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Also, I think there was an Opensource alternative that some members were using. https://element.io/ It was an element, I think.
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Game Balance: Battering Rams, the 0 A.D. tanks?...
Classic-Burger replied to krt0143's topic in Gameplay Discussion
I'm referring to those citizen workers who were previously female. For Alfa 28 that will not exist. -
Whenever I want to create a Defect- or Enhancement-Issue on Gitea, I'm told the following: That is counterfactual: I am not able to change any of the values in the right sidebar (see attached screenshot). I don't feel the need to get this power, but it confuses my from time to time. Is it the aim, that bug reporter shall change the values themselves (like back in the old days on trac) or is this an artifact, that should be removed, if time permits? Disclaimer: I didn't file a bug in 0ad/0ad because it doesn't refer to the game itself nor the forums and the website. I did not file one at Giteas own bug tracker, because I don't know the specifications of this instance.
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Game Balance: Battering Rams, the 0 A.D. tanks?...
Grautvornix replied to krt0143's topic in Gameplay Discussion
Citiziens, civilians, non soldiers, what ever you want to call it - just strictly speaking, all members of your army except the mercs are also citizens, right? - Today
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Proper way to get 64bit version for Windows?
Obelix replied to Purgator_'s topic in Game Development & Technical Discussion
Four days later, this pull request was accepted. Therefore Release 28 should be available via win64-Setup file—when it's released. In the meantime: We now have weekly generated test bundles (Mock Release Bundles) of the current stage of development (see the announcement). Currently there is a crash problem, but you may test it next week with the new generation of the build. -
Before starting your own, please use the forum search engine and search for the term 'Discord'. Only in the past two years several new servers have appeared. Creating yet another Discord server may separate the community in more pieces. Second that! I'm from that era ... and I'm not willing to research the next phase.
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I have the impression many players and frequent users of the forum are from the Age of Forum... (or the Age of Fora? Which in retrospect sounds like an Ensemble Studios title)
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@user1commands.txt I am 33remido and GonzaloManya left the game without resigning
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Ibrar changed their profile photo
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ArthurFinch joined the community
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MilesHarrison37 joined the community
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CalebJones joined the community
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leoncooper joined the community
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OscarReed joined the community
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I am 33remido, GonzaloManya left the game without resigning commands.txt
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33remido joined the community
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Game Balance: Battering Rams, the 0 A.D. tanks?...
Classic-Burger replied to krt0143's topic in Gameplay Discussion
You mean citizen? Women are no longer a thing. -
Game Balance: Battering Rams, the 0 A.D. tanks?...
real_tabasco_sauce replied to krt0143's topic in Gameplay Discussion
try using your women if you don't want to use any soldiers to destroy the ram. They destroy rams pretty quickly. -
Game Balance: Battering Rams, the 0 A.D. tanks?...
Classic-Burger replied to krt0143's topic in Gameplay Discussion
A single ram can destroy an entire city. Swords? swords are expensive for both cavalry and infantry. If swords are the solution why do all civs have rams but no swords? -
That young man had just arrived at the forum, if you look closely there are older profiles whose authors are very old and they were also recurrent. In art you see that there was a greater variety of people and now it is a dead place.
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Game Balance: Battering Rams, the 0 A.D. tanks?...
Perzival12 replied to krt0143's topic in Gameplay Discussion
Then there should be unit actors pushing the ram, just like how the siege catapults and ballista have people manning them. At the moment rams look like their moving of their own accord, they could at east have two people in them to make them look better. Maybe I should talk to @wowgetoffyourcellphone about this. -
Game Balance: Battering Rams, the 0 A.D. tanks?...
real_tabasco_sauce replied to krt0143's topic in Gameplay Discussion
I don't think rams are OP. Once players figure out that swords and melee destroy them, they are pretty harmless. Right now because of the strength of capturing, you oftentimes don't need siege at all. I don't see the point of requiring them to be garrisoned to move, as one could argue the 3 population cost is three dudes that come "pre-installed" inside the ram to push it. -
Game Balance: Battering Rams, the 0 A.D. tanks?...
Perzival12 replied to krt0143's topic in Gameplay Discussion
They should cost 0 pop, only wood and maybe metal. Any population cost would come from soldiers garrisoned inside. (This would probably make rams garrisonable on ships without taking up space though). -
Hexereticdoom changed their profile photo
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Yeah, Decide4U a few weeks ago. I'm relatively new to the forum as well, so I don't know of any others.
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Game Balance: Battering Rams, the 0 A.D. tanks?...
Dakara replied to krt0143's topic in Gameplay Discussion
too much micro for low goal, the actual garnison already give strategy and advantage They cost 3 pop so it meaning they have someone managing them -
Frequent users who use the forum have left.
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I don't like Discord ... I can, well, I guess that's the way things are.
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Game Balance: Battering Rams, the 0 A.D. tanks?...
Classic-Burger replied to krt0143's topic in Gameplay Discussion
The battering ram in this game is absurd. -
There are several Discords already open that we could migrate to, but it would probably be best to start our own. Sad really, since using Discord seems to encourage the posting of random crap over actual discussion of useful topics. But maybe it will be for the best.
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As much as I hate for it to be true, I think the forum format has essentially died off. While I personally prefer it and find it easier to search than other alternatives, there's no GUI fix that can bring in newer people to the forum. I know that the team is/was skeptical of Discord, but I'm fine with anything as long as the community is active. I checked the irc yesterday and that's in an even worse shape.
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Game Balance: Battering Rams, the 0 A.D. tanks?...
Perzival12 replied to krt0143's topic in Gameplay Discussion
Rams should move only slightly slower than infantry, after all, they are presumably being pushed by infantry (otherwise, their just rolling of their own accord). Even if the ram weighs a lot, ten infantry should be able to make it go at least as fast as a single infantryman. An idea for balancing (and realism) is that rams and other siege machines should be stationary until their are people garrisoned in them. Siege towers and seige machines with people as part of the actor would be the only exceptions (and ships, which presumably have a rowing crew onboard). -
Game Balance: Battering Rams, the 0 A.D. tanks?...
Dakara replied to krt0143's topic in Gameplay Discussion
Siege tankyness is op, hard to kill even with sword infantery unit, take too much time, cata too much hp and ram too fast move compare to infantery
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