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Is there a public repo for play0ad.com?
Asher replied to bowen951209's topic in Game Development & Technical Discussion
Let's go with the better one (https://stanleysweet.github.io/play0ad-website/) -
I was discussing with our language coordinator on Transifex whether we could add a guide for our language to the Gitea Wiki. He said he has no edit permissions. While reading through the Wiki, I also noticed a few details I'd like to add, but I don't have permission either. As far as I understand, the Gitea wiki is just another Git repository. However, we could not push, and there is no way to submit a PR for it. I'd like to discuss better solutions to allow the community to revise the Wiki. Here are two ideas I had in mind: Move the Wiki Markdown files to the main repo and auto-sync them to the Wiki repository via CI. If we are migrating to a new website for play0ad.com, we could host the Wiki pages there instead.
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Is there a public repo for play0ad.com?
eZamus replied to bowen951209's topic in Game Development & Technical Discussion
The backend would be, yeah, for updating content (news, some link aka youtube trailer and whatever is set configurable ...) Yes it's easy to update via Git, when you are familiar with Git, seem to be the case for the majority of people in this thread, but maybe the current (next ?) community manager/redactor is not very "tech", Sveltia will be complementary, not mandatory but could make a bridge for non technical contributor PS: I mentionned earlier an issue that make me thinking about a "ssg migration", it was this one https://gitea.wildfiregames.com/0ad/0ad/issues/7711 Jizz, it's gorgeous already xD How should we organize ? they are now 2 unofficial Hugo Website project and it's only Monday xD -
No matter what, you should also report such violations to the terms of use to one of the moderators.
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Alright, draft audio lines are made! Here is a list of the audio lines, first starting with the basic audio line for a specific order, then followed by the constituents of the draft Proto-Zapotec phrase, then followed by the final form of the phrase. (the final phrase for each audio line is denoted in bold). "I will build" – (“I will) raise roof and wall/I will raise wood and rock” si-/sa- (“will”) l(l)essa (“raise”) na’ (“I”) ya’ka (“wood”) kwe (“and”) kex (“stone”) = Na’ sa-llessa ya’ka kwe kex (“I will raise wood and stone”) "I will walk" – si-/sa- (“will”) sã (“walk”) na’ (“I”) = Na’ si-sã (“I will walk”). ALT. na’ (“I”) che (“go”) = Na’ che (“I go”) "I will repair" – kkokwi (“new”) ya’ka (“wood”), kkokwi (“new”) kex (“stone”)! = Kkokwi ya’ka, kkokwi kex! (“New wood, new stone!”). "I will guard" – tyenne (“blood”) a’ (“my”) lo (“in front of, before”) lu’ (“you”) = Tyenne-a’ lo (tyenne-)lu’ (“My blood before yours!”) "I will garrison" – na’ (“I”) si-/sa- (“will”) cche (“go”) llãnni/nnãnni (“inside”) = Na’ si-cche llãnni (“I will go inside”) "I will patrol – si-/sa- (“will”) sã (“walk”) na’ (“I”) kwe’ (“around”) = Si-sã na’ kwe’(che) (“I will walk around”) "I will heal" – si-/sa- (“will”) l(l)a’cchi (“care”) na’ (“I”) = Na’ si-llacchi (“I will care”) “I will trade” – si-/sa- (“will”) cche (“go”) a’ (“I”) yekkxa (“to”) kiya’a (“market”) = Na’ sa-cche yekkxa kiya’a (“I will go to market”) "What is it, my lord?" – Kwẽshwana? (“master?”) (ATTACK COMMANDS) "I will attack!" – pi (“they”) si-/sa- (“will”) (k)ati (“die”) = Pi sa-kati (“They will die”) "I will retreat!" – si-/sa- (“will”) *sho’nx (“run”) na’ (“I”) = Na’ sa-shoo’n (“I will run”) "(Battle cry)" - (GATHER COMMANDS) "I will gather" – si-/sa- (“will”) tyẽ’nna (“work”) na’ (“I”) = Na’ sa-tyẽ’nna (“I will work”) "I will fish" – si-/sa- (“will”) Ko’ti (“hunt”) na’ (“I”) nikwã-lla (“fish”) = N’ si-ko’ta nikwã-lla (“I will hunt fish”) "I will hunt" – si-/sa- (“will”) Ko’ti/a (“hunt”) na’ (“I”) kwã’la (“meat”) = Sa-ko’ti na’ kwã’la (“I will hunt meat”) "I will work land" – (“Wind will go through ears of corn”). si-/sa- (“will”) l(l)essa (“raise”) na’ (“I”) kes(s)a (“corn”) = Si-llessa na’ kessa (“I will raise corn”) "I will herd" - si-/sa- (“will”) l(l)essa (“raise”) na’ (“I”) kwã’la (“meat”) = Si-llessa na’ kwã’la (“I will raise meat”). I have not made a line for the Battlecry, because I do wish for some suggestions on that front. I will post at least some of the accumulated info I had synthesized into a document in a separate post, if anyone wishes for more information. On another note, making a phrase for "I will guard" was the hardest by far to craft, as any of you may notice .
