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Impressive.
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Gorgeous.
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Civ: Ptolemaic Egyptians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
A more realistic Cleopatra -
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Civ: Imperial Romans (Principates)
Classic-Burger replied to wowgetoffyourcellphone's topic in Delenda Est
- Yesterday
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If you replace citizens with slaves to have more soldiers... Slaves should be fewer and more efficient.
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It is just another feature creep. The only reason Red Alert had a "Spy" unit is because the Cold War mentality was still prevalent in the 90's. It was meant as a gimick, and to support some fun SP missions at the time.
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I imagine your farming is extremely slow, then. The number of women depends on the state of the game. You need minimum 20 by mid game, and about 45-50 by the late game. Seriously, make women early on. It's easy to send them to farms/fields later.
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you should train woman for eco.
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
Those are good points, I have noticed the unit balance shifting since A27, I almost never see champion cavalry now, unless I am the one trying to use it, civs with strong anti cav options are also getting picked more, and Han crossbow and halberdier/spearman combination is horrifically lethal to champion cavalry and just about everything else too, I was genuinely surprised at how effective it turned out to be. Pikes have also become very decent damage dealers while maintaining good durability, especially great in wars of attrition, so that is a very nice change -
Hi @Fabius I see the suggestion. However, in my opinion, the romans' relatively simple unit roster is important. Civs should have different strengths and weaknesses, and part of that is having an incomplete roster. Depending on how unit balance evolves going forward, there may be a need for the romans to get a different ranged unit, but for now I don't think they need it. I worry that adding extra units creates kind of a situation like mace currently, where they are very good at a lot of different strategies. If the range is really crucial, using bolts is a good choice.
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
I mentioned the idea as linked below, and then it occurred to me that it might be a good suggestion for testing in the community mod. A possible twist of interest is both slinger and archer options but as an either/or setup. That being said given the obvious slowing of eco the Reforms imposes, since spearmen are slower than ranged units, an archer would be most consistent to that with its walk time. -
The idea of a scout unit that can camouflage when it’s not moving sounds cool, kind of like a hunter or assassin. It should only be visible when it’s moving or attacking, and only to units close to it or other spies.
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===[Gameplay Flaw]===Archer machine guns.
Perzival12 replied to Lion.Kanzen's topic in Gameplay Discussion
What if it was a setting: faster firing lowers accuracy and damage or slower firing increases accuracy and damage? Then there is more choice, and maybe each archer could have it’s own setting. -
Yeah, thanks for the aura idea. I’m going to use it.
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I don’t use or train any women after the starting four, just cause they are useless in combat, whereas citizen soldiers can be ordered to do a massive attack at the end of the game.
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Blacksmith : Weapon or Armor? Slash or Piercing?
Perzival12 replied to vanz's topic in Gameplay Discussion
I’m super lazy with these, really only build the blacksmith so I can upgrade to city phase. I just upgrade them in order and then forget about them. -
the way it should be
JC (naval supremacist) replied to JC (naval supremacist)'s topic in Introductions & Off-Topic Discussion
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I do the exact opposite, basically just sitting in my starting spot and fortifying it into a super defensible position before I do anything aggressive.
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I think it depends on how long it takes to capture a building versus destroy it. I always destroy civic centers, then build a new one, which captures all of the nearby enemy buildings. I also tend to destroy towers just cause they take out way to many of my units while I try to do other stuff.
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