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There are a few instances where the AI doesn't pursue and destroy all remaining units, but instead ignores them. As a result, some units rebuild their civilian centers and rise again, sometimes even conquering opponents. Observing the population or territory graphs after battle is fascinating, with sudden drops and spectacular resurgences.
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I also want a multicultural empire where the conqueror can train units of the conquered. But is it feasible for AI to betray or rebel in the event of conquest?
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Adding storylines to scenarios and campaigns
nifa replied to Vantha's topic in Game Development & Technical Discussion
Epic! - Today
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Dennisbat started following Age of Empires 2 Definitive Edition
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MicrosoftZuNextcloud joined the community
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Olá a todos, gostaria de compartilhar algumas novidades sobre o meu projeto World Rising. Nas últimas semanas, enfrentei vários desafios ao tentar modificar o layout do jogo. Ainda não consegui implementar tudo exatamente como planejei inicialmente, mas estou progredindo e aprendendo mais a cada dia. Como parte desse processo, redesenhei completamente o logotipo , criei novas imagens de fundo e, sinceramente, estou muito feliz com os resultados até agora. Também corrigi alguns bugs que estavam causando problemas — e, como sempre acontece no desenvolvimento de jogos, novos surgiram pelo caminho haha faz parte da jornada. Meu próximo objetivo é me concentrar um pouco mais na IA do jogo antes de voltar a criar novas unidades, tecnologias e edifícios. Estou muito animado para lançar uma versão jogável para vocês testarem em breve. Por enquanto, aqui estão algumas imagens mostrando o progresso recente. Espero que gostem!
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Adding storylines to scenarios and campaigns
Vantha replied to Vantha's topic in Game Development & Technical Discussion
I hope this gets you as excited as me: https://gitea.wildfiregames.com/0ad/0ad/pulls/8614 (please don't judge my sense of humor ) -
Mobile Version of 0 A.D.
Gönndolsalv replied to Perzival12's topic in Game Development & Technical Discussion
someone already tried that i didn't read the hole thread but it looks like they were successful -
Danielstimi joined the community
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That is why I prefer Conquest Civic Centre mode. However, it would be nice to make demands of your opponent, like requesting tribute before agreeing to an alliance or demanding a surrender.
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Hi @among, welcome to the forums. In alpha 27 and up, hold the "c" key while the cursor is over the enemy building and right click on it to capture it. Now, a little rant. If a core feature of the game needs to be explained this many times to this many people, maybe it's not a good, or well thought out feature? Have you ever thought about that?
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While translating I noticed a historical inaccuracy. Somewhere r28 contains the following sentence as part of a string: According to Wikipedia that battle happened 338 BC: https://en.wikipedia.org/wiki/Battle_of_Chaeronea_(338_BC)
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Since the new December 11 update, it has become impossible to occupy enemy bases. Pressing the Control key does not work. Could you please check and confirm this issue?
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Is it really necessary to develop and maintain roads in all cases? Additionally, is it possible to call for surrender when a state or group is on the verge of collapse? In general, it seems unlikely that fighting continues all the way to complete annihilation.
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among joined the community
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EasyMLS joined the community
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kissmsg joined the community
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Massageexpertise joined the community
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Mobile Version of 0 A.D.
DarkMattēR replied to Perzival12's topic in Game Development & Technical Discussion
Well, you can download an emulator on your phone to run windows games, however depending on how great the emulator and your phone is maybe it will lag or be slow but really im not sure, maybe someone has tried and is already doing this since it is completely possible, Winlator is one emulator used for windows games on android, if you want more emulator options try asking chat GPT which one is best for this game. Likely someone out there tech savvy has been doing this with a good phone - Last week
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Mobile Version of 0 A.D.
Stan` replied to Perzival12's topic in Game Development & Technical Discussion
Aside from cross compilation issues and driver shenaningans you also have the performance problem due to the art that might be an issue. The task is planned though just nobody is interested in it to suffer enough. Getting it on ios will be a pain though just like macos. -
Hey, so I have some friends who want to try 0 A.D., but they don't have computers. Would it be possible to make a mobile version of 0 A.D., for phones and tablets? I know that there is a lot of work there, but it might be worth looking into. While most RTS gamers use their computers, it would also be interesting to play 0 A.D. on the go, like in a car or while your laptop is down.
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You can download it here: Also it seems you have gui scaling. I like to have gui scale 100% + 4k font mod. Maybe that resolves your last issues.
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Cool, thanks! Where can i download it?
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The upcoming release 28 includes a complete overhaul of the text rendering. You might want to try out its current release candidate to check if that further improves the situation (don't forget to disable the mod before doing so).
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Thanks for the quick response. It didn't completely solve the problem, but it definitely improved it.
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I'm using the latest version 27.1 on a 4K monitor on Mac OS and everything looks great, except for the text, which is pixelated for some reason and has artifacts around it. Also, a thin line appears on the buttons. Thank you for looking into the error.
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1-st map autoselected by the game, tried also mainland with the same result. the game installed via .dmg file.
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Where are you from?
Gurken Khan replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Welcome! To make sure you won't starve:- 333 replies
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I'm from England and preparing to move to Germany, and I'm trying to learn German as quickly as possible.
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Which map was that ? Looks like a custom map. You used the DMG right? Or you did compile ?
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@Stan` I've updated to 26.2 and really sounds are working now! Thank you! Speaking about Germans civ. I could not start game. <p>'art/terrains/terrains.xml' does not exist. Using previous properties.</p> <p class="error">ERROR: RelaxNGValidator: Validation error: special/players/germ:1: Invalid attribute comment for element GenericName</p> <p class="error">ERROR: RelaxNGValidator: Validation failed for '(null)'</p> <p class="error">ERROR: Failed to validate entity template 'special/players/germ'</p> <p class="error">ERROR: JavaScript error: simulation/components/PlayerManager.js line 20 spam of <p class="error">ERROR: CColor has to be an object</p> <p class="error">ERROR: Error calling component script function GetDisplayedColor</p> <p class="error">ERROR: CColor has to be an object</p> and also this warn <p class="warning">WARNING: GetPlayerByID: no player defined for id '1'
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