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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Topics

  • Posts

    • If you are referring the @Thalatta's last mock, then the dead space would always be less then current ModernGUI layout (10 slots vs current 12) but it's a bit closer to screen center which might look worse as said above. Your other points I acknowledged them in the last comment, so agreed but you always have to make compromises, goal is to make the best ones.     We're back to first exchange : too much clutter, too much space used. The second option is just slightly better enough to make it interesting.
    • All true! I don't know why at least one of those possibilities didn't work for me before, and I can't even reproduce the message I was getting...   What about having 3 columns showing all possible slots always, with the non-functional for the given selection being greyed out? After all, that's what happens with the other actions (the construction panel). This would also show the player all that is possible. The possibility I like less is not showing buttons for actions that can be performed, it's not about knowing the hotkeys, it's about clearly showing new players what can be done. I think it's good to have the option to hide certain things.   Well it had mostly vanilla in mind, and the row ordering criteria I defined was quite generic (mostly economic, civic, military, and special), but yes, those new classes would be needed for it to work.
    • 不知道为啥,我按照游戏指引选择了中文-简体,然后安装后打开,结果界面上除了英文字母可以正常显示之外,其他的全部变成带×的方框了   是我哪里没有配置吗 平台:win11 游戏版本:最新的28版本 有谁可以教我怎么解决吗?感谢!
    • Regarding the design, I think the ModernGUI approach makes the best use of the available space. (thanks for preserving this work from boonGUI @Atrik) IMHO adding a separate panel dedicated to these actions introduces a few complications. For example, if only a few actions are available, the panel would need to resize dynamically. Otherwise, it would leave a lot of empty space. This already happens when selecting buildings, where only three actions are available. On the other hand, if more than ten actions become available in the future, the panel would either have to grow or choose which buttons to display, just as the current vanilla implementation does.  In fact, this already happens when selecting units together with buildings. So I think some level of tolerance for certain buttons not being shown under specific conditions is necessary. Otherwise, we'd have to resize the bottom panel dynamically, and I don't think that's a desirable solution.
    • I think I'll consider this proposed layout, I see a some benefits. One of them might be an option to hide it as some players like myself already know each unit command hotkey. I also like that you get 10 slots for unit commands which is the exact number to not have any overflow for single-type selection even including new capture button (the 10th is "back to work") but doesn't have much dead space. The overflow in multi-type selection (worker + building) will overflow but that's somewhat fine, not worth adding space for this. About the construction panel layout, it's not worth pursuing your attempt to order building, in my opinion. Due to the fact that the list of construction is very variable : across civs, mods easily add some, and in a multi-type selection (if any of the selection is a trainer, a researcher or can be upgraded) then you cannot keep the ordering. Also on your mock the order isn't even done by any entity classes that would make it possible.
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