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  2. @user1 host closed ranked game without surrending while he was about to lose. My lobby: XooXaan His lobby: k_im commands.txt
  3. Today
  4. Nope and neither for R28. I usually did the work when porting hyrule, but i haven't done that in a while
  5. Is there one to convert A26 to A27 yet? The two scripts are just A25 to A26.
  6. https://code.wildfiregames.com/P232 And https://gitea.wildfiregames.com/Stan/pyrogenesis-migration-scripts
  7. I just added this to my mod. Thanks for the idea!
  8. How? In the Scenario Editor? Text Editir doesn’t open .pmp files. Where can I find these?
  9. Theres also this mod. In the next release its not necessary any more.
  10. @user1 jojolapra left without resigncommands.txt @user1 i am 33remido, jojolapra left the game wicommands.txtthout resign
  11. the scythians are meant to have one too, though it's ahistorical, but the art is still missing lol, never realized it looked like a volcano. There is an entrance under it, with a sacrificial place inside, where the fire is burning. I used this model as hp: https://sketchfab.com/3d-models/anta-grande-do-zambujeiro-5f328a5d7cdd4f96b9a4dcacb426348e I can get rid of the fire and add a stone that covers it so it looks more like a cave. What would you think? And I'm also planning to darken it. The original model as bad lightning from the sun in it. It's an attempt to deal with the problem that there are not really many possible props. Otherwise it would be just a plain hill and look kinda naked. The positioning is of the steles and the props is definitely up for discussion. I'm not saying I'm completely happy with it. Same with the colors. The other major problem with this task was the part where the mesh touches the surrounding topography. It's an organic building, so it can't just have a foundation. That's why I decided to go with gravel stones around the base. They will look cleaner in the final version.
  12. Hi! There is the GUI scale option where you can choose UI scale: 100%, 150%, 200%, etc.
  13. I just installed the game, and it looks impressive. But the lettering is so tiny, for me it's simply unplayable. Is there a way to increase the size of the lettering?
  14. Can't be in standard game as 0ad is pretend-history, but yes in a specific game mode (or mod) it would indeed be very nice.
  15. I haven't read the 14 pages here so my apologies if it has already been mentioned, but I played Scythians recently (don't remember which mod, I guess the Scythian one ? certainly not Delenda Est) and they have no dock ? Is that on purpose ?
  16. I think, @Perzival12 that may be your problem. Maybe reinstall PureOS from latest, try to upgrade, or try another distro, then we can see.
  17. Yesterday
  18. It depends. Sometimes you'll need xml changes e.g entities being removed. If a terrain was removed you'll need to edit the pmp. Other than this you should be good. There are some scripts to migrate maps from version to version
  19. Hey, I have some old maps that I would like to port over to A27, but I need to know: what are the requirements for map versions? I know that random maps have code that needs updated, but for Skirmish maps, can I just use the same .pmp and .xml files? Or do I need to completely remake the maps in A27?
  20. Here's a new RTS for Linux that I just found, Warzone 2100. It has some really cool features, like the ability to make brand new units by researching different techs in the tech tree to create a unique experience every time. Here is the site, and a video about it: .
  21. It seems like you have installed an old version of PureOS. Perhaps you should upgrade or use backports. https://software.pureos.net/package/src/pureos/dawn/flatpak
  22. as far i know the latest flatpak version is 1.16.1 https://github.com/flatpak/flatpak/releases so the PureOS's FlatPak is outdated
  23. When I update FlatPak, it says it is already the newest version (1.10.8-0+deb11u3). So, either PureOS's FlatPak repository is out of date (doubtful, since their are constantly new updates to the FlatPak download list, and I get updates all the time), or the problem is in the 0 A.D. FlatPak itself.
  24. The video was nice to watch. But this one is less nice to watch: With this one can capture way faster buildings because the units don't need to surround the building but can just capture in a cluster. Normal behavior without formation: cap_no_formation.mp4 With no override setting + formation capture: cap_no_override.mp4 This is especially annoying if you carefully block the building and only have a small part of it exposed. Or 2 players are in one base and can capture within some seconds a cc.
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