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As anticipation builds for the upcoming MMO RPG Chrono Odyssey, the recent closed beta announcement and developer interview have provided an avalanche of fresh insights. With a commitment to creating an engaging experience that balances exploration and combat, the developers aim to redefine traditional MMO conventions. If you're gearing up for the closed beta test this June, here’s a comprehensive strategy guide to help you make the most of your journey through the eerie world of Satara on Chrono Odyssey Gold. Introduction to Chrono Odyssey Understanding the Game's Vision The developers have crafted Chrono Odyssey to offer a seamless blend of progression and exploration. Drawing inspiration from iconic titles like Chrono Trigger, the game weaves a narrative involving time travel, cosmic horror, and the struggle against overwhelming forces. Core Concept: The world is shaped by the interplay of time and dimensions, with your character standing against the encroaching void and unknown entities. Use the Chronoctor: This artifact allows you to explore multiple timelines and discover hidden paths, making it a vital tool for both narrative progression and gathering resources. Class Selection and Combat Mechanics Choosing Your Class Chrono Odyssey features various classes, including the Berserker and Assassin, each with distinct play styles and weapon types. Here’s how to leverage your chosen class effectively: Berserker: Specializes in melee combat with options such as chain blades, twin axes, and battle axes. Mastering each weapon's abilities can create devastating combos. Assassin: Utilizes quick, agile weapons like sabers and muskets. Focus on hit-and-run tactics and mobility to outmaneuver foes on Chrono Odyssey Gold for sale. Ranger: A versatile option armed with bows, crossbows, and rapiers. This class can adapt to both ranged and close-combat scenarios—understanding your environment will help in leveraging your distance advantage. Action Combat System and Strategy Combat in Chrono Odyssey is designed to be intuitive yet challenging: Weapon Swapping: Master the weapon swap mechanic to maximize your damage output and ability usage. Each weapon presents unique advantages and passive buffs. Dodge and Parry: Learning enemy attack patterns is crucial. You can avoid damage by timing your dodges effectively and utilizing the parry mechanic for counterattacks. Skill Mastery Over Numbers: Rather than overwhelming skill lists, each skill has multiple functions based on its context. Focus on mastering your abilities to execute powerful combos. Progression through Exploration and Crafting Exploration and Content Variety The developers emphasize allowing players to forge their paths through Chrono Odyssey. Here’s how to make the most of exploration: Player-Driven Content: Engage with labyrinths and time portals that facilitate resource gathering and puzzle-solving. These encounters reward curiosity and creativity. Goal-Oriented Bounty Hunting: Actively hunt bounties to sharpen your skills. Use the Chronoctor to track targets and earn rewards that will enhance your character's power. Crafting and Life Skills With crafting being a viable progression path, here’s how to integrate it effectively: Gather Rare Materials: Focus on gathering while exploring. You can craft high-tier gear that significantly impacts your character’s combat effectiveness. Enhancement System: Pay attention to your gear enhancement options. Collect materials from diverse content sources to fine-tune your equipment and reduce downtime in progression. Party Coordination and Multiplayer Experience Expedition Dungeons and Teamwork Chrono Odyssey will feature content designed for small, cooperative parties. Here are strategies for success: Form Small Groups: Expeditions designed for three players require you to communicate effectively and leverage your unique strengths. Each class should fulfill its role while remaining adaptable. Region Bosses: When facing region bosses, gather multiple groups to coordinate attacks. Expect intricate patterns and mechanics that require all players to contribute to the team’s success. Tactical Cooperation: The emphasis on teamwork offers a fresh take on MMOs. Leverage your group’s composition to tackle challenges that require strategic coordination. Anticipating Closed Beta and Final Thoughts With the closed beta test around the corner, players should prepare to immerse themselves fully in this intriguing world: Feedback is Key: The developers will be looking for player input, so take note of your experiences and provide constructive feedback. Explore Wisely: The game encourages exploration beyond the main quest line. Strive to discover hidden lore, engage with side quests, and interact with the environment. Stay Engaged with the Community: Join discussions online to exchange strategies and find fellow explorers. Conclusion As you head into Chrono Odyssey, remember that the world of Satara is expansive and layered with mystery. Mastering the mechanics of combat, exploration, crafting, and teamwork will be essential for thriving in this captivating realm.
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Kennyeewegrade joined the community
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Tapothei started following Nice to meet you stranger!
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Greetings and salutations, have you eaten? You can call me by my user psudo-name Tapothei or Aez or Oyauzhi. Am in my early 20s coming from SEA with specialty of farming crops. I suffer from being motivation less & jobless so I'm not making use of my passion. RTS is a thing of mine, played C&C TW&KW, LOTR:BFME, COH1, W40k:DOW1, EE3, RTW1. What made me play them was the campaign and it was enjoyable. Skirmish however feels empty because at the end of the day its AI. Got bored looked at software downloader for linux games then stumbled upon this game. A development similar to DF, CDDA, Elona, BAR that akin to being alive for years to come. Did the tutorial and economy, beat the medium difficulty, going to practice more before multiplayer. Looking forward for the campaign to flesh out as well as possible conquest mode. A system following DOW:SS/EE3 campaign but with more feature. If you notice, my writing style becomes poetry, can't be helped. Staying here temporarily as is my ever case of nomadic presence. History is not my thing but I'll contribute my chaotic ideas whenever its possible.
