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It's not the standard type of latency lag there. Only some sluggishness during a long match with many, many units. It's gotten much better since A27.1.
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does it ever lag in SP? I feel so big of a difference in SP,without the lobby everything is happening INSTANT there is no latency to my clicking mouse buttons!
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Hi! I'm that someone from reddit @wowgetoffyourcellphone @Stan` @real_tabasco_sauce can we add this bad boy to the actual game? I think 25th dynasty is the last to use chariots in warfare, right? I can't ping the cool historian man (Geneva55 was his name right?) cus I forgot the username
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now I'm sad
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It didn't seem right to me for the Kushites in 0 A.D. to lack a chariot unit (other than the Amanirenas hero unit), considering that they're the closest thing to non-Hellenized Egyptians in the game and chariot archers are so iconic for the Nile Valley civilizations. Ergo, I created a "Noble Chariot Archer" unit that the Kushites can train from the Stable after researching Champion Chariots. I'm posting it here on request from someone on Reddit. kushite_chariots.zip
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ShumoizolyaciyaTorpedyToone joined the community
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Germans make me think of Chaos Marauders from Warhammer Fantasy
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How do I make new typefaces and fonts?
trompetin17 replied to Perzival12's topic in Game Modification
Sure i will provide the PR later , it is on my radar -
Ah maybe it's behind a paywall, I never checked, sorry. To get the files look at https://svn.wildfiregames.com/nightly-build/trunk/binaries/data/mods/public/l10n/ look for pot (po template) files.
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@trompetin17 how about, so no more changes needed <param name="pattern">([a-z]+)-(bold-|italic-)?(stroke-)?[0-9]{1,3}</param>
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0.28.3 Ptolemies Military Colony can build Civilians again
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Localization text file on specific language
CheckTester replied to CheckTester's topic in Help & Feedback
Thank you for the information. How to download the strings text file the transifex site ? I couldn't find ant corresponded button or link in the interface... @Stan`Could you please help ? Do you mean "Edit source" button ? As I understand this feature is available as only payable option in transifex account. I didn't found anything else. -
How do I make new typefaces and fonts?
trompetin17 replied to Perzival12's topic in Game Modification
or here https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/mod/gui/gui.rng -
that file is in the binaries/data/mods/mod/mod.zip file btw not in the usual binaries/data/public/public.zip where we mod. Just a heads up for people looking for it.
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How do I make new typefaces and fonts?
trompetin17 replied to Perzival12's topic in Game Modification
oh i see, i updated the wiki thx for that https://gitea.wildfiregames.com/0ad/0ad/wiki/Adding_font_support -
I didnt test either but seeing theres literally 0 use cases of it in 0 ad i'd say no lol.
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How do I make new typefaces and fonts?
trompetin17 replied to Perzival12's topic in Game Modification
Stan it doesnt wrok right because of this in rng file: a workaround is to copy and paste the gui.rng file inside "gui" folder and replace that line with <param name="pattern">(lithos|mono|sans)-(bold-|italic-)?(stroke-)?[0-9]{1,3}</param> while we create a PR that enable this support without this workaround -
But does it work ? Cause I have not tested
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Yeah i was misunderstanding that this was something needed to be put somewhere for defining "lithos-regular-14" so that you can use it.
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ShumoizolyaciyaDverejDob joined the community
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I don't know if that will make more clear or not: styles.xml files work a bit like CSS files. Let's consider this file to be mystyle.xml <?xml version="1.0" encoding="utf-8"?> <styles> <style name="TitleText" font="myfont-regular-14" textcolor="white" text_align="center" text_valign="center" /> </styles> for each gui page you need to include the style e.g mypage.xml <?xml version="1.0" encoding="utf-8"?> <page> <include>mystyle.xml</include> </page> Then you can reference it in stuff contained in that page e.g <?xml version="1.0" encoding="utf-8"?> <object name="pgToolTip" style="TitleText" type="text" size="100%-313 25 100% 200" /> or <?xml version="1.0" encoding="utf-8"?> <object type="text" name="campaignDesc" style="ModernLabelText" font="myfont-regular-14" size="10 10 100%-10 100%-10"> @trompetin17 unless I'm mistaken this does not exist: <text font="myfont-regular-14" /> and in config/mymod.cfg [fonts.myfont] regular = "DejaVuSansMono.ttf", "FreeMono.ttf"
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It never takes too long with jc..
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I’m talking about the topic in the title, referring to the impact of sound variety. There’s nothing confusing here. If you want, ask ChatGPT to explain in Spanish what I mean. Take care.
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Have you tried this instead: ./pyrogenesis .Also is that file executable ? chmod +x pyrogenesis && ./pyrogenesis Yes but, depending on the one who installs the mod, it might not work for them, because we haven't generated the cache files and compressed the textures and 3d models in that mod (if any)
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