Jump to content

Forums

  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

      5,4k
      posts
    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,6k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,9k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,1k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      28k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      48,2k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,3k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      45,6k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 597
      posts
  • Topics

  • Posts

    • Thanks @Asher for testing and finding this out: despite an already converted copy existed, outputting it again converted it again, i.e. it deleted the copy and made it afresh from the untouched source. (there was supposed to be a warning ("Anything you changed inside it is lost") but bueried into a longer warnign text that nobody reads (I wouldn't , so your replacements went with the old copy. The new release 1.9.2  (QUICKFIX) now will make sure: Every change made in a copy is now recorded inside the copy, so the record survives a restart. Output over a changed copy says "the converted copy is your output", lists the changes map by map, and keeps them by default (Esc keeps them too). Only "Convert again, losing them" converts again. Frankly, this developed into an unecessarily complex "slideshow" of confirmation windows and a lot of bloat text. For the time being it works, but I have to look into the logic a bit and try simplifying it.
    • I see I missed quite some posts from before:   Indeed, equalising height was important (same reason ships would use towers), but the gangplank (epibathra) was used as early as the Siege of Motya in 398 BC.   Indeed, because of the additional weight (another reason I proposed to change this tech to Raw Hides). I think only helepoleis could handle that (the one built at Rhodes was not the only one), or later towers from Imperial Rome (which could anyway spontaneously collapse, like at the Siege of Jerusalem in 70 AD). I also had helepoleis in mind when proposing champion ships and engines, since it would be a powerful siege tower unique to the Macedonians.
    • No, that would be far too complex - what I have in mind is more a wrapper tool that helps defining the map/game/player characteristics, then hand over to the real Atlas for terrain sculpting, but then help placing entities, particularly walls and palisades (as a start) and visualizes that in 2D and a simplified 3D map. I am trying to use the new tool with Atlas in a kind of "pair-editing" (the tool only looking at and manipulating xml, Atlas basically everything). Atlas is very powerful but appears complex to me. The new tool is an attempt  trying to reduce complexity where possibly without actually taking away Atlas powerful capabilities.   Confirmed: convert_again deletes the copy and regenerates it from the untouched source, wiping any replacements. Please wait for a yet another version 1.9.2 .... (also saw a lot of documentation flaws that needed fixing). (thus demonstrating why short release cycles can be dangerous even with a lot of (automated) testing.)
    • I added a replacements for things on a map, then I went to the convert tab, and clicked output, and it said there were fails. I then go back to the findings tab, and it undid all the replacements I put in
×
×
  • Create New...