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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Topics

  • Posts

    • This just reminded me of a time I used a mod in Counter-Strike where all I had to do was hold down left click, and the script would auto-target enemies and get 20+ headshots in 3 seconds. Please don’t turn the game into something like that.
    • When I started playing this game and didn’t know how to play, I looked for mods. Autotrain helped me avoid getting stuck in the early stages of matches, and the GUI showed useful in-game information, which definitely helped. However, over time, as I became more familiar with the game’s mechanics, relying on a feature that performs complex calculations—like pop cap, resources, batch size, and army composition—actually made me lazy. Matches started to feel boring, and I lost control over managing my resources. When I began playing more manually, I gained much better control over my economy and units production, maybe I am not as fast like other players that boom faster without autotrain or autoqueue, however I definitely have more control over my game. Now I have to use my ingenuity during matches to manage the game’s variables, and that makes it more enjoyable for me. It’s also worth mentioning that all the visual elements and large queries the mod uses can impact performance to some extent, and as we all know, multithreading is still a technical limitation. The game is beautiful, with lots of details and good graphics, but when a single CPU core gets overloaded and everything starts to stutter, it really hurts the overall user experience. Instead of focusing on overly sophisticated features, improving performance is what will truly enhance the user experience for everyone. (I know more than one case that they think they have bad PC that's why the game don't run well and is not that). All I know is that the more players rely on autotrain in multiplayer, the more players there are that I end up not playing with. This mod should be treated like others (such as Delenda Est, Millennium A.D., etc.), with compatibility checks enabled so it’s used under equal conditions. GG.
    • I think they just want a standard layout for the icons as they currently exist.
    • Icons get smaller or you increase the bottom panel size, which would decrease field vision You could probably change this with a mod if you really cared about it 
    • I think the tone was that it was a deliberate choice or design decision. It was not.  Or, rather, the decision was "good enough for now" several years ago. 
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