Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. @guerringuerrin @Itms I updated it again by just changing like 2 lines. Works with R28 now.
  3. Today
  4. I closed more old/outdated issues and issues I'm pretty sure were actually fixed and other issues. If Devs think it's annoying feel free to ask me to stop.
  5. You can always change the map to larger then >large. Making traders then trade from the other side of the world can always be an option late game where stone, metal, wood are no longer. Or just pick maps with high amount of wood, to atleast cover 2/4 resources. Even modding out stone, metal and or wood to 2x/3x/4x/5x/10x/15x the amount individually to your taste.
  6. yeah u got scammed on food @Meister Ok so basically, because these came from a PR, I needed to add "_balanced" to a bunch of things, and I forgot it for mainland balanced, which caused mainland balanced to use the old script even though the "balanced" checkbox was present. The issue is exclusive to mainland_balanced.
  7. that's... literally what I just said but sure buddy.
  8. Hola moderadores, Le escribo para denunciar al jugador RevengeOfPimpalas (rango 1191) por una violación de los Términos de uso con respecto a los partidos clasificados 1vs1. Contexto del incidente: Este partido fue una revancha entre nosotros. En nuestro juego anterior, perdí y actué de manera justa al renunciar y darle los puntos de victoria. Durante este segundo juego, iba claramente ganando. Sin embargo, el jugador se negó a ceder. Me presionó para que "renunciara" con excusas como "tengo que ir a dormir" y "necesito orinar". A las 20:02, en lugar de renunciar, simplemente se desconectó ("ha dejado el juego"), negándome los puntos de victoria. Pruebas aportadas: Registros de chat: capturas de pantalla adjuntas que muestran la conversación donde le recuerdo: "Te di la victoria la última vez, hermano" . Prueba de desconexión: captura de pantalla que muestra el mensaje del sistema cuando abandona el juego. Datos de repetición: he incluido el commandsarchivo de la carpeta de repetición 2026-03-02_0003para verificación técnica. Como se indica en las reglas del lobby, abandonar una partida 1vs1 puntuada sin renunciar constituye una infracción. Solicito que se revise este caso para garantizar la equidad en la comunidad. Gracias por su tiempo.
  9. Hola, estoy denunciando al jugador RevengeOfPimpalas (1191) por conducta antideportiva. Durante nuestro partido del 2 de marzo, el jugador intentó forzar el empate porque "tenía que dormir" y "necesitaba orinar". Me negué porque iba ganando. En lugar de rendirse como era debido, simplemente abandonó la partida (desconectado), lo que me impidió obtener mis puntos de clasificación. Pruebas adjuntas: Capturas de pantalla del registro de chat que muestran la presión para renunciar/retirarse. Captura de pantalla que muestra "ha dejado el juego" a las 20:02. Reproducir archivo (commands.txt) de la carpeta 2026-03-02_0003. commands.txt
  10. Yesterday
  11. .. or a territory victory - expand your realm to a certaion percentage of the map. BTW. resources are not endless (except food) but you can barter at any time to gain more that what is available oin the map.
  12. Yeah, I thought about that - it's just that resources are non-renewable so depending on if or how many AI players you have with you, victory might not be achievable. Maybe if all the resources were infinite, but then you can't clear trees for structures.... Other rough ideas might be: Trade Victory - sell/buy a certain amount of a certain good Diplomacy Victory - maybe earn points for gifts to other civs, or become allied with all players Structure Victory - create a wonder, or maybe one of each structure, or maybe an enclosed city Military Victory - create an army of a certain size, maybe within a certain time period Tech Tree Victory - fully advance through the tech tree
  13. ok I'll be able to check it out later. Thanks for reporting!
  14. I'll let others answer that, I don't know much of modding. An idea for if you can code an economy win condition/[technology for wonder] say if any player reaches all resources above >10k/15k/20k/25k so on and so forth will win the game.
