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wxwidgets error while building
hyperion replied to Duck's topic in Game Development & Technical Discussion
The package manager knows which files belong to a package, there surely is a command to list them, check what wx-config-* wxwidgets-gtk3 installed. - Today
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Hello, I checked my router, and I do have UPnP port 20595 open. So, I don't understand why it's not working ?
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yoyomani joined the community
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rightcheckin5 joined the community
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Regarding @Barcodes proposal on pyramids, I've tested some values and I've made a pull request with the following changes: 1. Temple of Amun's healing range increases from 40m to 70m. This is because the building itself occupies most of the area within its aura, so there is not much space left for the units to be healed, espcially on the corners. Increasing to 70m gives ample space for units to stand nearby and heal. 2. Large Pyramid aura range increased to 100m. This radius is approximately the width of a late game army (120~130) units in close order formation. The previous 70m is too small to affect the whole army, especially considering the size of the pyramid itself and the likelihood of buildings / complicated landform around it. 100m should give sufficient space for the aura to have a strategic impact. However, 140m or greater values might be too OP, so let's be conservative here. The idea of the circular aura is being able to use this building to give you an advantage while invading an enemy bordering you; you are covered by the aura even when you are inside enemy territory. Similarly, it provides you with an advantage at defending against incoming attacks, which is what Kushites are weak at. https://gitea.wildfiregames.com/0ad/0ad/pulls/7963
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We don't want A24 to return though 220 pop for kushites might be too OP, because they have mercs to save themselves. The other 220 pop civs all have fatal flaws that make this necessary. Another idea is to give Kushites a 5% pop bonus, so they become 210 pop limit in a 200 pop game.
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fnbvnmf joined the community
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I made a pull request to give the Numidian Skirmisher cav 10% walk speed bonus without changing anything else. This raises their walk speed from 16.2m/s to 17.8m/s, but no change to running speed or any other UnitMotion components. I haven't seen much opposition to the idea here and testing the change, I found: - Increase in speed is good for hunting and scouting. - If you are in an outnumbered jav cav vs jav cav fight, you can escape while loosing less, but still taking some damage. - You are still slower than spear cav but only slightly - your jav cav can still be chased down by spear cav but they take a bit longer to catch up to you - easier to flee from spear cav spammers. - I knew you'd try to formation dance so I made no change to the run speed https://gitea.wildfiregames.com/0ad/0ad/pulls/7961
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wxwidgets error while building
Seleucids replied to Duck's topic in Game Development & Technical Discussion
This flag worked. I could build the game without atlas. [user1@LAPTOP ~]$ sudo pacman -Q | grep "wx" wxwidgets-common 3.2.8-3 wxwidgets-gtk2 3.2.4-1 wxwidgets-gtk3 3.2.8-3 -
Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
You can download the community mod from inside the game But here you go gitea.wildfiregames.com -
Introducing the Official community mod for Alpha 26
BeTe replied to wraitii's topic in Gameplay Discussion
any link to Gitea? -
Hernandez joined the community
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wxwidgets error while building
hyperion replied to Duck's topic in Game Development & Technical Discussion
it means wx-config-gtk3 no longer exists on your system or is no longer in PATH. You can use an absolute path for WX_CONFIG, but it must point to the wx-config corresponding to your desired wx install. -
wxwidgets error while building
Stan` replied to Duck's topic in Game Development & Technical Discussion
--without-atlas IIRC. You can see all the options in build/premake/premake5.lua. What's the package name for wxwidgets on your system? -
@Vantha, Thanks for the link
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@Gurken Khan, Yes, thank you. But it's complicated for me; I don't know English. I have to translate the language every time.
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It would be easy, that not all civilizations have CS. Most civs had levies.
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Buff archers and kush will be good again
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wxwidgets error while building
Seleucids replied to Duck's topic in Game Development & Technical Discussion
I have also encountered this problem now. It occured after an Arch Linux update. I try to run ./update-workspaces, and now I get this error: [user1@LAPTOP workspaces]$ export WX_CONFIG=wx-config-gtk3 [user1@LAPTOP workspaces]$ ./update-workspaces.sh Premake args: WX_CONFIG must be set and valid or wx-config must be present when atlas is enabled current value: wx-config-gtk3 ERROR: Premake failed I used the export environment variable as described by the build instruction: export WX_CONFIG=wx-config-gtk3 But seems like wx-config-gtk3 is no longer accepted. I changed it to gtk2 but still the same error. I also tried to disable atlas, but magically, the --disable-atlas flag has been removed from update-workspaces.sh ! What's the equivalent command for it now? I don't want the Atlas right now. - Yesterday
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https://gitea.wildfiregames.com/0ad/0ad/wiki/FAQ#what-shall-i-do-when-joining-multiplayer-matches-fails-with-an-error-message Also, Alpha 27.1 will include a patch fixing the automatic creation of port forwardings via UPnP, which should resolve the issue for some players entirely (to be precise, for those with UPnP enabled on their router).
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Maybe try to catch a dev on IRC https://www.wildfiregames.com/irc.html
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yeahhh, either way, any decent player who sees the pyramid will just avoid it and i'm pretty sure all your units can't be on the pyramid if you have a 100+ army so it's quite pointless really and it's not cheap either
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Yes, I use a27.
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making that change on historical, its intersting idea, and i like it!
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I like this idea. The Kushite buildings occupy too much of their aura themselves so that their aura is quite limited. I recommend increase the aura range of large pyramid to maybe 140m and large temple to 60m to decrease the buildings' obstruction.
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