- Yesterday
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===[TASK]=== Celtic British Roster (Britons)
wowgetoffyourcellphone replied to Genava55's topic in Official tasks
Perhaps their version of the temple. -
Replay pallas has the feature too, but it's a bit touchy cause I imagine it being drama heavy, so only admins can access it.
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LocalRatings has the feature. I already did a bit cross-work, but not that one. So if I'd add it, it would check the alias list there.
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how to address sniper12 and other multi accounts?
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Buenos días o tardes: -Ahora , la fauna de los mapas lusitanos está completa: Disculpen las molestias*
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Reconstruction of a comparable Iron Age structure at Fison Way, Thetford
- Last week
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Is there a public repo for play0ad.com?
Stan` replied to bowen951209's topic in Game Development & Technical Discussion
I had more something like this in mind https://stanleysweet.github.io/play0ad-website/ (made with Hugo) Based on an old design by @Pureon -
My main motivation for this mod was to get a more accurate rating in LocalRatings and the Teambalancer. More replays mean better ratings and better team suggestions. If you play a lot of team games, please upload yours. On the Replay Pallas page, press Upload local games…, or turn on automatic upload in the options. You’ll need a Replay Pallas account for this.
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This mod connects 0 A.D. with Replay Pallas, the Wildfire Games site for sharing replays. It can upload your multiplayer games automatically and download all games of a player. This is mainly useful for LocalRatings: players you meet often but have few replays of can then be rated properly. Install by unzipping it into the right folder. Use the unzipped folder, not the zip, because the small helper program inside has to run: On Windows (Vista or newer): C:\Users\{name_of_user}\Documents\My Games\0ad\mods\ On OSX: ~/Library/Application Support/0ad/mods/ On Linux: ~/.local/share/0ad/mods/ (may be found in GUI via Home/.local/share/0ad/mods/) Then enable it in Settings > Mod Selection. You also need Python 3. How to use: Start the helper and leave it running while you play: helper/start_helper.bat on Windows, helper/start_helper.sh on Linux/OSX. Mods can’t access the internet themselves, so the helper does the uploading and downloading. Go to Main menu > Multiplayer > Replay Pallas, search for a player and press “Download games of …”. Open Local Ratings and press Rebuild. Uploading, the /pallas chat command, the filter options and everything else are explained in the README. Current version: 1.0.1 replay_pallas.zip
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Is gitea.wildfiregames.com down?
Stan` replied to Ceres's topic in Game Development & Technical Discussion
No this is related to the recent CVEs. -
Is gitea.wildfiregames.com down?
Ceres replied to Ceres's topic in Game Development & Technical Discussion
Gitea seems to be experiencing issues again. Since October 30, SSH connections to gitea.wildfiregames.com on port 22 have been failing with Connection refused. The web interface is also intermittently unavailable, with pages such as https://gitea.wildfiregames.com/0ad/0ad returning 503 Service Unavailable. Is this a known issue related to the recent outages? -
Is there a public repo for play0ad.com?
Asher replied to bowen951209's topic in Game Development & Technical Discussion
But, what would the backend be for? Like the news pages and releases? Cuz it might just be easier to update the git site when we want to update it -
Is there a public repo for play0ad.com?
eZamus replied to bowen951209's topic in Game Development & Technical Discussion
That why I suggested/mentionned Sveltia CMS, which basically add a CMS backend based on Git to a static site. using Gitea Credentials/permissions, he provide a wysiwyg editor, and it handle all the commit/push side, allow using "review" (Aka Pull Request) ... it's neat -
graphics issue?
redshawks523 replied to redshawks523's topic in Introductions & Off-Topic Discussion
i messed w somerthing n i went away. im on w10 -
Is there a public repo for play0ad.com?
Asher replied to bowen951209's topic in Game Development & Technical Discussion
Sure, we could do that. Unless we would want to start over and make a new website, because that one is 14 years old. Either is fine -
Is there a public repo for play0ad.com?
bowen951209 replied to bowen951209's topic in Game Development & Technical Discussion
It runs on WordPress[1]. @Stan` was saying that Git is not very accessible to non-developers, but I don't know if WordPress can be configured so that anyone can modify the texts. -
Is there a public repo for play0ad.com?
Asher replied to bowen951209's topic in Game Development & Technical Discussion
So, we can use the old one, I just was confuzled about how it works, and thought I would start over
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