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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,6k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,9k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,1k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      28k
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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      48,2k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,3k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      45,7k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 597
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  • Topics

  • Posts

    • will the release be planned for Halloween or just somewhere in october? 
    • It would be interesting if the unique units could form "cohorts". Each cohort has its own number and generic name. Mostly to distinguish them. And that they can do the merge effect that in Total War (also in Europa Universalis: Rome). The merge effect involves combining cohorts with few soldiers and filling them to the maximum. In Total War, the best mods prioritized slow-paced combat. This allowed for realistic combat and better movement on the map. Mods like Europa Barbarorum, Or also Extended Cultures V.   Rise of Fall CAW.   "A formation can reach up to 64 soldiers". Here it would be 24. " The formation provides attack and defense bonuses."This should go not only in delenda est   "The size of the formation also affects characteristics such as speed, attack, defense, and range".This combines 2 games 1 festure. Rise and Fall CAW and Europe Universalis Rome the Army movement. This proposal is very interesting.  
    • As Thalatta explained, Irish epic tales were significantly altered by external influences, in this case Christianization and the medieval historical tradition. For one thing, oral tradition is inherently timeless, oral narratives are constantly adapted to the changing realities of society. Consequently, these stories had almost certainly undergone changes before being fixed in writing. Furthermore, when monks committed the tales to writing, they adapted them even further, drawing inspiration from the Bible, the writings of Jordanes and Gregory of Tours, and other sources from their medieval context. Irish tales contain a great many anachronisms and stories that are implausible for a pre-Christian society. It is essential to analyze them with a critical eye and sound methodology in order to extract useful information. In this case, scythed chariots are voluntarily added to further enhance a supposed link between Ireland and the Near East. The Serians represent a conflation of the Syrians and the Seres (of Central Asia).
    • For some reason it reminds me of that  RTS  squad game that's futuristic. Starship Troopers   They move like squadron-type battalions.  
    • We have undoubtedly played almost the same games; I even thought about a small simulation of trading places like in Caesar 3 and names for the destinations. This is imperator of Rome game. It reinforces my idea.   About Raids: That's what happened with the raids in Stronghold II Crusader; raids would come from outside the map. Let me look for something and see if I can find it. There were random things happening on the maps.
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