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  1. Past hour
  2. Yeah, thank you for that link.
  3. Today
  4. While reading this thread I remembered the article on Hotkeys in the Wildfire Games Gitea wiki. But I'm not sure it is up-to-date.
  5. Hey Alex, I just started watching your video of a 4v4 match, consisting of one team each Han and the other each Rome. Team 1: kyng, azymuth, you and @SaidRdz; team 2: @real_tabasco_sauce, john44, @Akentas and 50cent. What part of the Gameplay do you want to discuss with us? Unfortunately, I don't have the time to watch the whole 31:24 minutes without a hint. I just zapped in the video. Or should it be moved to Game Replays? Have a good day, obelix
  6. Yesterday
  7. https://gitea.wildfiregames.com/0ad/0ad/wiki/FAQ#what-shall-i-do-when-joining-multiplayer-matches-fails-with-an-error-message By the way, in the future (starting with R28) there will be a button on the error dialog that opens this FAQ entry directly.
  8. Hey, so lately I've been trying to join some online games, but everytime I try, I get this error: Failed to connect to server This is often caused by UDP port 20595 not being forwarded on the host side, by a firewall, or anti-virus software. I made sure I only have the compatible mods on, and I tried joining a bunch of different games, but I always get the same error. Is it because I am using a FlatPak? Or is it some setting on my computer? I am using a Librem 14 with PureOS installed, if that is important.
  9. The_Think leaves without resign commands.txt metadata.json
  10. Last week
  11. Atualmente estou aproveitando minhas férias para atualizar com tudo que recentemente @Duileogame enviou, corrigindo modelos de estruturas e unidades americanas. Enquanto isso Duileoga está focando em unidades do oriente próximo, leste europeu e animais. Falta muito polimento na unidades, estruturas e tecnologias ainda;
  12. It must be hundreds if not thousands! This feature is definitely long awaited!
  13. No, not the person who did the patch. I'm talking about the programmer who did most of the .js code for the original Hyrule Conquest mod.
  14. By the way, your download isn't recording how many people have downloaded it.
  15. Wish I could, however this would either be very complicated, or needs to be as a incompatible mod setting some references point in fort templates or something. I wanted this mod to be compatible.
  16. What if you add the ability to snap walls to a fortress' towers? Then fortresses would be more realistic, more useful to build, and take up less space.
  17. That patch is really old, and has been abandoned for a while now. I'll probably talk to the programmer who added it into A26 for TUN. Unless he (or somebody here) want's to update the A26 code, then I'll probably have him recode it, since it relies on a lot of other features I don't want (yet).
  18. If some player is stubborn and doesn't resign use horse riders to scout everything, preferably with custom-walk (hold alt and hold left click to draw a line) so the riders walk parallel to scout a lot of area. If that doesn't work light up the whole map with outposts and have a look on the mini-map for the color. That should do the trick. If not double check the victory condition.
  19. Updated : Significant performance improvement (First version was bad, this one fix it but also improve wall placement performance impacts in general) Now other towers can be used as a starting or end point for wall placement instead of wall towers. This doesn't prevent you from walling easily around them : you can also snap walls and palisades to their edges! (The threshold distance makes it so easy to choose between the two you won't even be bothered).
  20. If they're still remaining you haven't won yet; did you capture or destroy the big central building (CC)? Sometimes there's just a civilian standing where they last worked, sometimes all remaining units run somewhere to build a port.
  21. By default, the win condition is "conquest". Take out all hostile units and buildings. Any more questions?
  22. newb here I've built a huge army and stamped out basically the entirety of the bot and there's just bits of houses and stuff remaining. What do I do so I can finally win?
  23. So funny I can put a label in my name depending on the state I am in
  24. You might take a look on Issue #3177 ([PATCH] Implement camouflaging) over there at Wildfire Games' Gitea instance.
  25. It should be. After all, did the ancients really do things as efficiently as possible? We are thousands of years more advanced, and we still don't do things as efficiently as we could. We know how to be efficient, we just choose not to. Besides, real merchants would travel from one market to the next, then on to another one, not just back and forth between two markets.
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