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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 512
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  • Latest updates

  • Newest Posts

    • This sounds absolutely awful. 
    • But AOM's minor god system is so amazing and dynamic, nothing in 0 A.D. comes close.
    • Oh yeah, and 0 A.D.'s right-drag-click to draw units into a line or shape is super super awesome. No Age game has that. I find it is very crucial to properly microing your dudes at a mid-level. 
    • Another thing I like in 0 A.D. that AOMR doesn't have (as far as I know) is the Spacebar focus to the last notification feature (and clicking the chat to focus).
    • Another thing I forgot to mention is that AOMR has what amounts to macros. Villagers will auto-gather stuff without you telling them to. You can set this behavior in the settings and give ratios to their behavior, which resources they will prefer over others. I... kinda hated it. Villagers felt out of my control. One time a whole group of idle villagers walked away from my base to gather a gold mine and I was confused on what they were doing. It was odd. Not sure if this behavior can be turned off. I suspect so.   AOMR's tooltips are better, more ubiquitous, more organized, and give you just the right amount of information.
    • So, I played the stress test. The UI is nice. A lot more polished than 0 A.D.'s UI. We can probably take a lot of cues for AOMR's UI design. I prefer 0 A.D.'s centered HUD though and DE's/BoonGUI's nice big minimap on the left. AOMR's is on the right, and it bothered me, though it does have some nice features. Like, you see rally point/waypoint animations on the minimap. Something 0 A.D. should have. There were things I liked more in 0 A.D., though, specifically quality of life things, like WASD camera movement, which I missed sorely in AOMR. Like, I reeeeally missed the WASD camera controls in AOMR. Not a fan of pushing the cursor to the edge of the screen to move the camera. I like how 0 A.D. has right-click on an icon to open the info panel. Other things in 0 A.D. that I miss in AOMR are the rally point lines on the ground and cursor changing to the action when hovering over a target to set a rally point. Everything is well done in AOMR, but I honestly like 0 A.D.'s aesthetics more (not biased at all). AOMR has wayyyyy better particles and very nice shore waves for beaches. While 0 A.D.'s water is very nice, one thing it lacks is nice shore waves and ship wakes.  I liked AOMR's zoom, how it lets you zoom right up on the units and the camera tilts upward slightly. Liked that. Showed off the really quality textures the game has. I'd like to do that for 0 A.D., but go even further to where you can zoom really far out and the camera tilts downward and sounds fade out a bit and you hear wind over everything.    All-in-all, once I get used to AOM's controls again, I'm going to really like it. It's way ahead of 0 A.D. on some things, but in other ways I really like 0 A.D.'s controls and QOL things more. 
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