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  2. The order flow will be very similar to what you have for foundations when you already have the resources : You select a bunch of units : the builders. Select the building from construction panel and place it. Once you'll have enough resources, the preview will become normal foundation and builders will be called in to build it. Since they're called with pushorderfront, they will actually also go back to previous task (e.g. farming) once done building. So it's almost the same to how it's done with vanilla construction Still need to refine some details, but I make this kind of features trying to introduce neither technicalities nor arbitrary behaviors that's not user-defined... Although it's sometimes unavoidable to make some design choices.
  3. Today
  4. Who starts building, and when? Since having idle workers is not a good thing, did you code it such that workers have queued tasks that are done when resources are available? (I know I could test it myself, but I've barely played these last weeks).
  5. This civ with this building set should be added to Millennium AD as well IMHO. P.S.: don't think i did not notice that the Egyptians opened a franchise there
  6. I am still having this issue too. Is there a solution?
  7. Cute little update : I. Handicap setting Now possible to set a handicap just like petra has, for player. Type : /handicap PlayerName Difficulty Example : /handicap Atrik Easy For SP or MP where others have ModernGUI too (will OOS if not). II. New leaderboard section You can now read kills scored by classes of units in this leaderboard section. Very useful as observer. Reminder the kill counter only initialize when actively in the game. Rejoining game will only display kills from when you joined. III. New queue system It is now supported to queue units globally directly in the selection panel. You can queue the units before having the resources, and the production will begin as soon as it can, across owned production buildings. Works also with techs. You also have a hotkey massproduce (same default as vanilla masstribtue; massbarter etc, being Ctrl), for techs, it will research all techs of the chain. You can also queue constructions. Units have this new construction queue and will start building as soon as you can afford the building. Items in queues can be promoted to priority item (Gold color in queue panel). This will have as effect that other items in global queue will not consume resources that the priority item is awaiting. This global queue system is enabled by activating EcoPanels setting. Otherwise the panel is unchanged. Hoping to get feedback on this proposed new system! I personally enjoyed it a lot this past few days while testing it and I think it's amazing, It gives the feeling of serene control I like most when playing. Have fun!
  8. Yesterday
  9. Based on the work of @Duileoga & @Lopess
  10. When i click that link it says: 404 not found The page you are trying to reach either does not exist or you are not authorized to view it. and when i try to register it appears a white screen and i can't do nothing, its a problem from the server?
  11. I'd be banned as well ... Let's guess the server admins are already notified.
  12. No se, quizas? pero no estoy seguro de como comprobarlo, y si no lo tengo no se como configurarlo
  13. yep, I still get "Failed to authenticate user" Am I banned?
  14. @Itmslooks like gitea is down again
  15. The template is at binaries/data/mods/public/art/terrains/biome-aegean-anatolian/aegean_grass_dirt_01.xml and the base (color) texture at binaries/data/mods/public/art/terrains/types/aegean_anatolia/grass_dirt_01.png
  16. ok, I didn't notice that they didn't take population, what if they gave like 1 or 2 population?
  17. Could you just copy the team bonus and modify it so it only applies if it is a certain civ
  18. don't they become more special? We took away pop from traders as well (although I guess a trader would have a person directing the cart) But the german carts in theory can be pulled by your workers, so they dont really take up a population do they? I like the idea, I think its something we have talked about in the past, its just way above my pay grade when it comes to manipulating the files. I really only txt edit.
  19. Why did you take the population away? I think it was a good special thing for Germans
  20. I'm trying to find the terrain texture shown in the screenshot below, the grass/ground texture used in the Atlas Editor. Does anyone know where this texture is located in the game files, or what its file name is?
  21. What about, in addition to the team bonus, you added a bonus based on allies (Like if 2 civs were allied in history, and you are allied with them in 0ad, you get some bonus)
  22. What about adding a trading upgrade for the Romans, The Appian Way. https://rome.us/ancient-rome/the-appian-way.html https://www.britannica.com/place/ancient-Rome
  23. They have been the least tweaked. We took the pop away from wagons along with a few other small things. Didn't realize anything happened to the encampment though. Will have to take a look.
  24. The default configuration already has TLS enabled, but it isn’t working properly. The issue seems to be related to other problem I think.
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