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that topic was briefly visible and my gues is it was put down by antispam filter that topic was about formations, battalions and some ideas about them by @Thalatta I believe.
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Анонимный обменник криптовалюты без KYC
Perzival12 replied to RichardDah's topic in Introductions & Off-Topic Discussion
It posted twice. What a little @#$%. Again, spammer alert, ban this bot. -
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Oops! You do not have permission to view this topic. I was mentioned in a topic by @asterix, the topic appear in the activity feed (so probably not deleted?) but I can't access it. What is going on?
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Spartan Hoplites are not the best infantry unit!
AlexHerbert replied to thamlett's topic in General Discussion
LMAO Well, I did this: -
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Groups and battalions: proposal to make the most of them
asterix replied to Thalatta's topic in Gameplay Discussion
@Atrik @Vantha this might be of interest to you since you now fixing code around formations and groups. -
https://gitea.wildfiregames.com/0ad/0ad/wiki/PortA27ToR28 https://gitea.wildfiregames.com/0ad/0ad/wiki/Release28
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Spartan Hoplites are not the best infantry unit!
Tapothei replied to thamlett's topic in General Discussion
My man.... look at the date. -
Civ: Achaemenid Persians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Civ: Achaemenid Persians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Spartan Hoplites are not the best infantry unit!
AlexHerbert replied to thamlett's topic in General Discussion
It says is "one of the strongest units in the game," so good to know this. Did you tried Olympics? -
Ah yes, it seems they did use tight formations, I mixed that up with what I read about the Iceni.
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One idea could be a more beginner-friendly way to identify lag issues. There’s already the top-right message and the F11 overlay, but not everyone knows how to read the overlay.
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- hotkeys
- autoassign civ
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This would be ahistorical.
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Royal Battle Priest (Healing & Terror focused) It puts the lotion on its skin or it gets the hose again. Rain Lord (Economics focused) Night King (Speed and Technology focused) Jaguar Lord (Combat focused)
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So, I'm trying to make some maps, but I can't access all of the terrain options in the terrain tab. There is no way to scroll through them or switch between pages of terrains, meaning that about half of the terrains (Cliff, Special, and who knows what else) are inaccessible to me. Does anyone know of a way to access the terrains? I'm also opening this as an issue for A28, even if it doesn't get fixed till A29.
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It's R28 But you can start porting your mods, there won't be big changes anymore breaking compatibility.
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Emma started following Art Development
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So, is there any idea of how much time is left until A28 become the current version, i.e. replaces A27 on the main website, and I have to port all of my mods over to it? And, when that happens, what changes will I need to make for my mod(s) to work on A28, if any? I know that A26-A27 had some changes, specifically regarding the simulation code, what stuff is changed for A28?
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Will do. I think leaving the fortress and arsenal out is a good choice, since (being somewhat of a noob player still) I was losing to the AI when it was building fortresses, and since I disabled siege weapons from being trained (which again, I Iost because of them), arsenals are somewhat useless. I'm testing the AI on some friends of mine, who are also noobs, so I'm actually getting a pretty good idea of what is too powerful or too weak. Which AI? Mine, the custom Hyrule ones I wrote, or Petra?
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Thanks! It's a bit inconclusive, someone says "On "normal" difficulty the AI does indeed use ships to transport troops", and I was playing on "very hard". I think the map is the issue, it was the Isthmus of Corinth, once I took the isthmus itself the AI would smash against my defenses there, no attempt to cross the water by ship.
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Hi Thalatta, may I recommend to you the following thread?
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