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From South East Asia(SEA) and my name I come up on my own. I actually don't remember the reference but it could be I thought of some Greek name. And just like that Tapothei, it has no meaning which makes me a forgotten being. There is more continuation to the name but I'll go make my own introduction there.
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Tapothei joined the community
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Can you guys make a Pull Request for this on gitea?
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Thanks for all your work @Perzival12! Would have been a shame to bury this mod, so you truly did magic here!
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https://github.com/wltonlopes/Endovelico/blob/main/art%2Factors%2Ffauna%2Fcamel_bactrianus_fauna.xml Added by @Alisson Fabrini
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Naval Boarding - seizure of ships
wowgetoffyourcellphone replied to CheckTester's topic in Gameplay Discussion
This has got to be done. I might work with @Stan` and try to do it. Unless someone like @nifa would be willing to take a crack at it. -
Then I guess I take it?
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Release 28 Branch
real_tabasco_sauce replied to phosit's topic in Game Development & Technical Discussion
Its from the battle of arausio, a huge win for the germans. -
Naval Boarding - seizure of ships
real_tabasco_sauce replied to CheckTester's topic in Gameplay Discussion
yeah but that does not cut the mustard in terms of fulfilling a role in a counter system. Overall, I think we are at a decent position for the next release, but I think we really need to scale down ships going forward. If/when someone with the talent to design such a boarding ship actor steps up to the challenge, we can resume this debate. -
Release 28 Branch
wowgetoffyourcellphone replied to phosit's topic in Game Development & Technical Discussion
The German wonder is a destroyed Roman Army Camp by design. There was some thought to create a 'Grove of Fetters' with a sacred palisade, etc., which would be cool. An idea I had for later Germans would be basically a diorama of the Battle of Teutoburg Forest; its aftermath. -
Naval Boarding - seizure of ships
wowgetoffyourcellphone replied to CheckTester's topic in Gameplay Discussion
I mean, my original design took this into account. Civs without Siege Ships have 'Naval Oxybeles' which grants some crush damage to Arrow Ships. At least they did unless that's been changed. I know you changed a lot from my initial patches. - Yesterday
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Problem with User-created Maps and LAN Multiplayer Game
0adler replied to 0adler's topic in Scenario Design/Map making
That's only for maps that I designed myself with the scenery editor using the random generation feature. If I just design a map and place all objects manually everything works perfect and multiplayer games can - as far as I know - be loaded. I don't know if anyone else has this problem, though. The maps that come with the game work, too. -
Naval Boarding - seizure of ships
real_tabasco_sauce replied to CheckTester's topic in Gameplay Discussion
yeah, but you can't have RPS with two members. Trying to make siege ships participate in that system doesn't make sense, since they are available in p3 and would fulfill two roles too effectively if they countered some other ship in addition to working as siege. -
Naval Boarding - seizure of ships
wowgetoffyourcellphone replied to CheckTester's topic in Gameplay Discussion
They wouldn't be 'similar,' they'd fulfill the same 'role' which is "melee ship." A boarding ship would be a fourth option (monkey wrench) outside the RPS. But, this is your show. My show is elsewhere!... -
Civ: Ptolemaic Egyptians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I'm trying to see what techniques I can use to squeeze out the maximum amount of historicity and authenticity. A lot of the minor details will be wrong, but to get a broad stroke of authenticity is what I'm aiming for. Later, perhaps all of the minor details can be ironed out with subsequent iterations as the technology develops. For instance, it would take a few more iterations to get those pleasure cruise motor boats out of the harbor and to stop all of the people on the bottom right from wearing jeans and slacks. lol Not impossible to do already currently, but I decided to move on. -
Civ: Ptolemaic Egyptians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Naval Boarding - seizure of ships
real_tabasco_sauce replied to CheckTester's topic in Gameplay Discussion
With the price change, that is mostly true now. Also, they were not exactly the same to begin with anyway. But you are missing the point. What I outlined above would allow for 3 main warship types to coexist for all civs, rather than forcing the fire ship and ram ship to be so similar. -
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I think there could be some kind of camel unit as a mercenary unit, maybe for a Taxilia faction. It'd be a Bactrian camel though, and we have yet to include a Bactrian camel model into the game (much to my chagrin. Argh!).
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Naval Boarding - seizure of ships
wowgetoffyourcellphone replied to CheckTester's topic in Gameplay Discussion
My brother in Christ... the fire ships were supposed to be the "ram ships" for those without ramming ships, but you invented something else. -
Sure, but that's not what you said. lol But anyway, I agree there should be the ability to sort both ways at the same time.
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Naval Boarding - seizure of ships
real_tabasco_sauce replied to CheckTester's topic in Gameplay Discussion
balance-wise, it could be good to let boarding ships fulfill a role almost identical to ram ships, but for civs that don't have ram ships (that way we don't have to be historically inaccuracy of giving ram ships to the gauls for example). Then we could add fire ships to civs that lack those to properly build out the balance system for water. -
It was that the team bonus is utter shite and researching the specific tec is a 1k waste of res. (Did you search for my post with the forum search? That's useless.)
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