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  2. I resigned from the game. You are clearly confusing me with somebody else. @user1 commands.txt metadata.json
  3. Is there a way to a resistance, but it not being shown in UI? Cause this lists a resistance to Poison and Fire, but I have not seen it in-game anywhere.
  4. You are right. Comparing mechanics from other RTS games to discuss a mechanic in an RTS game makes absolutely no sense…
  5. It's interesting that you know of the two of us, where is a 0AD Sandbox, but I don't
  6. Uh I see, wrong building then. I was looking for the RTS strategy department.
  7. Look at the browser's address bar and read the name of the forum. What is StarCraft, what is AOE? In the text, I see a full recognition of my arguments for the game 0 A.D. because you don't have any others. For competent argumentation, like yours, not on the topic of the forum, the letters FIFA or Miner are also suitable. You weren't standing behind me, and you don't know what level of Petra I have set. You seem to be getting into the terms too. Based on the level of your comments, I'll also assume that you studied 0 A.D. from the pictures.
  8. You can already do that, just put Petra on Sandbox mode and build your nice sand castles until you get bored.
  9. Bro, it looks like you decided to give a lecture at a nursing home. You've got the wrong address. Come back again.
  10. Indeed we consistently see that "old" games which feature skill expression become e-sports because you can get infinitely better at the game without being perfect. The satisfaction with learning and improving and outplaying are also what makes games fun aside from just being competitive. Many modern games try to remove these "difficult" mechanics and the result is boring gameplay where the only distinguishing factors are simply choosing the stronger option whether thats a gun in a fps game or a civilization in an rts game. That is why aoe2 performs better than aoe3 aoe4 and AoM retold. Games 20 years ago were designed to be fun in order to succeed in sales. Now they are designed to have a marketing induced mass appeal for a short time, and sell skins in-game. For this its important that a player can feel like they are "good" at the game within a week or so of buying it (skill-based matchmaking also contributes to this). So removing any sort of mechanic with skill expression boosts sales. It seems like some people just want a modern slop game that they can play while yawning and watching movies on other monitors.
  11. No need to invent anything ! No distribution between buildings. I've already heard this argument. Don't invent a problem where it doesn't exist. There is nothing complicated. The main queue allocator is a timer in the computer. Of the 2 buildings, there is always one that was vacated 1 millisecond earlier. This is enough to understand who is going to give the new resource to. If you come up with a new algorithm, it will take another couple of thousand players. If they go to compare other games, "What about others with Auto-Queue? " they may not come back. Barracks: I can put swordsmen in one room and horses in the other to quickly collect resources. There is 1 km between the barracks. I don't need a new algorithm to decide for me which barracks to raise whom. Elementary timer allocation. My request to the developers is : var btnAQ = getGUIObjectByName("autoQueueButton"); btnAQ.onPress = () => { g_AutoQueue = !g_AutoQueue; this.caption = g_AutoQueue ? "AQ: ON" : "AQ: OFF"; this.sprite = g_AutoQueue ? "ModernButtonActive" : "OldDustyButton"; }; It's all.
  12. Perhaps you should ask yourself why thousands of people are still playing Age of Empires II or StarCraft II in the international competitive scene and haven’t left despite having to make thousands of clicks. Anyway, I see you’re a clever guy who came here to explain to all of us how stupid we are, appealing to analogies and “smart” comments, while you can’t even beat Petra Bot, which must be one of the dumbest RTS AIs out there.
  13. Today
  14. Bro, I understand that new players who don't know how to play want some help with auto-training, I personally used it at the very beginning. But if you are an experienced player it feels lazy. If players want the game to play by itself, it’s also possible to just watch replays, spec games or put AIs to fight each other and enjoy the show.
  15. I think car analogies don’t work very well for discussing RTS design. But even if we were to accept it as a valid comparison rather than a false analogy, I’ll explain why I still think it doesn’t hold: The Model T today is mostly a collector’s item and is no longer part of the modern car's market. By contrast, StarCraft: Brood War still has active professional tournaments, specially in South Korea. And the same unit-training mechanics are still present in modern competitive RTS titles like StarCraft II and the Age of Empires series, which continue to run esports tournaments with significant prize pools. So this isn’t just a case of defending an obsolete design. These mechanics are still part of the competitive RTS ecosystem today. However, I’m still not entirely sure what we are actually discussing here: whether the goal is simply to add an option so that the vanilla auto-queue pauses until enough resources are available, or whether the intention is to introduce a highly automated system like the smart training from the ModernGUI mod. In that system, production not only resumes automatically when resources become available, but the game also determines the batch sizes based on the available resources and distributes the training across all eligible buildings through the training panel provided by the mod. Because those are two very different things.