  15. Wild guess: Windows Defender, app not signed, needs to press "more" (or whatever it's called) to continue.
  16. Could you be a bit more specific?
  17. I have downloaded the exe, but cant install it!! Large @#$%!!!!
  18. Hi, i just downloaded it, had one game with Aron and i must say i doubt that this was balanced (i did select the balance check-option)... i tried a couple more times and just food was mostly not balanced. didnt check about wood and minerals. @BreakfastBurrito_007 edit: referring to this version here: 2026-03-02_0009.zip
  19. Nice, I didn't realize that you could un-check all victory options, thanks! This is a good work-around for the time being, solves #1 and #2. It'd be nice to have a mod option, though, with some goals or peaceful "victory" options without setting all players to the same team. It doesn't work for the wonders/relic victories, for example, it just declares victory immediately if you are all on the same team. A. Yup, this "male worker only" mod relies on R28. Its just a simple hack to make it all male instead of random male/female. B. This will probably distract from the purpose of this thread Just my view and shared the mod in case anybody feels the same. Permanent ceasefire might be the way to create the peaceful mode, that's a good idea! I'll probably look into at some point. Is there a way to turn off allied victories in the vanilla game? That would be nice, then you could make/lose allies (I think) by whatever you do economically. Also, you could do the wonder/relic victories while being on the same team as everyone else.
  20. You could try extending the ceasefire to longer duration/permanent and with locked teams[in case they don't mistakenly become allies at some point], or search through here https://gitea.wildfiregames.com/0ad/0ad/search?q=ceasefire. Goodluck.
  21. This is a good idea, there should be a built in peaceful or creative mode. Build a Wonder is a victory condition, in the game setup. Also, you can select Revealed Map and Explored Map. also in the game setup page. Also, in the game setup, if you click on the little checkdot that says Conquest, it will disable victory all together, so you can build endlessly. As for the female citizens thing, two thoughts: A: R28 removed female citizens, with randomized men or women models. B: What makes men less sexualized than women? What about for most girls? They certainly think men are more... ahem... than women are.
  22. No. The hero should go fast enough to match the speed of the people affected if they are the same type of unit (i.e. an infantry hero with a +10% speed bonus to other infantry should go 10% faster than the default infantry). It just makes more sense, since generally the point of auras is to show how the heroes inspire their companions, not how they inspire themselves.
  23. Her skin is made of ivory. Her clothing is made of gold.
  24. 17. Elephants should Garrison inside Forts as well
  25. I would now like to gain feedback by raising a new suggestion: the movement buff some heroes give to other units (e.g. Seleucus) should apply to the hero himself as well, if applicable keep in mind I'm only talking about the speed buff
  26. Will be fixed when the pull request is accepted
  27. in hindsight, I shouldn't have reported this.the game would have been so much funnier just trolling by sheer AURA of these goth women xD
  28. Hi Everyone, I'm trying to create a "peaceful mode" for my younger kids. I noticed that by setting all players to the same team it immediately declares victory...but then allows continued playing. Then it's almost like a peaceful city-builder game with AI civs you can trade and interact with. The only issues are: 1. The game music continually plays victory music instead of standard 2. The map is revealed, instead of being gradually explored which is more interesting. 3. It would be nice to have some sort of goals, like complete the tech tree, explore the whole map, build a wonder, etc. I think a mod altering the victory conditions is the way to go. I started creating a simple mod with "peaceful" entry in the game types and no scripts. Things load ok, but it still proclaims victory (reveals map, plays victory music) and you still have to make sure everyone is on the same team. At the least, I'd like it to not proclaim victory (can be endless with no goals if need be, just don't want the map to be explored or the music to stop). Anybody feel like giving a few pointers? On a similar note, I feel the female civilians are too sexualized for kids (or adults, for that matter). Attached is a mod that replaces them with males, if anyone is interested. peaceful_mode.zip male_workers_only_mod.zip
  1. Load more activity
×
×
  • Create New...