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Thanks, so what I've tried now is : ./update-workspaces.sh --cc=gcc-12 cd gcc make And ./update-workspaces.sh --cc=clang-18 cd gcc #Can't see any other folders make If i pass a compiler version i don't have to update-workspaces.sh, it tell me so. Therefor I'm guessing i do have to compiler I'm passing above. Yet compilation fails in both cases. With gcc /usr/include/fmt/core.h:2201:22: error: ‘constexpr void fmt::v8::basic_format_parse_context<Char, ErrorHandler>::on_error(const char*) [with Char = char; ErrorHandler = fmt::v8::detail::error_handler]’ called in a constant expression 2201 | context_.on_error(message); With clang In file included from ../../../source/ps/GameSetup/GameSetup.cpp:84: ../../../source/scriptinterface/FunctionWrapper.h:518:6: error: call to consteval function 'fmt::basic_format_string<char, std::basic_string<char> &>::basic_format_string<char[51], 0>' is not a constant expression 518 | "Failed defining function {:?} on the native scope.", classInfo->name)}; | ^
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loyalty joined the community
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- Today
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I think you are using gcc instead, if you want to use clang you have to set CXX environment variable or pass --cc=clang to update-workspace.sh, also your gcc version is likely older then gcc-12.
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That do fix the error, but compilation fails later with another forward declaration and a bunch of new errors too. I have clang 18.1.8, rusc 1.91.0
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=[TASK]= Nike of Samothrace
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Official tasks
@nifa Want to take a crack at this one? -
I really love this. Can you give it the white tile roof like the Athenian Wonder?
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TestoLinkCapsulesUk joined the community
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mesoamerican [Design] guide to make Mesoamerican mod.
Trinketos replied to Lion.Kanzen's topic in Projects
Encontre una joya. https://retratodetenochtitlan.mx/ -
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I tried the nightly build and they had one. https://wildfiregames.com/forum/topic/26110-civ-germans-cimbri-suebians-goths/?do=findComment&comment=582009
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Fleur restaurant and Bar joined the community
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Ficeseet056 joined the community
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Could we make a wonder for the germanic tribes out of these assets too? As far as I know they had some kind of burial mound too and the cimbri are still missing one
- Yesterday
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Erechtheion and carytids from the acropolis in athens https://en.wikipedia.org/wiki/Erechtheion https://en.wikipedia.org/wiki/Caryatid https://www.artstation.com/artwork/lxY91a 1228892164_erechtheion0_28.1.zip
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Liberapay as a donation channel
Classic-Burger replied to Raffi Enficiaud's topic in Help & Feedback
It makes me think. -
Liberapay as a donation channel
Raffi Enficiaud replied to Raffi Enficiaud's topic in Help & Feedback
Thanks for the quick reply (and sorry for the sloppy one on my side). Liberapay: you link your Paypal account to it and you can start receiving money. As far as I can tell, there is already a Paypal account, it is "just" the matter of creating the account on Liberapay. Hope this materializes! -
I got an error like this a while ago too and the cause was that the compiler version was too old.
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Herodotus (Histories, IV, 82) tells the account of a large Scythian cauldron (which could contain up to 600 Greek amphorae) built for the king Ariantas.
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Show some decorating ideas, maybe @Obskiuras can help with some concepts.
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Could you test this: https://gitea.wildfiregames.com/0ad/0ad/pulls/8528
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Gitea ssh-key problems
Cayleb-Ordo replied to Cayleb-Ordo's topic in Game Development & Technical Discussion
Hello its me again. Having troubles again with the lfs... So fetching from the main repository works with the suggestion from the .lfsconfig. But i can no longer update my fork, its always trying to push directly to the main 0ad repository... Any ideas why? Same problem on windows and linux and on a clean checkout. Also did try the suggestion from this thread, but the effect was that it would never update again from the main 0ad repo. actual error: batch request: error:: 0% (0/1), 0 B | 0 B/s error: User: 1394:Cayleb-Ordo with Key: 34:Linux-PC is not authorized to write to 0ad/0ad. error:: exit status 1 local git config: core.repositoryformatversion=0 core.filemode=true core.bare=false core.logallrefupdates=true remote.origin.url=git@gitea.wildfiregames.com:Cayleb-Ordo/0ad.git remote.origin.fetch=+refs/heads/*:refs/remotes/origin/* branch.main.remote=origin branch.main.merge=refs/heads/main branch.main.vscode-merge-base=origin/main remote.0ad-base.url=git@gitea.wildfiregames.com:0ad/0ad.git remote.0ad-base.fetch=+refs/heads/*:refs/remotes/0ad-base/* user.name=Cayleb-Ordo branch.build-with-cmake.remote=origin branch.build-with-cmake.merge=refs/heads/build-with-cmake branch.build-with-cmake.vscode-merge-base=origin/build-with-cmake lfs.repositoryformatversion=0 lfs.url=git@gitea.wildfiregames.com:0ad/0ad.git branch.build-with-cmake-initial.remote=origin branch.build-with-cmake-initial.merge=refs/heads/build-with-cmake-initial branch.build-with-cmake-initial.vscode-merge-base=origin/build-with-cmake lfs.https://gitea.wildfiregames.com/0ad/0ad.git.locksverify=false lfs.https://gitea.wildfiregames.com/Cayleb-Ordo/0ad.git.locksverify=true branch.build-with-cmake-backup.vscode-merge-base=origin/build-with-cmake remote configuration: 0ad-base git@gitea.wildfiregames.com:0ad/0ad.git (fetch) 0ad-base git@gitea.wildfiregames.com:0ad/0ad.git (push) origin git@gitea.wildfiregames.com:Cayleb-Ordo/0ad.git (fetch) origin git@gitea.wildfiregames.com:Cayleb-Ordo/0ad.git (push) -
The burial chamber was decorated and we can imagine they used similar decoration outside when they performed ceremony celebrating their ancestor:
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phosit started following Compilation error
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I don't think that the problem is on your side. But it's weird that nobody encountered this error. Which compiler do you use?
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If you can't take criticism, don't participate in a community project. Do you have a reference that would make a worthy addition to the wonder?
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Hey @nifa This looks pretty nice. Great work. Maybe we could somehow reduce the polycount by baking some of the stones into a decal with a normal map?(looks like it's already a texture but I can't check right now) Could save some tris by making the decorations transparent texture instead of little squares. Might be nice to find a way to have a hint of player color as well.
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--> Problem solved Hello, I got the problem, that I can't join the Multiplayer anymore, with the message "The data stream was closed by the server". What can i do?
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You can have a stele at the top, it seems to have been the case in a few kurgans. It is also plausible that ceremonies were performed around the kurgans. Notably with drink distribution, animal sacrifices, rites, music etc. If you are depicting the kurgan during a ceremony, it adds more opportunities for props.
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The origin of the designation 'baba' for such stele is debated. Indeed it is related to the word for lady or old woman in Slavic languages, but it is also related to the Turkic word 'balbal' meaning ancestor. Turks called those statue 'balbal' : https://tr.wikipedia.org/wiki/Balbal and in Kazakh the word 'baba' means ancestor. The most probable is that Slavic people heard the word balbal from Turkic people, notably the Cumans. And since the Cumans mostly depicted women on their statues, an association has been made between the two. And finally the Russians called ALL those ancient statues 'baba' : https://ru.wikipedia.org/wiki/Каменная_баба This is why I couldn't tell if you were talking about the Scythian or the Cuman stele.
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