All Activity
- Past hour
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Hello @Red Wolf thanks for your suggestions. 1) The one can be good, but its a copy paste from age of mythology eheh. But its useful. Frankly I don't need and the system of notification is quite ok for this situation already. 2) I disagree because house are not so hard to manage already. And the wood need is already low. 5 and 10 population by house is enough. If you want Carthage has house with 20 population for a extra cost. 3) Agree, options are always nice. 4)There is some mod for change this info panel already, you can find them, I have no opinion on this idea 5) I don't know really theses formation but i suppose they have a difference so i'm against your proposition. But we should change the UI for hide some formation we never want to use. 6) Frankly it's actually quite ok but we can always improve. So why not change the color text yes. 7) Hmm I didn't understand, but maybe use alt for select only unit military. 8) Ctlr right clic don't work? should be exist so I agree witht he fact to garnison animals in corral. But in same way of other garnison, so with the usually keybind. 9) It's exist, ctrl 10) Sure but only for iberes! 600 metal 600 wood, a tech in castle. 11) Not often, why not, but not priority.. We can make the difference with the map 12) Actually, you can move your unit how you like and do a good shapes. its nice actually i think 13) Against, risk of abuse lol, if you are focus you don't make mistake, but yes its annoying and take some seconds. 14) yess 15) why not 16) button not exist but keybind exist already so not really need
- Today
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you can always garrison the wall towers for them to shoot I think + the possibility to put ranged units on the wall itself.
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Oh, I though it was a bug, there being no capture, and a very low damage amount. I guess it is helpful to fully read the stats, not just part
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How is that not useful? its 0 pop, and cost 60 total resourecs Its not a champion though.... from what I have read about them, they were former slaves who were city "police" type units. So they are 0 pop (but lmitied) they have increased vision. They are more for patrolling and helping you notice any threats.
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So, I noticed the Athenian Champion Archer that you train from the cc isn't very useful (I assume a bug)
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Ok, I guess I miss read it or something. Silly me
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City phase? City phase is pretty normal and standard.
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But I was having trouble getting city phase as Roman, I think it said I need a structure of empire phase to get it. So I assumed that was bug
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That is the generic empire phase. The civ specific one replaces the generic
- Yesterday
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Is this a bug in the empire phase file? How would it replace empire phase if it is empire phase? "replaces": [ "phase_empi" ],
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exciting. ill be keeping tabs because i think they would all look neat in the 0ad engine
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The concern about "protecting privacy and security" doesn't feel entirely convincing, given that the current hot-seat setup already leaves privacy and security largely in the hands of the players. For instance, anyone hosting a game can see connecting IP addresses and can already run the game on a modified host anyway. As for the second account, it didn't seem like uff was trying to hide anything, especially since the username was so similar to his main one. It looks like he only did it to work around current system limitations so he could actually host and play at the same time. I actually had similar ideas about setting up my own hosts, but I didn't want to pay for a GPU-enabled hosting service, and I haven't yet found the time to modify the engine. Specifically, it requires decoupling XMPP from the GUI in C++, exposing the Lobby API to headless mode, and writing an autostart JS script to manage the server without rendering. IMHO, volunteer-run hosts significantly improve matchmaking queue times, ultimately making the game much more accessible to everyone.
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Also, nothing is more discouraging to me when I sign in to the forums then to see 50+ bot spam posts in Russian.
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LOL I literally just added this to Hyrule Conquest the other day, what a coincidence
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Asher started following 0 A.D. Is Wasting Its Potential !
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I haven't put much thought into the minor factions yet, but yeah they're mostly going to be filling niches that other races don't expand on, or to add to races that don't have a feature (like Wizzrobes mages to help out the magic-less Moblins). Volvagians are definitely going to be a heavy unit group, focusing on fire damage and siege. Subrosians will mostly focus on mining and upgrades, with a boomerang unit and some weak melee stuff Huskus will be a strange mix of expensive units with a high damage output and swarm units that are almost useless.
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I agree that 0ad is wasting its potential, but I don't think the scenario should be the absolute priority, I think the better immediate step is working out the multiplayer mostly an anticheat, account management etc to push the game to mainstream platforms like steam. once more people notice, the additional interest should drive people into creating content and improving the game, the opposite is having a well polished game that no one knows about.
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@Red Wolf, some clarification: Regarding 10 (Wall towers could be upgraded to fire at enemies): I think this was so in the past (someone said "left-over from old wall towers being able to shoot" in another thread), so there were reasons to change it. I think there are issues on how Palisades, Walls, Towers and Fortresses work, so we might see some changes at some point. Regarding 15 (Signs of destruction on buildings as they lose health are barely noticeable): I actually agree on that, just not with flames appearing without any reasonable source.
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We understand that the developers are volunteers and that they don't owe the players anything, but you have to admit that currently game hosting isn't convenient for a variety of reasons (IPv4 CGNAT issues, P2P etc.) if anything players hacking their own solution by paying for their own servers to host the game should be at the very least tolerated. In my opinion the game develops very slowly (that's how open source community driven works) and human nature implies that if you people aren't given an option they'll come up with their own solutions and they can't be blamed for that. I don't see how a single player creating a single dedicated account to host games is any different than a player forgetting his credentials and creating another account to host games, especially considering that it was done with no malicious intent and with well thought safe guards (spam protection, moderator player system etc.) So far everyone who played on those hosted servers had a great experience and they're pushing back on your decision (and rightfully so) because they see how a very efficient and convenient way of playing the game is being taken away from them over technicalities. As for what should be done next I think uff (and other selected players) should be allowed to host a fixed number of server instances (at least 1, more if the mods allow it) since so far it's only been positive until a true functioning headless 0ad server is released.
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it happens when we are not a robot and we see unfair stuff
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