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Millennium AD Crash Report
allalongthetower replied to allalongthetower's topic in Gameplay Discussion
If it helps, I tried to run this savegame on the windows side of my computer, and it crashed just the same. -
In the Proto-Mapuche and Pampean Peoples mod, we have champion slingers.
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StephenMoima started following click to read more houseofnova
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from this source https://www.houseofnova.nl/collections/liquid-rcs
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StephenMoima joined the community
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They aren’t champs in CWA, but they are elite mercenaries. They have special stats, were highly regarded in the ancient world for their sling capabilities. Similar with Rhoadian. part of the problem is what exactly are champs?
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Wein Plaza started following Wein Plaza p43vqs
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Thanks, Ample postings. Wein Plaza - https://weinplaza.com/
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Wein Plaza joined the community
- Today
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My game just froze when I was in the middle of a game. It didn't seem to log it, but here is my main log mainlog.html For mods, I was using:
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I thought it would be interesting if there was a civ with champion slingers, and I found that the main weapon for the Balearic people was a sling; I didn't do much research though
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Any suggestions/things I should change?
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Factor joined the community
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I found how to open the dev menu
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How do you open the dev menu? If you are not doing revealed map, does it render enemy's units/structures that you can't see/haven't seen?
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What do you mean? Implemented but not shown? I can't see it anywhere in the web page. Is it also a team Glicko-2 version? Edit: Ah! Found it at the player site, when you click on a player
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What you mention is called culling, you can see what's being culled through the dev menu, by locking the camera frustrum. The problem is that at low angles, it's almost impossible to cull stuff, because you see an infinite distance forward. Other than that it's already implemented.
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Glicko2 is already implemented in Replay Pallas.
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We have the LocalRatings Page already: Which has no minimum required games problem. I have written about my criticism of LocalRatings in the mod thread and provided 2 other rating systems in the LocalRatings Mod. Glicko-2 and OpenSkill (or one variant of them). One can list the players by their rating. Atm. I prefer OpenSkill. The ratings are currently mostly taken by games that are balanced by vibe. For the rating to be more accurate one would need a few more automatic paired games by their ratings. E.g. in this game a team with a total rating of 7000 wins vs. a team with 5000. Yet again Decger stacks up more wins and Havran more losses. For a accurate rating win - loss should be the same. So in this example Decger should get players with low rating until he stacks up some losses. It is a bit hard though to convince the players to just accept the pairing, since there is currently already some drift in my database. This already got a bit better imo but I still need to convince the players to accept these teams.
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Anybody played Minecraft? If you have you may know how it loads and unloads chunks. Would it be possible to do the same for 0 A.D., load and unload tiles and resources to help save on ram. Also if it would only render the textures of units/resources that are currently being viewed from the camera or in the render distance. I am not super familiar with this coding stuff, so I probably wouldn't really be able to do it, soon
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What kind of leaderboard?
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Version 1.5.6 is out
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Rumor has it that you are a Mossad agent spying on 0 A.D. gameplays and saving users' data on your servers(USB drive).
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@Stan` Maybe an external app could watch the replays folder and allow users to queue game replays for upload automatically. It could handle the zipping process and make sure the zip file stays within the 5 MB restriction automatically. I think people would use it if you make the process easier. Also, we should have a leaderboard displayed on the game website or here on the forum. Maybe I could make one using cursor
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Can you make it so you can turn features on and off
- 92 replies
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I was trying to make it so Roman has a tech that affects allies, and the ally adv scout cav require that tech; so a non Roman player can only get adv scout cav if a Roman player is an ally. But I think I will just stick with my current setup
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What do they do if they can't send private messages?
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Every game would be too much, but a option to submit it easy after one considers it a gg would be nice (with a crosscheck against double submissions). Also to download a bulk of games for better results of the local ratings mod would be nice. Maybe with some certain classifications. I am mostly interested in 4vs4 games with somewhat decisive end (at least one player should have resigned) preferably on mainland / mainland-balanced. For my very specific use case best would be to provide some player names where the rating seems off and to get some games to feed my database.
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Regarding the crashes, is it just a matter of researching a technology?
- Yesterday
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Unfortunately you cannot make web requests via JS (which would be very problematic) so not really. I could theoretically make a distinct app for it in the mean time, but not sure that's worth the trouble
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