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- Past hour
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Hi @Thomas Stewart, you likely joined a old lobby, make sure you reinstall the new version of the game (currently a27). Downloads are available there: https://play0ad.com/
- Today
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Yes there is.
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Ernesttuh joined the community
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Yo I haven't been on this game for over a year. Is it dead? Like, is there still a multiplayer and modding community?
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The first bug is that when I leave the game, the music still plays for about 2 - 5 seconds. It is strange, this didn't happened before. It is hapening me just for some time. Maybe month or two ago. The second bug is worse. When I click on open map editor, the game close, OK. The music still plays for about those 2 - 5 seconds. Atlas editor lanches correctly. OK. But what is not OK, is that when I want to load a saved map, the editor looks like it is trying to open it for few seconds and then closes without any window, warning or anything. And this is happening when I want to load any map. Not only my unfinished custom maps, but also map that are already in game. But as I said, when I want to load one, the editor looks like it is loading the map, but then suddenly close without anything. The first bug is strange, but I didn't care about it. But I really don't understand the second but. Just week ago, it was working correctly. I don't know what is wrong. What should I do? Thanks. P.S.: Playing latest flatpak version of 0 A.D. on Linux Mint 22.
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Civ: Germans (Cimbri, Suebians, Goths)
Obskiuras replied to wowgetoffyourcellphone's topic in Delenda Est
I think it would be good to add more color to the buildings. This is a Saxon building but it works for what I want to show. -
Civ: Germans (Cimbri, Suebians, Goths)
Obskiuras replied to wowgetoffyourcellphone's topic in Delenda Est
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@LienRag I like that idea, and it has indeed some potentially interesting gameplay twists!
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Game launches, music plays, but no graphics come up - Fedora 42 KDE
Remigz replied to mau's topic in Bug reports
I have the same issue and it seems to be (somewhat) related to KDE Plasma as well, because it launches properly on Sway. Nvidia GPU (latest propriety drivers), runs properly on KDE with the parameter above. Thanks! userreport_hwdetect.txt -
Remigz joined the community
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DrewGalloway joined the community
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Yeah, of course ! That's what I want to do but, I think it would be better if it could help 0AD... I don't want to do a mod which will never help or becomes part of the main game !! I created this discussion to find out whether my ideas and project are good or too ambitious to start modding... He will help me with my mod and, if he likes this experience, he might even join (like me) the project ! He's been a programmer for about 20 years I think (or more)
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Having multiple markets of the same players on the same route should stay less efficient, lest it becomes exploitable. But the OP idea of having a route with multiple markets of different allies (max one market per ally) should be made a little bit more efficient (I don't think it would be hard to tweak the formula to make it so) as it's funnier, has nice strategic implications, and is immersive (that's how trader worked historically).
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motoracerinfo joined the community
- Yesterday
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I've tested all cases I could think of but we can always give it a couple days to see if something broken is discovered. If not, I don't have a gitea account or repo set up, and I might be lazy to set one up (a bit of other reasons too that makes me not want to do it maybe...). I've made a version of the code SnappingWallsPr.zip that use function overwrites and comments cleanup to make it easier if someone want create a PR for main game.
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If you wan’t to get started, you could make a mod. It’s pretty easy to do, and is a good way of learning how the coding and design is for 0ad, without slowing down game development with any errors or flaws that you accidentally have (and there will be many, believe me). In fact, several mods have actually been made a part of the game over the years, so if your mod is high-enough quality (or you make a pull request), your mod could be added as well. There is not much work for a beginner at coding, but more art and civs is always welcome. I recommend, if you want to join in the actual development, check for work here: https://gitea.wildfiregames.com/0ad/0ad/wiki/GettingStarted
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Okay, it's true, I forgot to talk about that... I’m not good at 3D modeling for now . It’s not really my field... But, I can draw quite well, and I could help by sketching concepts, adjusting or suggesting unit stats, and doing historical research and documentation about civilizations... I’m also open to learning 3D modeling if needed, though it might take me a bit more time to get up to speed. Moreover, I know someone who might be interested in helping with programming, depending on what kind of tasks are needed.
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Versaci Boosts joined the community
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The problem used to be I would get the llvmpipe error I talked about a few weeks ago. However, at some point the Scenario Editor simply broke, so that it no longer even displays an editable map. I probably should reinstall it, but it will still be broken with the llvmpipe error. Unless there is a way to change the Scenario Esitor’s rendering to Vulcan rendering, I can’t make Scenarios.
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That's strange, also expect the performance to be way worse.
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Very nice. It also adds the missing tooltip when the starting turret can't be placed. Do you want to open a PR? I can help with testing and reviewing.
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Good catch for the cached entities. Alright I think I've finished this up so we might have it now. Cool enough by replacing the method to retrieve snappable entites, a couple vanilla bugs for fixed just like that; notably the inability to continue wall placement in fog of war, but also inability to build from captured walls. I've listed all features achieved in opening comment. I've tested everything I could thing of to see if any exceptions are left unhandled but I think everything seems so much better now then it ever was.
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AlexHerbert started following Ratings Disputes and Offence Reporting
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Hi everyone, I'm "El Maker" (it's not my real name) and I love playing 0 A.D. !! I've been playing 0 A.D. for a few years now (I’m not very good at it, but I really enjoy it!). After discovering this amazing project, I’ve developed a genuine interest in helping its development and contributing in any way I can. I’ve already explored the forum and found several topics that inspired me — there are a few areas where I think I could help or bring new ideas. I’m highly motivated and would love some guidance on how to get started ! My ideas (or areas where I’d like to help): –First of all : the civilisations such as Etruscans, Numidians, Nabateans or Dacians (I've seen that there are a lot's of civilisations that you want to add so I can help !) – Secondly : improve the Gaïa system (not fauna or flora but the "humans" : pirates, itinerants bandits ...) --> I've seen that in the Big Eyecandy section (but anyperson anwsered me) – Thirdly : (it's not THE ONE but I would be cool in my opinion) change the starts of every civilisations (in order to have different beginnings of games and strategies that really change depending on the civilizations) Any advice or feedback would be greatly appreciated. I’d love to collaborate in this amazing project !! Thanks in advance for your time !! El Maker
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