  16. Atrik , Colleague, I've got you figured out. They probably play on PS. The main thing for them is the presence of a soft sofa. We have an armor-piercing "Fun fact." which is impossible to argue with -- PETRA has an "Auto-Queue", we don't. But the developers suggest that we feel dumber than this bot every day. They will offer to reconsider their views, buy a new mouse, and still start enjoying this hamster clicker 0 A.D. A very important argument is "we can do better, but we have already done worse. We must show respect for our old decisions (mistakes). We cannot admit that for 22 years we have been tormenting people with unnecessary movements that serve the main process of the game." I wonder how many people have dropped 0 A.D.?, because it seems silly to them to make the same clicks by the hundreds. While your troops are being destroyed on the battlefield, we are maintaining the barracks. "We can do better. But you have to change your attitude towards your inner negativity. Because there are games where it's even worse." -- Strange methods of persuasion. It's a strange excuse not to change anything, like 22 years ago. In such a position, no one will sweat from work. The developers probably find it pleasant to click on each building in turn. And after 1 minute, repeat in a circle. But it's not developers who live in the world, but ordinary normal people. With a different worldview. To some, it will seem the height of idiocy. Especially in a battle with a robot that laughs and chokes on its transistors, watching our thousands of clicks. When he has only 1 click, at the beginning of the exponent. For Petra, we're real dumb hamsters. The same bot sees the code 0 A.D. He sees this one parameter LockQueue =1, which must be enabled, and will save himself the agony. But these leather bags are not familiar with binary calculus. How are they going to beat me ??? --------------- Atrik , I wrote to you in ModernGUI . 0 A.D. -- a well-known program that likes to shove its data across all disks. I have it on disk D. Can you give me the exact path where to copy yours? ModernGUI ?
  17. The design of the game is such that you select buildings and produce from them. This is part of managing the economy which is also in the design document. Economy automation mods are fine to use in single player or against players that have this mod, but I don’t think they belong in vanilla 0ad.
  18. @ThePoshBarbarian, your classification makes sense, except for resistance needs to be reversed. In all actuality, leather armor is designed to block arrows and other pointed weapons, an axe blade or a good blow with a sword would cut through it like butter. As for sling implementation, slingerss could just deal small amounts of pierce and crush damage.
  19. Fun fact. Ford Model T was the most successful car in automotive history, and to date, is still iconic. It had primitive suspensions and back then we had cobblestone road. We should therefore get back to that. I'm sure this is a totally valid reasoning. You don't have much knowledge about the game and none about the subject at hand. This is made visible by the numbers you give. Since you have self-imposed rules like "I will only ever play pure vanilla" the only thing you can ever do is express your emotional reactions to matters you have no context or experience about. You are free to do so, obviously. It's just not very constructive. People that refuse to the use current auto-queue, play SP, and therefore will never ever be impacted by any ways by improvements to the feature can also express there opinion and try to Decide4me, but their stances might not (should not) weight as much as people that actually know what they are talking about.
  20. I'm just a casual RTS player, probably never, its part of the game and I rather keep it as it is, since having full pop at either min 15-30 is skill based rather then full pop always at min 15 with automation. Would it still consider RTS if the gameplay loop is automated? I could vouch for the auto-train to be removed to enrich the strategy experience, The AI can always be toned down to cover that.
  21. Fun fact. StarCraft: Brood War is one of the most successful RTS games in history. That game defined the word E-sport. I've been playing that game for 20 years now, and I'm nowhere near being good at it. My average APM is ~105, when I'm being serious, which puts me at high D to low C rank. Good players have ~250 APM, while pros can go up to 400 when microing their units. The best part is, Brood War has no auto-queue. You can't even hotkey more than one building at a time. Still, I'm still playing that game, after all this time.
  22. Dang, yet another Discord. Now I am member of Forum and 3-4 0AD Discords... Joined. This is my idea (i wrote it to Discord as well): to make series of tournaments like this one: https://www.youtube.com/watch?v=3a5TxejDc-s In SC1 it's very successful and good method to have regular competitive 1v1s, realistic ladder/ratings, connecting players, etc.
  23. I'm asking you to save me from monitoring each barracks at B*100 times/hour (that's exactly how Petra gets high in the game), and you're offering me a button to see empty barracks faster. I've listened to your advice about hot buttons. It kind of reminds me of a bicycle with square wheels. I appreciated it, thank you. Therefore, I have only one counter question: "When will there be an Auto-Queue in the main game, without Mods? "
  24. That paragraph you quote refers to something slightly different: it describes how units are assigned when the player orders training using a selected group of barracks. Even when resources are available and auto-queue is enabled, this behavior occurs in the same way if the available resources are not sufficient. As for whether barracks should remain with auto-queue enabled or not, I addressed that earlier above: Now, I think you are referring to something beyond simply keeping auto-queue enabled, and you are advocating for a fully automated training system. That is highly debatable from a game design perspective and can hardly be considered “a bug.” There are plenty of successful RTS games that do not automate this aspect.
  25. You just confirmed my words. Read your text again. So why are the barracks or buildings "unused."? Because the queue ran out for 1 second an hour ago. But this moment was missed. With this quote, you have just joined the Auto-Queue fan club
  26. LOL at that one alpha where CS unit ranks were disabled. Talking about alpha 18, that last alpha where we didn't have capture system. Imagine having 100s of basic CS going into battle, storming Forts with armor as just an afterthought. I change my vote, best alpha for sure.
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