaces/gcc/obj/simulation2_Release/precompiled.h.gch' was built note: size changed from expected 71282 to 107187 note: earlier input file validation has covered only user files 1 error generated. 1 error generated. make[1]: *** [obj/simulation2_Release/BinarySerializer.o] Error 1 make[1]: *** Waiting for unfinished jobs.... make[1]: *** [obj/simulation2_Release/CCmpCinemaManager.o] Error 1 1 error generated. make[1]: *** [obj/simulation2_Release/CCmpAIManager.o] Error 1 make: *** [simulation2] Error 2
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Could there be a script tagging all maps so that we can search for the tag? As an example I remember having seen a very nice, large viking map (by Shkorn?) somewhere in the forum but I don't remember its name. Side note: Some maps from the past were only available for download from a user web repository and the older ones appear to not exist anymore. It would be nice if someone still has a copy of old maps tucked away somewhere . I'd like to test converting them to a current map.
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And I guess if you can turret, that would add defense, so that could even it out some. Is there any way for me to change my vote?
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We have a few places like this, one of them is SVN. There are currently about 122GB of files in the forums. I actually wanted most maps to be in the community maps mod. The problem with the forums is things get messy pretty fast.
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The problem it tries to address is that wall towers are always more then 50% of the cost of walling. Can go much higher when you build smaller wall segments. In compensation they get the shared "Sturdy Foundations" tech with stone towers and the tech is also more effective (give +50% more hp) so basically you can pay for having them at almost same health as before.
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Asher started following Balance poll for R29
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On 13, I think the second part is good, but not the first part
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I've been told 30 Nov.
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Is there already an approximate date for the last chance to include new art?
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Ooo, happy to see this might finally be merged!
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I just feel like putting it on git kind of defeats the purpose of it being a repository for files on the Forum. Why do we need to look in place B to get things that are in place A? Just put both in A.
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The team is preparing for R29! Feature freeze for R29 is approaching and we need to decide what balance changes will be merged from the community mod into the game. Here are a few proposed changes from the community mod and other balancing proposals we are considering, please help by giving your opinion! From the community mod : I didn't list the capture rebalance because it was already polled : https://wildfiregames.com/forum/topic/162972-capture-rebalance-poll/, but you can still share you thoughts if you tested it. The items that aren't in community mod : Wall Tower Rebalance https://gitea.wildfiregames.com/0ad/0ad/pulls/8886 Catafalque Rebalance https://gitea.wildfiregames.com/0ad/0ad/pulls/8900 Spartan Civilians Stance https://gitea.wildfiregames.com/0ad/0ad/pulls/9036
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